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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index d9fe4e2..f80f5a0 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -1251,6 +1251,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1251 { 1251 {
1252 try 1252 try
1253 { 1253 {
1254 /* test code using the terrain compressor in libOpenMetaverse
1255 int[] patchInd = new int[1];
1256 patchInd[0] = px + (py * Constants.TerrainPatchSize);
1257 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(terrData.GetFloatsSerialized(), patchInd);
1258 */
1254 LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLandPacket(terrData, px, py); 1259 LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLandPacket(terrData, px, py);
1255 1260
1256 // When a user edits the terrain, so much data is sent, the data queues up fast and presents a sub optimal editing experience. 1261 // When a user edits the terrain, so much data is sent, the data queues up fast and presents a sub optimal editing experience.
@@ -1322,6 +1327,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1322 if (m_scene.RegionInfo.RegionSizeX > Constants.RegionSize || m_scene.RegionInfo.RegionSizeY > Constants.RegionSize) 1327 if (m_scene.RegionInfo.RegionSizeX > Constants.RegionSize || m_scene.RegionInfo.RegionSizeY > Constants.RegionSize)
1323 layerType = (byte)TerrainPatch.LayerType.WindExtended; 1328 layerType = (byte)TerrainPatch.LayerType.WindExtended;
1324 1329
1330 // LayerDataPacket layerpack = TerrainCompressor.CreateLayerDataPacket(patches, (TerrainPatch.LayerType)layerType);
1325 LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLayerDataPacket(patches, layerType, 1331 LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLayerDataPacket(patches, layerType,
1326 (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY); 1332 (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY);
1327 layerpack.Header.Zerocoded = true; 1333 layerpack.Header.Zerocoded = true;
@@ -1351,6 +1357,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1351 if (m_scene.RegionInfo.RegionSizeX > Constants.RegionSize || m_scene.RegionInfo.RegionSizeY > Constants.RegionSize) 1357 if (m_scene.RegionInfo.RegionSizeX > Constants.RegionSize || m_scene.RegionInfo.RegionSizeY > Constants.RegionSize)
1352 layerType = (byte)TerrainPatch.LayerType.CloudExtended; 1358 layerType = (byte)TerrainPatch.LayerType.CloudExtended;
1353 1359
1360 // LayerDataPacket layerpack = TerrainCompressor.CreateLayerDataPacket(patches, (TerrainPatch.LayerType)layerType);
1354 LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLayerDataPacket(patches, layerType, 1361 LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLayerDataPacket(patches, layerType,
1355 (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY); 1362 (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY);
1356 layerpack.Header.Zerocoded = true; 1363 layerpack.Header.Zerocoded = true;