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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using System.Collections;
29using System.Collections.Generic;
30using System.Net;
31using System.Reflection;
32using log4net;
33using Nini.Config;
34using Nwc.XmlRpc;
35using Mono.Addins;
36using OpenMetaverse;
37using OpenSim.Framework;
38using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes;
40using GridRegion = OpenSim.Services.Interfaces.GridRegion;
41using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
42using OpenSim.Services.Interfaces;
43using OpenSim.Services.Connectors.InstantMessage;
44using OpenSim.Services.Connectors.Hypergrid;
45using OpenSim.Server.Handlers.Hypergrid;
46
47namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
48{
49 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
50 public class HGMessageTransferModule : ISharedRegionModule, IMessageTransferModule, IInstantMessageSimConnector
51 {
52 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
53
54 protected bool m_Enabled = false;
55 protected List<Scene> m_Scenes = new List<Scene>();
56
57 protected IInstantMessage m_IMService;
58 protected Dictionary<UUID, object> m_UserLocationMap = new Dictionary<UUID, object>();
59
60 public event UndeliveredMessage OnUndeliveredMessage;
61
62 IUserManagement m_uMan;
63 IUserManagement UserManagementModule
64 {
65 get
66 {
67 if (m_uMan == null)
68 m_uMan = m_Scenes[0].RequestModuleInterface<IUserManagement>();
69 return m_uMan;
70 }
71 }
72
73 public virtual void Initialise(IConfigSource config)
74 {
75 IConfig cnf = config.Configs["Messaging"];
76 if (cnf != null && cnf.GetString(
77 "MessageTransferModule", "MessageTransferModule") != Name)
78 {
79 m_log.Debug("[HG MESSAGE TRANSFER]: Disabled by configuration");
80 return;
81 }
82
83 InstantMessageServerConnector imServer = new InstantMessageServerConnector(config, MainServer.Instance, this);
84 m_IMService = imServer.GetService();
85 m_Enabled = true;
86 }
87
88 public virtual void AddRegion(Scene scene)
89 {
90 if (!m_Enabled)
91 return;
92
93 lock (m_Scenes)
94 {
95 m_log.DebugFormat("[HG MESSAGE TRANSFER]: Message transfer module {0} active", Name);
96 scene.RegisterModuleInterface<IMessageTransferModule>(this);
97 m_Scenes.Add(scene);
98 }
99 }
100
101 public virtual void PostInitialise()
102 {
103 if (!m_Enabled)
104 return;
105
106 }
107
108 public virtual void RegionLoaded(Scene scene)
109 {
110 }
111
112 public virtual void RemoveRegion(Scene scene)
113 {
114 if (!m_Enabled)
115 return;
116
117 lock (m_Scenes)
118 {
119 m_Scenes.Remove(scene);
120 }
121 }
122
123 public virtual void Close()
124 {
125 }
126
127 public virtual string Name
128 {
129 get { return "HGMessageTransferModule"; }
130 }
131
132 public virtual Type ReplaceableInterface
133 {
134 get { return null; }
135 }
136
137 public void SendInstantMessage(GridInstantMessage im, MessageResultNotification result)
138 {
139 UUID toAgentID = new UUID(im.toAgentID);
140
141 // Try root avatar only first
142 foreach (Scene scene in m_Scenes)
143 {
144 if (scene.Entities.ContainsKey(toAgentID) &&
145 scene.Entities[toAgentID] is ScenePresence)
146 {
147// m_log.DebugFormat(
148// "[INSTANT MESSAGE]: Looking for root agent {0} in {1}",
149// toAgentID.ToString(), scene.RegionInfo.RegionName);
150
151 ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
152 if (!user.IsChildAgent)
153 {
154 // Local message
155// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID);
156 user.ControllingClient.SendInstantMessage(im);
157
158 // Message sent
159 result(true);
160 return;
161 }
162 }
163 }
164
165 // try child avatar second
166 foreach (Scene scene in m_Scenes)
167 {
168// m_log.DebugFormat(
169// "[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName);
170
171 if (scene.Entities.ContainsKey(toAgentID) &&
172 scene.Entities[toAgentID] is ScenePresence)
173 {
174 // Local message
175 ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
176
177// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID);
178 user.ControllingClient.SendInstantMessage(im);
179
180 // Message sent
181 result(true);
182 return;
183 }
184 }
185
186// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID);
187 // Is the user a local user?
188 UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, toAgentID);
189 string url = string.Empty;
190 bool foreigner = false;
191 if (account == null) // foreign user
192 {
193 url = UserManagementModule.GetUserServerURL(toAgentID, "IMServerURI");
194 foreigner = true;
195 }
196
197 Util.FireAndForget(delegate
198 {
199 bool success = false;
200 if (foreigner && url == string.Empty) // we don't know about this user
201 {
202 string recipientUUI = TryGetRecipientUUI(new UUID(im.fromAgentID), toAgentID);
203 m_log.DebugFormat("[HG MESSAGE TRANSFER]: Got UUI {0}", recipientUUI);
204 if (recipientUUI != string.Empty)
205 {
206 UUID id; string u = string.Empty, first = string.Empty, last = string.Empty, secret = string.Empty;
207 if (Util.ParseUniversalUserIdentifier(recipientUUI, out id, out u, out first, out last, out secret))
208 {
209 success = m_IMService.OutgoingInstantMessage(im, u, true);
210 if (success)
211 UserManagementModule.AddUser(toAgentID, u + ";" + first + " " + last);
212 }
213 }
214 }
215 else
216 success = m_IMService.OutgoingInstantMessage(im, url, foreigner);
217
218 if (!success && !foreigner)
219 HandleUndeliveredMessage(im, result);
220 else
221 result(success);
222 });
223
224 return;
225 }
226
227 protected bool SendIMToScene(GridInstantMessage gim, UUID toAgentID)
228 {
229 bool successful = false;
230 foreach (Scene scene in m_Scenes)
231 {
232 if (scene.Entities.ContainsKey(toAgentID) &&
233 scene.Entities[toAgentID] is ScenePresence)
234 {
235 ScenePresence user =
236 (ScenePresence)scene.Entities[toAgentID];
237
238 if (!user.IsChildAgent)
239 {
240 scene.EventManager.TriggerIncomingInstantMessage(gim);
241 successful = true;
242 }
243 }
244 }
245 if (!successful)
246 {
247 // If the message can't be delivered to an agent, it
248 // is likely to be a group IM. On a group IM, the
249 // imSessionID = toAgentID = group id. Raise the
250 // unhandled IM event to give the groups module
251 // a chance to pick it up. We raise that in a random
252 // scene, since the groups module is shared.
253 //
254 m_Scenes[0].EventManager.TriggerUnhandledInstantMessage(gim);
255 }
256
257 return successful;
258 }
259
260 protected void HandleUndeliveredMessage(GridInstantMessage im, MessageResultNotification result)
261 {
262 UndeliveredMessage handlerUndeliveredMessage = OnUndeliveredMessage;
263
264 // If this event has handlers, then an IM from an agent will be
265 // considered delivered. This will suppress the error message.
266 //
267 if (handlerUndeliveredMessage != null)
268 {
269 handlerUndeliveredMessage(im);
270 if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
271 result(true);
272 else
273 result(false);
274 return;
275 }
276
277 //m_log.DebugFormat("[INSTANT MESSAGE]: Undeliverable");
278 result(false);
279 }
280
281 private string TryGetRecipientUUI(UUID fromAgent, UUID toAgent)
282 {
283 // Let's call back the fromAgent's user agent service
284 // Maybe that service knows about the toAgent
285 IClientAPI client = LocateClientObject(fromAgent);
286 if (client != null)
287 {
288 AgentCircuitData circuit = m_Scenes[0].AuthenticateHandler.GetAgentCircuitData(client.AgentId);
289 if (circuit != null)
290 {
291 if (circuit.ServiceURLs.ContainsKey("HomeURI"))
292 {
293 string uasURL = circuit.ServiceURLs["HomeURI"].ToString();
294 m_log.DebugFormat("[HG MESSAGE TRANSFER]: getting UUI of user {0} from {1}", toAgent, uasURL);
295 UserAgentServiceConnector uasConn = new UserAgentServiceConnector(uasURL);
296 return uasConn.GetUUI(fromAgent, toAgent);
297 }
298 }
299 }
300
301 return string.Empty;
302 }
303
304
305 /// <summary>
306 /// Find the scene for an agent
307 /// </summary>
308 private Scene GetClientScene(UUID agentId)
309 {
310 lock (m_Scenes)
311 {
312 foreach (Scene scene in m_Scenes)
313 {
314 ScenePresence presence = scene.GetScenePresence(agentId);
315 if (presence != null && !presence.IsChildAgent)
316 return scene;
317 }
318 }
319
320 return null;
321 }
322
323 /// <summary>
324 /// Find the client for a ID
325 /// </summary>
326 public IClientAPI LocateClientObject(UUID agentID)
327 {
328 Scene scene = GetClientScene(agentID);
329 if (scene != null)
330 {
331 ScenePresence presence = scene.GetScenePresence(agentID);
332 if (presence != null)
333 return presence.ControllingClient;
334 }
335
336 return null;
337 }
338
339 #region IInstantMessageSimConnector
340 public bool SendInstantMessage(GridInstantMessage im)
341 {
342 //m_log.DebugFormat("[XXX] Hook SendInstantMessage {0}", im.message);
343 UUID agentID = new UUID(im.toAgentID);
344 return SendIMToScene(im, agentID);
345 }
346 #endregion
347
348
349 }
350}