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-rw-r--r--OpenSim/Framework/PhysicsInertia.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Framework/PhysicsInertia.cs b/OpenSim/Framework/PhysicsInertia.cs
index af70634..6e15791 100644
--- a/OpenSim/Framework/PhysicsInertia.cs
+++ b/OpenSim/Framework/PhysicsInertia.cs
@@ -64,25 +64,25 @@ namespace OpenSim.Framework
64 64
65 private void XWfloat(string name, float f) 65 private void XWfloat(string name, float f)
66 { 66 {
67 writer.WriteElementString(name, f.ToString(Utils.EnUsCulture)); 67 writer.WriteElementString(name, f.ToString(Culture.FormatProvider));
68 } 68 }
69 69
70 private void XWVector(string name, Vector3 vec) 70 private void XWVector(string name, Vector3 vec)
71 { 71 {
72 writer.WriteStartElement(name); 72 writer.WriteStartElement(name);
73 writer.WriteElementString("X", vec.X.ToString(Utils.EnUsCulture)); 73 writer.WriteElementString("X", vec.X.ToString(Culture.FormatProvider));
74 writer.WriteElementString("Y", vec.Y.ToString(Utils.EnUsCulture)); 74 writer.WriteElementString("Y", vec.Y.ToString(Culture.FormatProvider));
75 writer.WriteElementString("Z", vec.Z.ToString(Utils.EnUsCulture)); 75 writer.WriteElementString("Z", vec.Z.ToString(Culture.FormatProvider));
76 writer.WriteEndElement(); 76 writer.WriteEndElement();
77 } 77 }
78 78
79 private void XWVector4(string name, Vector4 quat) 79 private void XWVector4(string name, Vector4 quat)
80 { 80 {
81 writer.WriteStartElement(name); 81 writer.WriteStartElement(name);
82 writer.WriteElementString("X", quat.X.ToString(Utils.EnUsCulture)); 82 writer.WriteElementString("X", quat.X.ToString(Culture.FormatProvider));
83 writer.WriteElementString("Y", quat.Y.ToString(Utils.EnUsCulture)); 83 writer.WriteElementString("Y", quat.Y.ToString(Culture.FormatProvider));
84 writer.WriteElementString("Z", quat.Z.ToString(Utils.EnUsCulture)); 84 writer.WriteElementString("Z", quat.Z.ToString(Culture.FormatProvider));
85 writer.WriteElementString("W", quat.W.ToString(Utils.EnUsCulture)); 85 writer.WriteElementString("W", quat.W.ToString(Culture.FormatProvider));
86 writer.WriteEndElement(); 86 writer.WriteEndElement();
87 } 87 }
88 88