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-rw-r--r--OpenSim/Framework/Console/LocalConsole.cs11
-rw-r--r--OpenSim/Framework/Util.cs8
2 files changed, 16 insertions, 3 deletions
diff --git a/OpenSim/Framework/Console/LocalConsole.cs b/OpenSim/Framework/Console/LocalConsole.cs
index 5f2f404..eda41b8 100644
--- a/OpenSim/Framework/Console/LocalConsole.cs
+++ b/OpenSim/Framework/Console/LocalConsole.cs
@@ -473,9 +473,11 @@ namespace OpenSim.Framework.Console
473 y = -1; 473 y = -1;
474 } 474 }
475 475
476 string commandLine = cmdline.ToString();
477
476 if (isCommand) 478 if (isCommand)
477 { 479 {
478 string[] cmd = Commands.Resolve(Parser.Parse(cmdline.ToString())); 480 string[] cmd = Commands.Resolve(Parser.Parse(commandLine));
479 481
480 if (cmd.Length != 0) 482 if (cmd.Length != 0)
481 { 483 {
@@ -491,8 +493,11 @@ namespace OpenSim.Framework.Console
491 } 493 }
492 } 494 }
493 495
494 //AddToHistory(cmdline.ToString()); 496 // If we're not echoing to screen (e.g. a password) then we probably don't want it in history
495 return cmdline.ToString(); 497 if (echo && commandLine != "")
498 AddToHistory(commandLine);
499
500 return commandLine;
496 default: 501 default:
497 break; 502 break;
498 } 503 }
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index f1d622e..6bee4be 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -451,6 +451,14 @@ namespace OpenSim.Framework
451 return (x + y - (min >> 1) - (min >> 2) + (min >> 4)); 451 return (x + y - (min >> 1) - (min >> 2) + (min >> 4));
452 } 452 }
453 453
454 /// <summary>
455 /// Are the co-ordinates of the new region visible from the old region?
456 /// </summary>
457 /// <param name="oldx">Old region x-coord</param>
458 /// <param name="newx">New region x-coord</param>
459 /// <param name="oldy">Old region y-coord</param>
460 /// <param name="newy">New region y-coord</param>
461 /// <returns></returns>
454 public static bool IsOutsideView(uint oldx, uint newx, uint oldy, uint newy) 462 public static bool IsOutsideView(uint oldx, uint newx, uint oldy, uint newy)
455 { 463 {
456 // Eventually this will be a function of the draw distance / camera position too. 464 // Eventually this will be a function of the draw distance / camera position too.