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-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/AgentPreferencesModule.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/AgentPreferencesModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/AgentPreferencesModule.cs
index 9f65dbf..fcc260f 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/AgentPreferencesModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/AgentPreferencesModule.cs
@@ -118,6 +118,13 @@ namespace OpenSim.Region.ClientStack.LindenCaps
118 118
119 public string UpdateAgentPreferences(string request, string path, string param, UUID agent) 119 public string UpdateAgentPreferences(string request, string path, string param, UUID agent)
120 { 120 {
121 // The viewer doesn't do much with the return value, so for now, if there is no preference service,
122 // we'll return a null llsd block for debugging purposes. This may change if someone knows what the
123 // correct server response would be here.
124 if (m_scenes[0].AgentPreferencesService == null)
125 {
126 return "<llsd><undef /></llsd>";
127 }
121 m_log.DebugFormat("[AgentPrefs]: UpdateAgentPreferences for {0}", agent.ToString()); 128 m_log.DebugFormat("[AgentPrefs]: UpdateAgentPreferences for {0}", agent.ToString());
122 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); 129 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
123 AgentPrefs data = m_scenes[0].AgentPreferencesService.GetAgentPreferences(agent); 130 AgentPrefs data = m_scenes[0].AgentPreferencesService.GetAgentPreferences(agent);