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Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs8
1 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
index eebbfa5..a4738ff 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
@@ -420,8 +420,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
420 420
421 /// <summary> 421 /// <summary>
422 /// Loops through all of the packet queues for this client and tries to send 422 /// Loops through all of the packet queues for this client and tries to send
423 /// any outgoing packets, obeying the throttling bucket limits 423 /// an outgoing packet from each, obeying the throttling bucket limits
424 /// </summary> 424 /// </summary>
425 ///
426 /// Packet queues are inspected in ascending numerical order starting from 0. Therefore, queues with a lower
427 /// ThrottleOutPacketType number will see their packet get sent first (e.g. if both Land and Wind queues have
428 /// packets, then the packet at the front of the Land queue will be sent before the packet at the front of the
429 /// wind queue).
430 ///
425 /// <remarks>This function is only called from a synchronous loop in the 431 /// <remarks>This function is only called from a synchronous loop in the
426 /// UDPServer so we don't need to bother making this thread safe</remarks> 432 /// UDPServer so we don't need to bother making this thread safe</remarks>
427 /// <returns>True if any packets were sent, otherwise false</returns> 433 /// <returns>True if any packets were sent, otherwise false</returns>