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Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 9504f15..8d957dc 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -1718,7 +1718,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1718 else if (client.SceneAgent == null) 1718 else if (client.SceneAgent == null)
1719 { 1719 {
1720 // This check exists to catch a condition where the new client has been added to the client 1720 // This check exists to catch a condition where the new client has been added to the client
1721 // manager but the SceneAgent has not yet been set in Scene.AddNewClient(). If we are too 1721 // manager but the SceneAgent has not yet been set in Scene.AddNewAgent(). If we are too
1722 // eager, then the new ScenePresence may not have registered a listener for this messsage 1722 // eager, then the new ScenePresence may not have registered a listener for this messsage
1723 // before we try to process it. 1723 // before we try to process it.
1724 // XXX: A better long term fix may be to add the SceneAgent before the client is added to 1724 // XXX: A better long term fix may be to add the SceneAgent before the client is added to
@@ -1893,7 +1893,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1893 client.Kick("Simulator logged you out due to connection timeout."); 1893 client.Kick("Simulator logged you out due to connection timeout.");
1894 } 1894 }
1895 1895
1896 m_scene.IncomingCloseAgent(client.AgentId, true); 1896 m_scene.CloseAgent(client.AgentId, true);
1897 } 1897 }
1898 1898
1899 private void IncomingPacketHandler() 1899 private void IncomingPacketHandler()
@@ -2234,7 +2234,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2234 if (!client.IsLoggingOut) 2234 if (!client.IsLoggingOut)
2235 { 2235 {
2236 client.IsLoggingOut = true; 2236 client.IsLoggingOut = true;
2237 m_scene.IncomingCloseAgent(client.AgentId, false); 2237 m_scene.CloseAgent(client.AgentId, false);
2238 } 2238 }
2239 } 2239 }
2240 } 2240 }