diff options
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index 4ec8ae7..4292719 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | |||
@@ -78,7 +78,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
78 | /// <value> | 78 | /// <value> |
79 | /// Used to collect the uuids of the assets that we need to save into the archive | 79 | /// Used to collect the uuids of the assets that we need to save into the archive |
80 | /// </value> | 80 | /// </value> |
81 | protected Dictionary<UUID, AssetType> m_assetUuids = new Dictionary<UUID, AssetType>(); | 81 | protected Dictionary<UUID, sbyte> m_assetUuids = new Dictionary<UUID, sbyte>(); |
82 | 82 | ||
83 | /// <value> | 83 | /// <value> |
84 | /// Used to collect the uuids of the users that we need to save into the archive | 84 | /// Used to collect the uuids of the users that we need to save into the archive |
@@ -187,7 +187,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
187 | 187 | ||
188 | // Don't chase down link asset items as they actually point to their target item IDs rather than an asset | 188 | // Don't chase down link asset items as they actually point to their target item IDs rather than an asset |
189 | if (SaveAssets && itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder) | 189 | if (SaveAssets && itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder) |
190 | m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (AssetType)inventoryItem.AssetType, m_assetUuids); | 190 | m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (sbyte)inventoryItem.AssetType, m_assetUuids); |
191 | } | 191 | } |
192 | 192 | ||
193 | /// <summary> | 193 | /// <summary> |