diff options
Diffstat (limited to 'OpenSim/Region/Application/OpenSimBase.cs')
-rw-r--r-- | OpenSim/Region/Application/OpenSimBase.cs | 36 |
1 files changed, 19 insertions, 17 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 3271555..825c4c4 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -285,7 +285,7 @@ namespace OpenSim | |||
285 | 285 | ||
286 | private void HandleCommanderCommand(string module, string[] cmd) | 286 | private void HandleCommanderCommand(string module, string[] cmd) |
287 | { | 287 | { |
288 | m_sceneManager.SendCommandToPluginModules(cmd); | 288 | SceneManager.SendCommandToPluginModules(cmd); |
289 | } | 289 | } |
290 | 290 | ||
291 | private void HandleCommanderHelp(string module, string[] cmd) | 291 | private void HandleCommanderHelp(string module, string[] cmd) |
@@ -303,7 +303,10 @@ namespace OpenSim | |||
303 | // Called from base.StartUp() | 303 | // Called from base.StartUp() |
304 | 304 | ||
305 | m_httpServerPort = m_networkServersInfo.HttpListenerPort; | 305 | m_httpServerPort = m_networkServersInfo.HttpListenerPort; |
306 | m_sceneManager.OnRestartSim += handleRestartRegion; | 306 | SceneManager.OnRestartSim += handleRestartRegion; |
307 | |||
308 | // Only start the memory watchdog once all regions are ready | ||
309 | SceneManager.OnRegionsReadyStatusChange += sm => MemoryWatchdog.Enabled = sm.AllRegionsReady; | ||
307 | } | 310 | } |
308 | 311 | ||
309 | /// <summary> | 312 | /// <summary> |
@@ -412,7 +415,7 @@ namespace OpenSim | |||
412 | // scripting engines. | 415 | // scripting engines. |
413 | scene.CreateScriptInstances(); | 416 | scene.CreateScriptInstances(); |
414 | 417 | ||
415 | m_sceneManager.Add(scene); | 418 | SceneManager.Add(scene); |
416 | 419 | ||
417 | if (m_autoCreateClientStack) | 420 | if (m_autoCreateClientStack) |
418 | { | 421 | { |
@@ -432,7 +435,6 @@ namespace OpenSim | |||
432 | mscene = scene; | 435 | mscene = scene; |
433 | 436 | ||
434 | scene.Start(); | 437 | scene.Start(); |
435 | |||
436 | scene.StartScripts(); | 438 | scene.StartScripts(); |
437 | 439 | ||
438 | return clientServer; | 440 | return clientServer; |
@@ -561,14 +563,14 @@ namespace OpenSim | |||
561 | { | 563 | { |
562 | // only need to check this if we are not at the | 564 | // only need to check this if we are not at the |
563 | // root level | 565 | // root level |
564 | if ((m_sceneManager.CurrentScene != null) && | 566 | if ((SceneManager.CurrentScene != null) && |
565 | (m_sceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID)) | 567 | (SceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID)) |
566 | { | 568 | { |
567 | m_sceneManager.TrySetCurrentScene(".."); | 569 | SceneManager.TrySetCurrentScene(".."); |
568 | } | 570 | } |
569 | 571 | ||
570 | scene.DeleteAllSceneObjects(); | 572 | scene.DeleteAllSceneObjects(); |
571 | m_sceneManager.CloseScene(scene); | 573 | SceneManager.CloseScene(scene); |
572 | ShutdownClientServer(scene.RegionInfo); | 574 | ShutdownClientServer(scene.RegionInfo); |
573 | 575 | ||
574 | if (!cleanup) | 576 | if (!cleanup) |
@@ -610,7 +612,7 @@ namespace OpenSim | |||
610 | public void RemoveRegion(string name, bool cleanUp) | 612 | public void RemoveRegion(string name, bool cleanUp) |
611 | { | 613 | { |
612 | Scene target; | 614 | Scene target; |
613 | if (m_sceneManager.TryGetScene(name, out target)) | 615 | if (SceneManager.TryGetScene(name, out target)) |
614 | RemoveRegion(target, cleanUp); | 616 | RemoveRegion(target, cleanUp); |
615 | } | 617 | } |
616 | 618 | ||
@@ -623,13 +625,13 @@ namespace OpenSim | |||
623 | { | 625 | { |
624 | // only need to check this if we are not at the | 626 | // only need to check this if we are not at the |
625 | // root level | 627 | // root level |
626 | if ((m_sceneManager.CurrentScene != null) && | 628 | if ((SceneManager.CurrentScene != null) && |
627 | (m_sceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID)) | 629 | (SceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID)) |
628 | { | 630 | { |
629 | m_sceneManager.TrySetCurrentScene(".."); | 631 | SceneManager.TrySetCurrentScene(".."); |
630 | } | 632 | } |
631 | 633 | ||
632 | m_sceneManager.CloseScene(scene); | 634 | SceneManager.CloseScene(scene); |
633 | ShutdownClientServer(scene.RegionInfo); | 635 | ShutdownClientServer(scene.RegionInfo); |
634 | } | 636 | } |
635 | 637 | ||
@@ -641,7 +643,7 @@ namespace OpenSim | |||
641 | public void CloseRegion(string name) | 643 | public void CloseRegion(string name) |
642 | { | 644 | { |
643 | Scene target; | 645 | Scene target; |
644 | if (m_sceneManager.TryGetScene(name, out target)) | 646 | if (SceneManager.TryGetScene(name, out target)) |
645 | CloseRegion(target); | 647 | CloseRegion(target); |
646 | } | 648 | } |
647 | 649 | ||
@@ -897,7 +899,7 @@ namespace OpenSim | |||
897 | 899 | ||
898 | try | 900 | try |
899 | { | 901 | { |
900 | m_sceneManager.Close(); | 902 | SceneManager.Close(); |
901 | } | 903 | } |
902 | catch (Exception e) | 904 | catch (Exception e) |
903 | { | 905 | { |
@@ -922,7 +924,7 @@ namespace OpenSim | |||
922 | /// <param name="usernum">The first out parameter describing the number of all the avatars in the Region server</param> | 924 | /// <param name="usernum">The first out parameter describing the number of all the avatars in the Region server</param> |
923 | public void GetAvatarNumber(out int usernum) | 925 | public void GetAvatarNumber(out int usernum) |
924 | { | 926 | { |
925 | usernum = m_sceneManager.GetCurrentSceneAvatars().Count; | 927 | usernum = SceneManager.GetCurrentSceneAvatars().Count; |
926 | } | 928 | } |
927 | 929 | ||
928 | /// <summary> | 930 | /// <summary> |
@@ -931,7 +933,7 @@ namespace OpenSim | |||
931 | /// <param name="regionnum">The first out parameter describing the number of regions</param> | 933 | /// <param name="regionnum">The first out parameter describing the number of regions</param> |
932 | public void GetRegionNumber(out int regionnum) | 934 | public void GetRegionNumber(out int regionnum) |
933 | { | 935 | { |
934 | regionnum = m_sceneManager.Scenes.Count; | 936 | regionnum = SceneManager.Scenes.Count; |
935 | } | 937 | } |
936 | 938 | ||
937 | /// <summary> | 939 | /// <summary> |