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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs125
1 files changed, 56 insertions, 69 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
index e0c4924..db02379 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
@@ -152,7 +152,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
152 if (god == null || god.ControllingClient.SessionId != godSessionID) 152 if (god == null || god.ControllingClient.SessionId != godSessionID)
153 return String.Empty; 153 return String.Empty;
154 154
155 KickUser(godID, godSessionID, agentID, kickFlags, Util.StringToBytes1024(reason)); 155 KickUser(godID, agentID, kickFlags, Util.StringToBytes1024(reason));
156 } 156 }
157 else 157 else
158 { 158 {
@@ -162,59 +162,53 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
162 } 162 }
163 163
164 public void RequestGodlikePowers( 164 public void RequestGodlikePowers(
165 UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient) 165 UUID agentID, UUID sessionID, UUID token, bool godLike)
166 { 166 {
167 ScenePresence sp = m_scene.GetScenePresence(agentID); 167 ScenePresence sp = m_scene.GetScenePresence(agentID);
168 if(sp == null || sp.IsDeleted || sp.isNPC)
169 return;
168 170
169 if (sp != null) 171 if (sessionID != sp.ControllingClient.SessionId)
170 { 172 return;
171 if (godLike == false)
172 {
173 sp.GrantGodlikePowers(agentID, sessionID, token, godLike);
174 return;
175 }
176 173
177 // First check that this is the sim owner 174 sp.GrantGodlikePowers(token, godLike);
178 if (m_scene.Permissions.IsGod(agentID)) 175
179 { 176 if (godLike && sp.GodLevel < 200 && DialogModule != null)
180 // Next we check for spoofing..... 177 DialogModule.SendAlertToUser(agentID, "Request for god powers denied");
181 UUID testSessionID = sp.ControllingClient.SessionId;
182 if (sessionID == testSessionID)
183 {
184 if (sessionID == controllingClient.SessionId)
185 {
186 //m_log.Info("godlike: " + godLike.ToString());
187 sp.GrantGodlikePowers(agentID, testSessionID, token, godLike);
188 }
189 }
190 }
191 else
192 {
193 if (DialogModule != null)
194 DialogModule.SendAlertToUser(agentID, "Request for god powers denied");
195 }
196 }
197 } 178 }
198 179
199 /// <summary> 180 /// <summary>
200 /// Kicks User specified from the simulator. This logs them off of the grid 181 /// Kicks or freezes User specified from the simulator. This logs them off of the grid
201 /// If the client gets the UUID: 44e87126e7944ded05b37c42da3d5cdb it assumes
202 /// that you're kicking it even if the avatar's UUID isn't the UUID that the
203 /// agent is assigned
204 /// </summary> 182 /// </summary>
205 /// <param name="godID">The person doing the kicking</param> 183 /// <param name="godID">The person doing the kicking</param>
206 /// <param name="sessionID">The session of the person doing the kicking</param>
207 /// <param name="agentID">the person that is being kicked</param> 184 /// <param name="agentID">the person that is being kicked</param>
208 /// <param name="kickflags">Tells what to do to the user</param> 185 /// <param name="kickflags">Tells what to do to the user</param>
209 /// <param name="reason">The message to send to the user after it's been turned into a field</param> 186 /// <param name="reason">The message to send to the user after it's been turned into a field</param>
210 public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason) 187 public void KickUser(UUID godID, UUID agentID, uint kickflags, byte[] reason)
211 { 188 {
212 if (!m_scene.Permissions.IsGod(godID)) 189 // assuming automatic god rights on this for fast griefing reaction
190 // this is also needed for kick via message
191 if(!m_scene.Permissions.IsGod(godID))
213 return; 192 return;
214 193
215 ScenePresence sp = m_scene.GetScenePresence(agentID); 194 int godlevel = 200;
195 // update level so higher gods can kick lower ones
196 ScenePresence god = m_scene.GetScenePresence(godID);
197 if(god != null && god.GodLevel > godlevel)
198 godlevel = god.GodLevel;
216 199
217 if (sp == null && agentID != ALL_AGENTS) 200 if(agentID == ALL_AGENTS)
201 {
202 m_scene.ForEachRootScenePresence(delegate(ScenePresence p)
203 {
204 if (p.UUID != godID && godlevel > p.GodLevel)
205 doKickmodes(godID, p, kickflags, reason);
206 });
207 return;
208 }
209
210 ScenePresence sp = m_scene.GetScenePresence(agentID);
211 if (sp == null || sp.IsChildAgent)
218 { 212 {
219 IMessageTransferModule transferModule = 213 IMessageTransferModule transferModule =
220 m_scene.RequestModuleInterface<IMessageTransferModule>(); 214 m_scene.RequestModuleInterface<IMessageTransferModule>();
@@ -230,48 +224,41 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
230 return; 224 return;
231 } 225 }
232 226
227 if (godlevel <= sp.GodLevel) // no god wars
228 return;
229
230 if(sp.UUID == godID)
231 return;
232
233 doKickmodes(godID, sp, kickflags, reason);
234 }
235
236 private void doKickmodes(UUID godID, ScenePresence sp, uint kickflags, byte[] reason)
237 {
233 switch (kickflags) 238 switch (kickflags)
234 { 239 {
235 case 0: 240 case 0:
236 if (sp != null)
237 {
238 KickPresence(sp, Utils.BytesToString(reason)); 241 KickPresence(sp, Utils.BytesToString(reason));
239 } 242 break;
240 else if (agentID == ALL_AGENTS) 243 case 1:
241 {
242 m_scene.ForEachRootScenePresence(
243 delegate(ScenePresence p)
244 {
245 if (p.UUID != godID && (!m_scene.Permissions.IsGod(p.UUID)))
246 KickPresence(p, Utils.BytesToString(reason));
247 }
248 );
249 }
250 break;
251 case 1:
252 if (sp != null)
253 {
254 sp.AllowMovement = false; 244 sp.AllowMovement = false;
255 m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason)); 245 m_dialogModule.SendAlertToUser(sp.UUID, Utils.BytesToString(reason));
256 m_dialogModule.SendAlertToUser(godID, "User Frozen"); 246 m_dialogModule.SendAlertToUser(godID, "User Frozen");
257 } 247 break;
258 break; 248 case 2:
259 case 2:
260 if (sp != null)
261 {
262 sp.AllowMovement = true; 249 sp.AllowMovement = true;
263 m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason)); 250 m_dialogModule.SendAlertToUser(sp.UUID, Utils.BytesToString(reason));
264 m_dialogModule.SendAlertToUser(godID, "User Unfrozen"); 251 m_dialogModule.SendAlertToUser(godID, "User Unfrozen");
265 } 252 break;
266 break; 253 default:
267 default: 254 break;
268 break;
269 } 255 }
270 } 256 }
271 257
258
272 private void KickPresence(ScenePresence sp, string reason) 259 private void KickPresence(ScenePresence sp, string reason)
273 { 260 {
274 if (sp.IsChildAgent) 261 if(sp.IsDeleted || sp.IsChildAgent)
275 return; 262 return;
276 sp.ControllingClient.Kick(reason); 263 sp.ControllingClient.Kick(reason);
277 sp.Scene.CloseAgent(sp.UUID, true); 264 sp.Scene.CloseAgent(sp.UUID, true);
@@ -286,7 +273,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
286 UUID godID = new UUID(msg.fromAgentID); 273 UUID godID = new UUID(msg.fromAgentID);
287 uint kickMode = (uint)msg.binaryBucket[0]; 274 uint kickMode = (uint)msg.binaryBucket[0];
288 275
289 KickUser(godID, UUID.Zero, agentID, kickMode, Util.StringToBytes1024(reason)); 276 KickUser(godID, agentID, kickMode, Util.StringToBytes1024(reason));
290 } 277 }
291 } 278 }
292 } 279 }