aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs16
1 files changed, 11 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
index 61b6d65..3614915 100644
--- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
@@ -130,7 +130,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
130 } 130 }
131 else 131 else
132 { 132 {
133 string killer = DeadAvatar.Scene.CommsManager.UUIDNameRequestString(part.OwnerID); 133 string killer = DeadAvatar.Scene.GetUserName(part.OwnerID);
134 DeadAvatar.ControllingClient.SendAgentAlertMessage("You impaled yourself on " + part.Name + " owned by " + killer +"!", true); 134 DeadAvatar.ControllingClient.SendAgentAlertMessage("You impaled yourself on " + part.Name + " owned by " + killer +"!", true);
135 } 135 }
136 //DeadAvatar.Scene. part.ObjectOwner 136 //DeadAvatar.Scene. part.ObjectOwner
@@ -148,13 +148,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
148 private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID) 148 private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
149 { 149 {
150 ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); 150 ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
151 if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) 151 try
152 { 152 {
153 avatar.Invulnerable = false; 153 if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0)
154 {
155 avatar.Invulnerable = false;
156 }
157 else
158 {
159 avatar.Invulnerable = true;
160 }
154 } 161 }
155 else 162 catch (Exception)
156 { 163 {
157 avatar.Invulnerable = true;
158 } 164 }
159 } 165 }
160 } 166 }