diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 1d7938b..238aff4 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -560,7 +560,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
560 | if (m_Scene.InventoryService.AddFolder(textureUploadFolder)) | 560 | if (m_Scene.InventoryService.AddFolder(textureUploadFolder)) |
561 | { | 561 | { |
562 | foldersToUpdate.Add(textureUploadFolder); | 562 | foldersToUpdate.Add(textureUploadFolder); |
563 | m_log.DebugFormat("Created new folder '{0}' ({1}) for textures uploaded with mesh object {2}", textureUploadFolder.Name, textureUploadFolder.ID, assetName); | 563 | |
564 | m_log.DebugFormat( | ||
565 | "[BUNCH OF CAPS]: Created new folder '{0}' ({1}) for textures uploaded with mesh object {2}", | ||
566 | textureUploadFolder.Name, textureUploadFolder.ID, assetName); | ||
564 | } | 567 | } |
565 | else | 568 | else |
566 | { | 569 | { |
@@ -599,7 +602,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
599 | textureItem.CreationDate = Util.UnixTimeSinceEpoch(); | 602 | textureItem.CreationDate = Util.UnixTimeSinceEpoch(); |
600 | m_Scene.InventoryService.AddItem(textureItem); | 603 | m_Scene.InventoryService.AddItem(textureItem); |
601 | itemsToUpdate.Add(textureItem); | 604 | itemsToUpdate.Add(textureItem); |
602 | m_log.DebugFormat("Created new inventory item '{0}' ({1}) for texture uploaded with mesh object {2}", textureItem.Name, textureItem.ID, assetName); | 605 | |
606 | m_log.DebugFormat( | ||
607 | "[BUNCH OF CAPS]: Created new inventory item '{0}' ({1}) for texture uploaded with mesh object {2}", | ||
608 | textureItem.Name, textureItem.ID, assetName); | ||
603 | } | 609 | } |
604 | } | 610 | } |
605 | 611 | ||