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-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs44
1 files changed, 25 insertions, 19 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index 6873325..14a4873 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -994,7 +994,6 @@ namespace OpenSim.Region.ClientStack.Linden
994 994
995 pbs.TextureEntry = textureEntry.GetBytes(); 995 pbs.TextureEntry = textureEntry.GetBytes();
996 996
997 bool hasmesh = false;
998 if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ... 997 if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ...
999 { 998 {
1000 int meshindx = inner_instance_list["mesh"].AsInteger(); 999 int meshindx = inner_instance_list["mesh"].AsInteger();
@@ -1004,10 +1003,34 @@ namespace OpenSim.Region.ClientStack.Linden
1004 pbs.SculptType = (byte)SculptType.Mesh; 1003 pbs.SculptType = (byte)SculptType.Mesh;
1005 pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction 1004 pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction
1006 // data will be requested from asset on rez (i hope) 1005 // data will be requested from asset on rez (i hope)
1007 hasmesh = true;
1008 } 1006 }
1009 } 1007 }
1010 1008
1009 // faces number to pbs shape
1010 switch(face_list.Count)
1011 {
1012 case 1:
1013 case 2:
1014 pbs.ProfileCurve = (byte)ProfileCurve.Circle;
1015 pbs.PathCurve = (byte)PathCurve.Circle;
1016 break;
1017
1018 case 3:
1019 case 4:
1020 pbs.ProfileCurve = (byte)ProfileCurve.Circle;
1021 pbs.PathCurve = (byte)PathCurve.Line;
1022 break;
1023 case 5:
1024 pbs.ProfileCurve = (byte)ProfileCurve.EqualTriangle;
1025 pbs.PathCurve = (byte)PathCurve.Line;
1026 break;
1027
1028 default:
1029 pbs.ProfileCurve = (byte)ProfileCurve.Square;
1030 pbs.PathCurve = (byte)PathCurve.Line;
1031 break;
1032 }
1033
1011 Vector3 position = inner_instance_list["position"].AsVector3(); 1034 Vector3 position = inner_instance_list["position"].AsVector3();
1012 Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); 1035 Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
1013 1036
@@ -1018,23 +1041,6 @@ namespace OpenSim.Region.ClientStack.Linden
1018// int material = inner_instance_list["material"].AsInteger(); 1041// int material = inner_instance_list["material"].AsInteger();
1019 byte material = (byte)Material.Wood; 1042 byte material = (byte)Material.Wood;
1020 1043
1021// no longer used - begin ------------------------
1022// int mesh = inner_instance_list["mesh"].AsInteger();
1023
1024// OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
1025// int base_mask = permissions["base_mask"].AsInteger();
1026// int everyone_mask = permissions["everyone_mask"].AsInteger();
1027// UUID creator_id = permissions["creator_id"].AsUUID();
1028// UUID group_id = permissions["group_id"].AsUUID();
1029// int group_mask = permissions["group_mask"].AsInteger();
1030// bool is_owner_group = permissions["is_owner_group"].AsBoolean();
1031// UUID last_owner_id = permissions["last_owner_id"].AsUUID();
1032// int next_owner_mask = permissions["next_owner_mask"].AsInteger();
1033// UUID owner_id = permissions["owner_id"].AsUUID();
1034// int owner_mask = permissions["owner_mask"].AsInteger();
1035// no longer used - end ------------------------
1036
1037
1038 SceneObjectPart prim 1044 SceneObjectPart prim
1039 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); 1045 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
1040 1046