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-rw-r--r--OpenSim/OpenSim.Region/Scenes/Scene.cs22
1 files changed, 4 insertions, 18 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/Scene.cs b/OpenSim/OpenSim.Region/Scenes/Scene.cs
index bf2244e..f7d90fa 100644
--- a/OpenSim/OpenSim.Region/Scenes/Scene.cs
+++ b/OpenSim/OpenSim.Region/Scenes/Scene.cs
@@ -39,12 +39,12 @@ using OpenSim.Framework.Interfaces;
39using OpenSim.Framework.Types; 39using OpenSim.Framework.Types;
40using OpenSim.Framework.Inventory; 40using OpenSim.Framework.Inventory;
41using OpenSim.Framework; 41using OpenSim.Framework;
42using OpenSim.Region.Scripting;
43using OpenSim.Terrain; 42using OpenSim.Terrain;
44using OpenGrid.Framework.Communications; 43using OpenGrid.Framework.Communications;
45using OpenSim.Caches; 44using OpenSim.Caches;
46using OpenSim.Region; 45using OpenSim.Region;
47using OpenSim.Servers; 46using OpenSim.Servers;
47using OpenSim.Scripting;
48 48
49namespace OpenSim.Region.Scenes 49namespace OpenSim.Region.Scenes
50{ 50{
@@ -60,8 +60,6 @@ namespace OpenSim.Region.Scenes
60 private Random Rand = new Random(); 60 private Random Rand = new Random();
61 private uint _primCount = 702000; 61 private uint _primCount = 702000;
62 private int storageCount; 62 private int storageCount;
63 private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers;
64 private Dictionary<string, ScriptFactory> m_scripts;
65 private Mutex updateLock; 63 private Mutex updateLock;
66 64
67 protected AuthenticateSessionsBase authenticateHandler; 65 protected AuthenticateSessionsBase authenticateHandler;
@@ -74,6 +72,7 @@ namespace OpenSim.Region.Scenes
74 public ParcelManager parcelManager; 72 public ParcelManager parcelManager;
75 public EstateManager estateManager; 73 public EstateManager estateManager;
76 public EventManager eventManager; 74 public EventManager eventManager;
75 public ScriptManager scriptManager;
77 76
78 #region Properties 77 #region Properties
79 /// <summary> 78 /// <summary>
@@ -117,12 +116,9 @@ namespace OpenSim.Region.Scenes
117 116
118 parcelManager = new ParcelManager(this, this.m_regInfo); 117 parcelManager = new ParcelManager(this, this.m_regInfo);
119 estateManager = new EstateManager(this, this.m_regInfo); 118 estateManager = new EstateManager(this, this.m_regInfo);
120 119 scriptManager = new ScriptManager(this);
121 eventManager = new EventManager(); 120 eventManager = new EventManager();
122 121
123 m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
124 m_scripts = new Dictionary<string, ScriptFactory>();
125
126 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating new entitities instance"); 122 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating new entitities instance");
127 Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); 123 Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
128 Avatars = new Dictionary<LLUUID, ScenePresence>(); 124 Avatars = new Dictionary<LLUUID, ScenePresence>();
@@ -195,19 +191,9 @@ namespace OpenSim.Region.Scenes
195 Entities[UUID].update(); 191 Entities[UUID].update();
196 } 192 }
197 193
198 // New 194 // General purpose event manager
199 eventManager.TriggerOnFrame(); 195 eventManager.TriggerOnFrame();
200 196
201 // TODO: Obsolete - Phase out
202 foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values)
203 {
204 scriptHandler.OnFrame();
205 }
206 foreach (IScriptEngine scripteng in this.scriptEngines.Values)
207 {
208 scripteng.OnFrame();
209 }
210
211 //backup world data 197 //backup world data
212 this.storageCount++; 198 this.storageCount++;
213 if (storageCount > 1200) //set to how often you want to backup 199 if (storageCount > 1200) //set to how often you want to backup