diff options
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index ff7a062..4af4ddb 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -341,11 +341,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
341 | if (!Enabled) | 341 | if (!Enabled) |
342 | return; | 342 | return; |
343 | 343 | ||
344 | if (DebugLevel > 0) | ||
345 | m_log.DebugFormat("[ATTACHMENTS MODULE]: Saving changed attachments for {0}", sp.Name); | ||
346 | |||
347 | List<SceneObjectGroup> attachments = sp.GetAttachments(); | 344 | List<SceneObjectGroup> attachments = sp.GetAttachments(); |
348 | 345 | ||
346 | if (DebugLevel > 0) | ||
347 | m_log.DebugFormat( | ||
348 | "[ATTACHMENTS MODULE]: Saving for {0} attachments for {1} in {2}", | ||
349 | attachments.Count, sp.Name, m_scene.Name); | ||
350 | |||
349 | if (attachments.Count <= 0) | 351 | if (attachments.Count <= 0) |
350 | return; | 352 | return; |
351 | 353 | ||
@@ -359,6 +361,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
359 | // This must be done outside the sp.AttachmentSyncLock so that there is no risk of a deadlock from | 361 | // This must be done outside the sp.AttachmentSyncLock so that there is no risk of a deadlock from |
360 | // scripts performing attachment operations at the same time. Getting object states stops the scripts. | 362 | // scripts performing attachment operations at the same time. Getting object states stops the scripts. |
361 | scriptStates[so] = PrepareScriptInstanceForSave(so, false); | 363 | scriptStates[so] = PrepareScriptInstanceForSave(so, false); |
364 | |||
365 | // m_log.DebugFormat( | ||
366 | // "[ATTACHMENTS MODULE]: For object {0} for {1} in {2} got saved state {3}", | ||
367 | // so.Name, sp.Name, m_scene.Name, scriptStates[so]); | ||
362 | } | 368 | } |
363 | 369 | ||
364 | lock (sp.AttachmentsSyncLock) | 370 | lock (sp.AttachmentsSyncLock) |
@@ -826,8 +832,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
826 | { | 832 | { |
827 | if (DebugLevel > 0) | 833 | if (DebugLevel > 0) |
828 | m_log.DebugFormat( | 834 | m_log.DebugFormat( |
829 | "[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}", | 835 | "[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} at pt {2} pos {3} {4} in {5}", |
830 | so.Name, sp.Name, attachmentpoint, attachOffset, so.RootPart.AttachedPos); | 836 | so.Name, sp.Name, attachmentpoint, attachOffset, so.RootPart.AttachedPos, m_scene.Name); |
831 | 837 | ||
832 | // Remove from database and parcel prim count | 838 | // Remove from database and parcel prim count |
833 | m_scene.DeleteFromStorage(so.UUID); | 839 | m_scene.DeleteFromStorage(so.UUID); |