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Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 8a1f267..77b07ed 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -1512,6 +1512,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1512 { 1512 {
1513 AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code); 1513 AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code);
1514 bool tp = (aCircuit.teleportFlags > 0); 1514 bool tp = (aCircuit.teleportFlags > 0);
1515 // Let's delay this for TP agents, otherwise the viewer doesn't know where to get resources from
1515 if (!tp) 1516 if (!tp)
1516 client.SceneAgent.SendInitialDataToMe(); 1517 client.SceneAgent.SendInitialDataToMe();
1517 } 1518 }