diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 338 |
1 files changed, 288 insertions, 50 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index d6513c5..b8951d9 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -37,6 +37,7 @@ using log4net; | |||
37 | using Nini.Config; | 37 | using Nini.Config; |
38 | using OpenMetaverse.Packets; | 38 | using OpenMetaverse.Packets; |
39 | using OpenSim.Framework; | 39 | using OpenSim.Framework; |
40 | using OpenSim.Framework.Console; | ||
40 | using OpenSim.Framework.Monitoring; | 41 | using OpenSim.Framework.Monitoring; |
41 | using OpenSim.Region.Framework.Scenes; | 42 | using OpenSim.Region.Framework.Scenes; |
42 | using OpenMetaverse; | 43 | using OpenMetaverse; |
@@ -100,9 +101,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
100 | 101 | ||
101 | /// <summary>The measured resolution of Environment.TickCount</summary> | 102 | /// <summary>The measured resolution of Environment.TickCount</summary> |
102 | public readonly float TickCountResolution; | 103 | public readonly float TickCountResolution; |
104 | |||
103 | /// <summary>Number of prim updates to put on the queue each time the | 105 | /// <summary>Number of prim updates to put on the queue each time the |
104 | /// OnQueueEmpty event is triggered for updates</summary> | 106 | /// OnQueueEmpty event is triggered for updates</summary> |
105 | public readonly int PrimUpdatesPerCallback; | 107 | public readonly int PrimUpdatesPerCallback; |
108 | |||
106 | /// <summary>Number of texture packets to put on the queue each time the | 109 | /// <summary>Number of texture packets to put on the queue each time the |
107 | /// OnQueueEmpty event is triggered for textures</summary> | 110 | /// OnQueueEmpty event is triggered for textures</summary> |
108 | public readonly int TextureSendLimit; | 111 | public readonly int TextureSendLimit; |
@@ -124,28 +127,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
124 | 127 | ||
125 | /// <summary>Manages authentication for agent circuits</summary> | 128 | /// <summary>Manages authentication for agent circuits</summary> |
126 | private AgentCircuitManager m_circuitManager; | 129 | private AgentCircuitManager m_circuitManager; |
130 | |||
127 | /// <summary>Reference to the scene this UDP server is attached to</summary> | 131 | /// <summary>Reference to the scene this UDP server is attached to</summary> |
128 | protected Scene m_scene; | 132 | protected Scene m_scene; |
133 | |||
129 | /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary> | 134 | /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary> |
130 | private Location m_location; | 135 | private Location m_location; |
136 | |||
131 | /// <summary>The size of the receive buffer for the UDP socket. This value | 137 | /// <summary>The size of the receive buffer for the UDP socket. This value |
132 | /// is passed up to the operating system and used in the system networking | 138 | /// is passed up to the operating system and used in the system networking |
133 | /// stack. Use zero to leave this value as the default</summary> | 139 | /// stack. Use zero to leave this value as the default</summary> |
134 | private int m_recvBufferSize; | 140 | private int m_recvBufferSize; |
141 | |||
135 | /// <summary>Flag to process packets asynchronously or synchronously</summary> | 142 | /// <summary>Flag to process packets asynchronously or synchronously</summary> |
136 | private bool m_asyncPacketHandling; | 143 | private bool m_asyncPacketHandling; |
144 | |||
137 | /// <summary>Tracks whether or not a packet was sent each round so we know | 145 | /// <summary>Tracks whether or not a packet was sent each round so we know |
138 | /// whether or not to sleep</summary> | 146 | /// whether or not to sleep</summary> |
139 | private bool m_packetSent; | 147 | private bool m_packetSent; |
140 | 148 | ||
141 | /// <summary>Environment.TickCount of the last time that packet stats were reported to the scene</summary> | 149 | /// <summary>Environment.TickCount of the last time that packet stats were reported to the scene</summary> |
142 | private int m_elapsedMSSinceLastStatReport = 0; | 150 | private int m_elapsedMSSinceLastStatReport = 0; |
151 | |||
143 | /// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary> | 152 | /// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary> |
144 | private int m_tickLastOutgoingPacketHandler; | 153 | private int m_tickLastOutgoingPacketHandler; |
154 | |||
145 | /// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary> | 155 | /// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary> |
146 | private int m_elapsedMSOutgoingPacketHandler; | 156 | private int m_elapsedMSOutgoingPacketHandler; |
157 | |||
147 | /// <summary>Keeps track of the number of 100 millisecond periods elapsed in the outgoing packet handler executed</summary> | 158 | /// <summary>Keeps track of the number of 100 millisecond periods elapsed in the outgoing packet handler executed</summary> |
148 | private int m_elapsed100MSOutgoingPacketHandler; | 159 | private int m_elapsed100MSOutgoingPacketHandler; |
160 | |||
149 | /// <summary>Keeps track of the number of 500 millisecond periods elapsed in the outgoing packet handler executed</summary> | 161 | /// <summary>Keeps track of the number of 500 millisecond periods elapsed in the outgoing packet handler executed</summary> |
150 | private int m_elapsed500MSOutgoingPacketHandler; | 162 | private int m_elapsed500MSOutgoingPacketHandler; |
151 | 163 | ||
@@ -159,6 +171,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
159 | protected bool m_sendPing; | 171 | protected bool m_sendPing; |
160 | 172 | ||
161 | private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>(); | 173 | private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>(); |
174 | private Pool<IncomingPacket> m_incomingPacketPool; | ||
175 | |||
176 | private Stat m_incomingPacketPoolStat; | ||
162 | 177 | ||
163 | private int m_defaultRTO = 0; | 178 | private int m_defaultRTO = 0; |
164 | private int m_maxRTO = 0; | 179 | private int m_maxRTO = 0; |
@@ -180,7 +195,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
180 | /// </summary> | 195 | /// </summary> |
181 | private IClientAPI m_currentIncomingClient; | 196 | private IClientAPI m_currentIncomingClient; |
182 | 197 | ||
183 | public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) | 198 | public LLUDPServer( |
199 | IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, | ||
200 | IConfigSource configSource, AgentCircuitManager circuitManager) | ||
184 | : base(listenIP, (int)port) | 201 | : base(listenIP, (int)port) |
185 | { | 202 | { |
186 | #region Environment.TickCount Measurement | 203 | #region Environment.TickCount Measurement |
@@ -202,6 +219,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
202 | 219 | ||
203 | m_circuitManager = circuitManager; | 220 | m_circuitManager = circuitManager; |
204 | int sceneThrottleBps = 0; | 221 | int sceneThrottleBps = 0; |
222 | bool usePools = false; | ||
205 | 223 | ||
206 | IConfig config = configSource.Configs["ClientStack.LindenUDP"]; | 224 | IConfig config = configSource.Configs["ClientStack.LindenUDP"]; |
207 | if (config != null) | 225 | if (config != null) |
@@ -227,6 +245,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
227 | m_pausedAckTimeout = 1000 * 300; // 5 minutes | 245 | m_pausedAckTimeout = 1000 * 300; // 5 minutes |
228 | } | 246 | } |
229 | 247 | ||
248 | // FIXME: This actually only needs to be done once since the PacketPool is shared across all servers. | ||
249 | // However, there is no harm in temporarily doing it multiple times. | ||
250 | IConfig packetConfig = configSource.Configs["PacketPool"]; | ||
251 | if (packetConfig != null) | ||
252 | { | ||
253 | PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); | ||
254 | PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); | ||
255 | usePools = packetConfig.GetBoolean("RecycleBaseUDPPackets", usePools); | ||
256 | } | ||
257 | |||
230 | #region BinaryStats | 258 | #region BinaryStats |
231 | config = configSource.Configs["Statistics.Binary"]; | 259 | config = configSource.Configs["Statistics.Binary"]; |
232 | m_shouldCollectStats = false; | 260 | m_shouldCollectStats = false; |
@@ -254,20 +282,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
254 | 282 | ||
255 | m_throttle = new TokenBucket(null, sceneThrottleBps); | 283 | m_throttle = new TokenBucket(null, sceneThrottleBps); |
256 | ThrottleRates = new ThrottleRates(configSource); | 284 | ThrottleRates = new ThrottleRates(configSource); |
285 | |||
286 | if (usePools) | ||
287 | EnablePools(); | ||
257 | } | 288 | } |
258 | 289 | ||
259 | public void Start() | 290 | public void Start() |
260 | { | 291 | { |
261 | if (m_scene == null) | 292 | StartInbound(); |
262 | throw new InvalidOperationException("[LLUDPSERVER]: Cannot LLUDPServer.Start() without an IScene reference"); | 293 | StartOutbound(); |
263 | 294 | ||
295 | m_elapsedMSSinceLastStatReport = Environment.TickCount; | ||
296 | } | ||
297 | |||
298 | private void StartInbound() | ||
299 | { | ||
264 | m_log.InfoFormat( | 300 | m_log.InfoFormat( |
265 | "[LLUDPSERVER]: Starting the LLUDP server in {0} mode", | 301 | "[LLUDPSERVER]: Starting inbound packet processing for the LLUDP server in {0} mode with UsePools = {1}", |
266 | m_asyncPacketHandling ? "asynchronous" : "synchronous"); | 302 | m_asyncPacketHandling ? "asynchronous" : "synchronous", UsePools); |
267 | 303 | ||
268 | base.Start(m_recvBufferSize, m_asyncPacketHandling); | 304 | base.StartInbound(m_recvBufferSize, m_asyncPacketHandling); |
269 | 305 | ||
270 | // Start the packet processing threads | 306 | // This thread will process the packets received that are placed on the packetInbox |
271 | Watchdog.StartThread( | 307 | Watchdog.StartThread( |
272 | IncomingPacketHandler, | 308 | IncomingPacketHandler, |
273 | string.Format("Incoming Packets ({0})", m_scene.RegionInfo.RegionName), | 309 | string.Format("Incoming Packets ({0})", m_scene.RegionInfo.RegionName), |
@@ -276,6 +312,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
276 | true, | 312 | true, |
277 | GetWatchdogIncomingAlarmData, | 313 | GetWatchdogIncomingAlarmData, |
278 | Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); | 314 | Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); |
315 | } | ||
316 | |||
317 | private new void StartOutbound() | ||
318 | { | ||
319 | m_log.Info("[LLUDPSERVER]: Starting outbound packet processing for the LLUDP server"); | ||
320 | |||
321 | base.StartOutbound(); | ||
279 | 322 | ||
280 | Watchdog.StartThread( | 323 | Watchdog.StartThread( |
281 | OutgoingPacketHandler, | 324 | OutgoingPacketHandler, |
@@ -285,8 +328,57 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
285 | true, | 328 | true, |
286 | GetWatchdogOutgoingAlarmData, | 329 | GetWatchdogOutgoingAlarmData, |
287 | Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); | 330 | Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); |
331 | } | ||
288 | 332 | ||
289 | m_elapsedMSSinceLastStatReport = Environment.TickCount; | 333 | public void Stop() |
334 | { | ||
335 | m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName); | ||
336 | base.StopOutbound(); | ||
337 | base.StopInbound(); | ||
338 | } | ||
339 | |||
340 | protected override bool EnablePools() | ||
341 | { | ||
342 | if (!UsePools) | ||
343 | { | ||
344 | base.EnablePools(); | ||
345 | |||
346 | m_incomingPacketPool = new Pool<IncomingPacket>(() => new IncomingPacket(), 500); | ||
347 | |||
348 | m_incomingPacketPoolStat | ||
349 | = new Stat( | ||
350 | "IncomingPacketPoolCount", | ||
351 | "Objects within incoming packet pool", | ||
352 | "The number of objects currently stored within the incoming packet pool", | ||
353 | "", | ||
354 | "clientstack", | ||
355 | "packetpool", | ||
356 | StatType.Pull, | ||
357 | stat => stat.Value = m_incomingPacketPool.Count, | ||
358 | StatVerbosity.Debug); | ||
359 | |||
360 | StatsManager.RegisterStat(m_incomingPacketPoolStat); | ||
361 | |||
362 | return true; | ||
363 | } | ||
364 | |||
365 | return false; | ||
366 | } | ||
367 | |||
368 | protected override bool DisablePools() | ||
369 | { | ||
370 | if (UsePools) | ||
371 | { | ||
372 | base.DisablePools(); | ||
373 | |||
374 | StatsManager.DeregisterStat(m_incomingPacketPoolStat); | ||
375 | |||
376 | // We won't null out the pool to avoid a race condition with code that may be in the middle of using it. | ||
377 | |||
378 | return true; | ||
379 | } | ||
380 | |||
381 | return false; | ||
290 | } | 382 | } |
291 | 383 | ||
292 | /// <summary> | 384 | /// <summary> |
@@ -311,12 +403,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
311 | m_currentOutgoingClient != null ? m_currentOutgoingClient.Name : "none"); | 403 | m_currentOutgoingClient != null ? m_currentOutgoingClient.Name : "none"); |
312 | } | 404 | } |
313 | 405 | ||
314 | public new void Stop() | ||
315 | { | ||
316 | m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName); | ||
317 | base.Stop(); | ||
318 | } | ||
319 | |||
320 | public void AddScene(IScene scene) | 406 | public void AddScene(IScene scene) |
321 | { | 407 | { |
322 | if (m_scene != null) | 408 | if (m_scene != null) |
@@ -333,6 +419,117 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
333 | 419 | ||
334 | m_scene = (Scene)scene; | 420 | m_scene = (Scene)scene; |
335 | m_location = new Location(m_scene.RegionInfo.RegionHandle); | 421 | m_location = new Location(m_scene.RegionInfo.RegionHandle); |
422 | |||
423 | MainConsole.Instance.Commands.AddCommand( | ||
424 | "Debug", | ||
425 | false, | ||
426 | "debug lludp start", | ||
427 | "debug lludp start <in|out|all>", | ||
428 | "Control LLUDP packet processing.", | ||
429 | "No effect if packet processing has already started.\n" | ||
430 | + "in - start inbound processing.\n" | ||
431 | + "out - start outbound processing.\n" | ||
432 | + "all - start in and outbound processing.\n", | ||
433 | HandleStartCommand); | ||
434 | |||
435 | MainConsole.Instance.Commands.AddCommand( | ||
436 | "Debug", | ||
437 | false, | ||
438 | "debug lludp stop", | ||
439 | "debug lludp stop <in|out|all>", | ||
440 | "Stop LLUDP packet processing.", | ||
441 | "No effect if packet processing has already stopped.\n" | ||
442 | + "in - stop inbound processing.\n" | ||
443 | + "out - stop outbound processing.\n" | ||
444 | + "all - stop in and outbound processing.\n", | ||
445 | HandleStopCommand); | ||
446 | |||
447 | MainConsole.Instance.Commands.AddCommand( | ||
448 | "Debug", | ||
449 | false, | ||
450 | "debug lludp pool", | ||
451 | "debug lludp pool <on|off>", | ||
452 | "Turn object pooling within the lludp component on or off.", | ||
453 | HandlePoolCommand); | ||
454 | |||
455 | MainConsole.Instance.Commands.AddCommand( | ||
456 | "Debug", | ||
457 | false, | ||
458 | "debug lludp status", | ||
459 | "debug lludp status", | ||
460 | "Return status of LLUDP packet processing.", | ||
461 | HandleStatusCommand); | ||
462 | } | ||
463 | |||
464 | private void HandleStartCommand(string module, string[] args) | ||
465 | { | ||
466 | if (args.Length != 4) | ||
467 | { | ||
468 | MainConsole.Instance.Output("Usage: debug lludp start <in|out|all>"); | ||
469 | return; | ||
470 | } | ||
471 | |||
472 | string subCommand = args[3]; | ||
473 | |||
474 | if (subCommand == "in" || subCommand == "all") | ||
475 | StartInbound(); | ||
476 | |||
477 | if (subCommand == "out" || subCommand == "all") | ||
478 | StartOutbound(); | ||
479 | } | ||
480 | |||
481 | private void HandleStopCommand(string module, string[] args) | ||
482 | { | ||
483 | if (args.Length != 4) | ||
484 | { | ||
485 | MainConsole.Instance.Output("Usage: debug lludp stop <in|out|all>"); | ||
486 | return; | ||
487 | } | ||
488 | |||
489 | string subCommand = args[3]; | ||
490 | |||
491 | if (subCommand == "in" || subCommand == "all") | ||
492 | StopInbound(); | ||
493 | |||
494 | if (subCommand == "out" || subCommand == "all") | ||
495 | StopOutbound(); | ||
496 | } | ||
497 | |||
498 | private void HandlePoolCommand(string module, string[] args) | ||
499 | { | ||
500 | if (args.Length != 4) | ||
501 | { | ||
502 | MainConsole.Instance.Output("Usage: debug lludp pool <on|off>"); | ||
503 | return; | ||
504 | } | ||
505 | |||
506 | string enabled = args[3]; | ||
507 | |||
508 | if (enabled == "on") | ||
509 | { | ||
510 | if (EnablePools()) | ||
511 | MainConsole.Instance.OutputFormat("Packet pools enabled on {0}", m_scene.Name); | ||
512 | } | ||
513 | else if (enabled == "off") | ||
514 | { | ||
515 | if (DisablePools()) | ||
516 | MainConsole.Instance.OutputFormat("Packet pools disabled on {0}", m_scene.Name); | ||
517 | } | ||
518 | else | ||
519 | { | ||
520 | MainConsole.Instance.Output("Usage: debug lludp pool <on|off>"); | ||
521 | } | ||
522 | } | ||
523 | |||
524 | private void HandleStatusCommand(string module, string[] args) | ||
525 | { | ||
526 | MainConsole.Instance.OutputFormat( | ||
527 | "IN LLUDP packet processing for {0} is {1}", m_scene.Name, IsRunningInbound ? "enabled" : "disabled"); | ||
528 | |||
529 | MainConsole.Instance.OutputFormat( | ||
530 | "OUT LLUDP packet processing for {0} is {1}", m_scene.Name, IsRunningOutbound ? "enabled" : "disabled"); | ||
531 | |||
532 | MainConsole.Instance.OutputFormat("LLUDP pools in {0} are {1}", m_scene.Name, UsePools ? "on" : "off"); | ||
336 | } | 533 | } |
337 | 534 | ||
338 | public bool HandlesRegion(Location x) | 535 | public bool HandlesRegion(Location x) |
@@ -416,6 +613,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
416 | byte[] data = packet.ToBytes(); | 613 | byte[] data = packet.ToBytes(); |
417 | SendPacketData(udpClient, data, packet.Type, category, method); | 614 | SendPacketData(udpClient, data, packet.Type, category, method); |
418 | } | 615 | } |
616 | |||
617 | PacketPool.Instance.ReturnPacket(packet); | ||
419 | } | 618 | } |
420 | 619 | ||
421 | /// <summary> | 620 | /// <summary> |
@@ -700,7 +899,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
700 | LLUDPClient udpClient = null; | 899 | LLUDPClient udpClient = null; |
701 | Packet packet = null; | 900 | Packet packet = null; |
702 | int packetEnd = buffer.DataLength - 1; | 901 | int packetEnd = buffer.DataLength - 1; |
703 | IPEndPoint address = (IPEndPoint)buffer.RemoteEndPoint; | 902 | IPEndPoint endPoint = (IPEndPoint)buffer.RemoteEndPoint; |
704 | 903 | ||
705 | #region Decoding | 904 | #region Decoding |
706 | 905 | ||
@@ -710,7 +909,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
710 | // "[LLUDPSERVER]: Dropping undersized packet with {0} bytes received from {1} in {2}", | 909 | // "[LLUDPSERVER]: Dropping undersized packet with {0} bytes received from {1} in {2}", |
711 | // buffer.DataLength, buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName); | 910 | // buffer.DataLength, buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName); |
712 | 911 | ||
713 | return; // Drop undersizd packet | 912 | return; // Drop undersized packet |
714 | } | 913 | } |
715 | 914 | ||
716 | int headerLen = 7; | 915 | int headerLen = 7; |
@@ -733,7 +932,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
733 | 932 | ||
734 | try | 933 | try |
735 | { | 934 | { |
736 | packet = Packet.BuildPacket(buffer.Data, ref packetEnd, | 935 | // packet = Packet.BuildPacket(buffer.Data, ref packetEnd, |
936 | // // Only allocate a buffer for zerodecoding if the packet is zerocoded | ||
937 | // ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null); | ||
938 | // If OpenSimUDPBase.UsePool == true (which is currently separate from the PacketPool) then we | ||
939 | // assume that packet construction does not retain a reference to byte[] buffer.Data (instead, all | ||
940 | // bytes are copied out). | ||
941 | packet = PacketPool.Instance.GetPacket(buffer.Data, ref packetEnd, | ||
737 | // Only allocate a buffer for zerodecoding if the packet is zerocoded | 942 | // Only allocate a buffer for zerodecoding if the packet is zerocoded |
738 | ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null); | 943 | ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null); |
739 | } | 944 | } |
@@ -748,11 +953,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
748 | 953 | ||
749 | return; // Drop short packet | 954 | return; // Drop short packet |
750 | } | 955 | } |
751 | catch(Exception e) | 956 | catch (Exception e) |
752 | { | 957 | { |
753 | if (m_malformedCount < 100) | 958 | if (m_malformedCount < 100) |
754 | m_log.DebugFormat("[LLUDPSERVER]: Dropped malformed packet: " + e.ToString()); | 959 | m_log.DebugFormat("[LLUDPSERVER]: Dropped malformed packet: " + e.ToString()); |
960 | |||
755 | m_malformedCount++; | 961 | m_malformedCount++; |
962 | |||
756 | if ((m_malformedCount % 100000) == 0) | 963 | if ((m_malformedCount % 100000) == 0) |
757 | m_log.DebugFormat("[LLUDPSERVER]: Received {0} malformed packets so far, probable network attack.", m_malformedCount); | 964 | m_log.DebugFormat("[LLUDPSERVER]: Received {0} malformed packets so far, probable network attack.", m_malformedCount); |
758 | } | 965 | } |
@@ -772,7 +979,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
772 | 979 | ||
773 | // If there is already a client for this endpoint, don't process UseCircuitCode | 980 | // If there is already a client for this endpoint, don't process UseCircuitCode |
774 | IClientAPI client = null; | 981 | IClientAPI client = null; |
775 | if (!m_scene.TryGetClient(address, out client)) | 982 | if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) |
776 | { | 983 | { |
777 | // UseCircuitCode handling | 984 | // UseCircuitCode handling |
778 | if (packet.Type == PacketType.UseCircuitCode) | 985 | if (packet.Type == PacketType.UseCircuitCode) |
@@ -780,13 +987,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
780 | // And if there is a UseCircuitCode pending, also drop it | 987 | // And if there is a UseCircuitCode pending, also drop it |
781 | lock (m_pendingCache) | 988 | lock (m_pendingCache) |
782 | { | 989 | { |
783 | if (m_pendingCache.Contains(address)) | 990 | if (m_pendingCache.Contains(endPoint)) |
784 | return; | 991 | return; |
785 | 992 | ||
786 | m_pendingCache.AddOrUpdate(address, new Queue<UDPPacketBuffer>(), 60); | 993 | m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60); |
787 | } | 994 | } |
788 | 995 | ||
789 | object[] array = new object[] { buffer, packet }; | 996 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the |
997 | // buffer. | ||
998 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | ||
790 | 999 | ||
791 | Util.FireAndForget(HandleUseCircuitCode, array); | 1000 | Util.FireAndForget(HandleUseCircuitCode, array); |
792 | 1001 | ||
@@ -798,7 +1007,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
798 | lock (m_pendingCache) | 1007 | lock (m_pendingCache) |
799 | { | 1008 | { |
800 | Queue<UDPPacketBuffer> queue; | 1009 | Queue<UDPPacketBuffer> queue; |
801 | if (m_pendingCache.TryGetValue(address, out queue)) | 1010 | if (m_pendingCache.TryGetValue(endPoint, out queue)) |
802 | { | 1011 | { |
803 | //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type); | 1012 | //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type); |
804 | queue.Enqueue(buffer); | 1013 | queue.Enqueue(buffer); |
@@ -834,6 +1043,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
834 | // Handle appended ACKs | 1043 | // Handle appended ACKs |
835 | if (packet.Header.AppendedAcks && packet.Header.AckList != null) | 1044 | if (packet.Header.AppendedAcks && packet.Header.AckList != null) |
836 | { | 1045 | { |
1046 | // m_log.DebugFormat( | ||
1047 | // "[LLUDPSERVER]: Handling {0} appended acks from {1} in {2}", | ||
1048 | // packet.Header.AckList.Length, client.Name, m_scene.Name); | ||
1049 | |||
837 | for (int i = 0; i < packet.Header.AckList.Length; i++) | 1050 | for (int i = 0; i < packet.Header.AckList.Length; i++) |
838 | udpClient.NeedAcks.Acknowledge(packet.Header.AckList[i], now, packet.Header.Resent); | 1051 | udpClient.NeedAcks.Acknowledge(packet.Header.AckList[i], now, packet.Header.Resent); |
839 | } | 1052 | } |
@@ -843,6 +1056,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
843 | { | 1056 | { |
844 | PacketAckPacket ackPacket = (PacketAckPacket)packet; | 1057 | PacketAckPacket ackPacket = (PacketAckPacket)packet; |
845 | 1058 | ||
1059 | // m_log.DebugFormat( | ||
1060 | // "[LLUDPSERVER]: Handling {0} packet acks for {1} in {2}", | ||
1061 | // ackPacket.Packets.Length, client.Name, m_scene.Name); | ||
1062 | |||
846 | for (int i = 0; i < ackPacket.Packets.Length; i++) | 1063 | for (int i = 0; i < ackPacket.Packets.Length; i++) |
847 | udpClient.NeedAcks.Acknowledge(ackPacket.Packets[i].ID, now, packet.Header.Resent); | 1064 | udpClient.NeedAcks.Acknowledge(ackPacket.Packets[i].ID, now, packet.Header.Resent); |
848 | 1065 | ||
@@ -856,6 +1073,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
856 | 1073 | ||
857 | if (packet.Header.Reliable) | 1074 | if (packet.Header.Reliable) |
858 | { | 1075 | { |
1076 | // m_log.DebugFormat( | ||
1077 | // "[LLUDPSERVER]: Adding ack request for {0} {1} from {2} in {3}", | ||
1078 | // packet.Type, packet.Header.Sequence, client.Name, m_scene.Name); | ||
1079 | |||
859 | udpClient.PendingAcks.Enqueue(packet.Header.Sequence); | 1080 | udpClient.PendingAcks.Enqueue(packet.Header.Sequence); |
860 | 1081 | ||
861 | // This is a somewhat odd sequence of steps to pull the client.BytesSinceLastACK value out, | 1082 | // This is a somewhat odd sequence of steps to pull the client.BytesSinceLastACK value out, |
@@ -902,6 +1123,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
902 | 1123 | ||
903 | if (packet.Type == PacketType.StartPingCheck) | 1124 | if (packet.Type == PacketType.StartPingCheck) |
904 | { | 1125 | { |
1126 | // m_log.DebugFormat("[LLUDPSERVER]: Handling ping from {0} in {1}", client.Name, m_scene.Name); | ||
1127 | |||
905 | // We don't need to do anything else with ping checks | 1128 | // We don't need to do anything else with ping checks |
906 | StartPingCheckPacket startPing = (StartPingCheckPacket)packet; | 1129 | StartPingCheckPacket startPing = (StartPingCheckPacket)packet; |
907 | CompletePing(udpClient, startPing.PingID.PingID); | 1130 | CompletePing(udpClient, startPing.PingID.PingID); |
@@ -921,13 +1144,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
921 | 1144 | ||
922 | #endregion Ping Check Handling | 1145 | #endregion Ping Check Handling |
923 | 1146 | ||
1147 | IncomingPacket incomingPacket; | ||
1148 | |||
924 | // Inbox insertion | 1149 | // Inbox insertion |
925 | if (packet.Type == PacketType.AgentUpdate || | 1150 | if (UsePools) |
926 | packet.Type == PacketType.ChatFromViewer) | 1151 | { |
927 | packetInbox.EnqueueHigh(new IncomingPacket((LLClientView)client, packet)); | 1152 | incomingPacket = m_incomingPacketPool.GetObject(); |
1153 | incomingPacket.Client = (LLClientView)client; | ||
1154 | incomingPacket.Packet = packet; | ||
1155 | } | ||
1156 | else | ||
1157 | { | ||
1158 | incomingPacket = new IncomingPacket((LLClientView)client, packet); | ||
1159 | } | ||
1160 | |||
1161 | if (incomingPacket.Packet.Type == PacketType.AgentUpdate || | ||
1162 | incomingPacket.Packet.Type == PacketType.ChatFromViewer) | ||
1163 | packetInbox.EnqueueHigh(incomingPacket); | ||
928 | else | 1164 | else |
929 | packetInbox.EnqueueLow(new IncomingPacket((LLClientView)client, packet)); | 1165 | packetInbox.EnqueueLow(incomingPacket); |
930 | // packetInbox.Enqueue(new IncomingPacket((LLClientView)client, packet)); | ||
931 | } | 1166 | } |
932 | 1167 | ||
933 | #region BinaryStats | 1168 | #region BinaryStats |
@@ -1013,21 +1248,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1013 | 1248 | ||
1014 | private void HandleUseCircuitCode(object o) | 1249 | private void HandleUseCircuitCode(object o) |
1015 | { | 1250 | { |
1016 | IPEndPoint remoteEndPoint = null; | 1251 | IPEndPoint endPoint = null; |
1017 | IClientAPI client = null; | 1252 | IClientAPI client = null; |
1018 | 1253 | ||
1019 | try | 1254 | try |
1020 | { | 1255 | { |
1021 | // DateTime startTime = DateTime.Now; | 1256 | // DateTime startTime = DateTime.Now; |
1022 | object[] array = (object[])o; | 1257 | object[] array = (object[])o; |
1023 | UDPPacketBuffer buffer = (UDPPacketBuffer)array[0]; | 1258 | endPoint = (IPEndPoint)array[0]; |
1024 | UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1]; | 1259 | UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1]; |
1025 | 1260 | ||
1026 | m_log.DebugFormat( | 1261 | m_log.DebugFormat( |
1027 | "[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} to {1} from IP {2}", | 1262 | "[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} to {1} from IP {2}", |
1028 | uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, buffer.RemoteEndPoint); | 1263 | uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, endPoint); |
1029 | |||
1030 | remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint; | ||
1031 | 1264 | ||
1032 | AuthenticateResponse sessionInfo; | 1265 | AuthenticateResponse sessionInfo; |
1033 | if (IsClientAuthorized(uccp, out sessionInfo)) | 1266 | if (IsClientAuthorized(uccp, out sessionInfo)) |
@@ -1038,13 +1271,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1038 | uccp.CircuitCode.Code, | 1271 | uccp.CircuitCode.Code, |
1039 | uccp.CircuitCode.ID, | 1272 | uccp.CircuitCode.ID, |
1040 | uccp.CircuitCode.SessionID, | 1273 | uccp.CircuitCode.SessionID, |
1041 | remoteEndPoint, | 1274 | endPoint, |
1042 | sessionInfo); | 1275 | sessionInfo); |
1043 | 1276 | ||
1044 | // Send ack straight away to let the viewer know that the connection is active. | 1277 | // Send ack straight away to let the viewer know that the connection is active. |
1045 | // The client will be null if it already exists (e.g. if on a region crossing the client sends a use | 1278 | // The client will be null if it already exists (e.g. if on a region crossing the client sends a use |
1046 | // circuit code to the existing child agent. This is not particularly obvious. | 1279 | // circuit code to the existing child agent. This is not particularly obvious. |
1047 | SendAckImmediate(remoteEndPoint, uccp.Header.Sequence); | 1280 | SendAckImmediate(endPoint, uccp.Header.Sequence); |
1048 | 1281 | ||
1049 | // We only want to send initial data to new clients, not ones which are being converted from child to root. | 1282 | // We only want to send initial data to new clients, not ones which are being converted from child to root. |
1050 | if (client != null) | 1283 | if (client != null) |
@@ -1058,12 +1291,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1058 | 1291 | ||
1059 | lock (m_pendingCache) | 1292 | lock (m_pendingCache) |
1060 | { | 1293 | { |
1061 | if (!m_pendingCache.TryGetValue(remoteEndPoint, out queue)) | 1294 | if (!m_pendingCache.TryGetValue(endPoint, out queue)) |
1062 | { | 1295 | { |
1063 | m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); | 1296 | m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); |
1064 | return; | 1297 | return; |
1065 | } | 1298 | } |
1066 | m_pendingCache.Remove(remoteEndPoint); | 1299 | m_pendingCache.Remove(endPoint); |
1067 | } | 1300 | } |
1068 | 1301 | ||
1069 | m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); | 1302 | m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); |
@@ -1081,9 +1314,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1081 | // Don't create clients for unauthorized requesters. | 1314 | // Don't create clients for unauthorized requesters. |
1082 | m_log.WarnFormat( | 1315 | m_log.WarnFormat( |
1083 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", | 1316 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", |
1084 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint); | 1317 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); |
1085 | lock (m_pendingCache) | 1318 | lock (m_pendingCache) |
1086 | m_pendingCache.Remove(remoteEndPoint); | 1319 | m_pendingCache.Remove(endPoint); |
1087 | } | 1320 | } |
1088 | 1321 | ||
1089 | // m_log.DebugFormat( | 1322 | // m_log.DebugFormat( |
@@ -1095,7 +1328,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1095 | { | 1328 | { |
1096 | m_log.ErrorFormat( | 1329 | m_log.ErrorFormat( |
1097 | "[LLUDPSERVER]: UseCircuitCode handling from endpoint {0}, client {1} {2} failed. Exception {3}{4}", | 1330 | "[LLUDPSERVER]: UseCircuitCode handling from endpoint {0}, client {1} {2} failed. Exception {3}{4}", |
1098 | remoteEndPoint != null ? remoteEndPoint.ToString() : "n/a", | 1331 | endPoint != null ? endPoint.ToString() : "n/a", |
1099 | client != null ? client.Name : "unknown", | 1332 | client != null ? client.Name : "unknown", |
1100 | client != null ? client.AgentId.ToString() : "unknown", | 1333 | client != null ? client.AgentId.ToString() : "unknown", |
1101 | e.Message, | 1334 | e.Message, |
@@ -1160,20 +1393,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1160 | { | 1393 | { |
1161 | IClientAPI client = null; | 1394 | IClientAPI client = null; |
1162 | 1395 | ||
1163 | // In priciple there shouldn't be more than one thread here, ever. | 1396 | // We currently synchronize this code across the whole scene to avoid issues such as |
1164 | // But in case that happens, we need to synchronize this piece of code | 1397 | // http://opensimulator.org/mantis/view.php?id=5365 However, once locking per agent circuit can be done |
1165 | // because it's too important | 1398 | // consistently, this lock could probably be removed. |
1166 | lock (this) | 1399 | lock (this) |
1167 | { | 1400 | { |
1168 | if (!m_scene.TryGetClient(agentID, out client)) | 1401 | if (!m_scene.TryGetClient(agentID, out client)) |
1169 | { | 1402 | { |
1170 | LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); | 1403 | LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); |
1171 | 1404 | ||
1172 | client = new LLClientView(m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); | 1405 | client = new LLClientView(m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); |
1173 | client.OnLogout += LogoutHandler; | 1406 | client.OnLogout += LogoutHandler; |
1174 | 1407 | ||
1175 | ((LLClientView)client).DisableFacelights = m_disableFacelights; | 1408 | ((LLClientView)client).DisableFacelights = m_disableFacelights; |
1176 | 1409 | ||
1177 | client.Start(); | 1410 | client.Start(); |
1178 | } | 1411 | } |
1179 | } | 1412 | } |
@@ -1212,7 +1445,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1212 | // on to en-US to avoid number parsing issues | 1445 | // on to en-US to avoid number parsing issues |
1213 | Culture.SetCurrentCulture(); | 1446 | Culture.SetCurrentCulture(); |
1214 | 1447 | ||
1215 | while (base.IsRunning) | 1448 | while (IsRunningInbound) |
1216 | { | 1449 | { |
1217 | m_scene.ThreadAlive(1); | 1450 | m_scene.ThreadAlive(1); |
1218 | try | 1451 | try |
@@ -1228,7 +1461,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1228 | } | 1461 | } |
1229 | 1462 | ||
1230 | if (packetInbox.Dequeue(100, ref incomingPacket)) | 1463 | if (packetInbox.Dequeue(100, ref incomingPacket)) |
1464 | { | ||
1231 | ProcessInPacket(incomingPacket);//, incomingPacket); Util.FireAndForget(ProcessInPacket, incomingPacket); | 1465 | ProcessInPacket(incomingPacket);//, incomingPacket); Util.FireAndForget(ProcessInPacket, incomingPacket); |
1466 | |||
1467 | if (UsePools) | ||
1468 | m_incomingPacketPool.ReturnObject(incomingPacket); | ||
1469 | } | ||
1232 | } | 1470 | } |
1233 | catch (Exception ex) | 1471 | catch (Exception ex) |
1234 | { | 1472 | { |
@@ -1255,7 +1493,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1255 | // Action generic every round | 1493 | // Action generic every round |
1256 | Action<IClientAPI> clientPacketHandler = ClientOutgoingPacketHandler; | 1494 | Action<IClientAPI> clientPacketHandler = ClientOutgoingPacketHandler; |
1257 | 1495 | ||
1258 | while (base.IsRunning) | 1496 | while (base.IsRunningOutbound) |
1259 | { | 1497 | { |
1260 | m_scene.ThreadAlive(2); | 1498 | m_scene.ThreadAlive(2); |
1261 | try | 1499 | try |
@@ -1523,7 +1761,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1523 | if (!client.IsLoggingOut) | 1761 | if (!client.IsLoggingOut) |
1524 | { | 1762 | { |
1525 | client.IsLoggingOut = true; | 1763 | client.IsLoggingOut = true; |
1526 | client.Close(false); | 1764 | client.Close(false, false); |
1527 | } | 1765 | } |
1528 | } | 1766 | } |
1529 | } | 1767 | } |