aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/PhysicsInertia.cs
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Framework/PhysicsInertia.cs')
-rw-r--r--OpenSim/Framework/PhysicsInertia.cs262
1 files changed, 262 insertions, 0 deletions
diff --git a/OpenSim/Framework/PhysicsInertia.cs b/OpenSim/Framework/PhysicsInertia.cs
new file mode 100644
index 0000000..af70634
--- /dev/null
+++ b/OpenSim/Framework/PhysicsInertia.cs
@@ -0,0 +1,262 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using System.Text;
32using System.IO;
33using System.Xml;
34
35namespace OpenSim.Framework
36{
37 public class PhysicsInertiaData
38 {
39 public float TotalMass; // the total mass of a linkset
40 public Vector3 CenterOfMass; // the center of mass position relative to root part position
41 public Vector3 Inertia; // (Ixx, Iyy, Izz) moment of inertia relative to center of mass and principal axis in local coords
42 public Vector4 InertiaRotation; // if principal axis don't match local axis, the principal axis rotation
43 // or the upper triangle of the inertia tensor
44 // Ixy (= Iyx), Ixz (= Izx), Iyz (= Izy))
45
46 public PhysicsInertiaData()
47 {
48 }
49
50 public PhysicsInertiaData(PhysicsInertiaData source)
51 {
52 TotalMass = source.TotalMass;
53 CenterOfMass = source.CenterOfMass;
54 Inertia = source.Inertia;
55 InertiaRotation = source.InertiaRotation;
56 }
57
58 private XmlTextWriter writer;
59
60 private void XWint(string name, int i)
61 {
62 writer.WriteElementString(name, i.ToString());
63 }
64
65 private void XWfloat(string name, float f)
66 {
67 writer.WriteElementString(name, f.ToString(Utils.EnUsCulture));
68 }
69
70 private void XWVector(string name, Vector3 vec)
71 {
72 writer.WriteStartElement(name);
73 writer.WriteElementString("X", vec.X.ToString(Utils.EnUsCulture));
74 writer.WriteElementString("Y", vec.Y.ToString(Utils.EnUsCulture));
75 writer.WriteElementString("Z", vec.Z.ToString(Utils.EnUsCulture));
76 writer.WriteEndElement();
77 }
78
79 private void XWVector4(string name, Vector4 quat)
80 {
81 writer.WriteStartElement(name);
82 writer.WriteElementString("X", quat.X.ToString(Utils.EnUsCulture));
83 writer.WriteElementString("Y", quat.Y.ToString(Utils.EnUsCulture));
84 writer.WriteElementString("Z", quat.Z.ToString(Utils.EnUsCulture));
85 writer.WriteElementString("W", quat.W.ToString(Utils.EnUsCulture));
86 writer.WriteEndElement();
87 }
88
89 public void ToXml2(XmlTextWriter twriter)
90 {
91 writer = twriter;
92 writer.WriteStartElement("PhysicsInertia");
93
94 XWfloat("MASS", TotalMass);
95 XWVector("CM", CenterOfMass);
96 XWVector("INERTIA", Inertia);
97 XWVector4("IROT", InertiaRotation);
98
99 writer.WriteEndElement();
100 writer = null;
101 }
102
103 XmlReader reader;
104
105 private int XRint()
106 {
107 return reader.ReadElementContentAsInt();
108 }
109
110 private float XRfloat()
111 {
112 return reader.ReadElementContentAsFloat();
113 }
114
115 public Vector3 XRvector()
116 {
117 Vector3 vec;
118 reader.ReadStartElement();
119 vec.X = reader.ReadElementContentAsFloat();
120 vec.Y = reader.ReadElementContentAsFloat();
121 vec.Z = reader.ReadElementContentAsFloat();
122 reader.ReadEndElement();
123 return vec;
124 }
125
126 public Vector4 XRVector4()
127 {
128 Vector4 q;
129 reader.ReadStartElement();
130 q.X = reader.ReadElementContentAsFloat();
131 q.Y = reader.ReadElementContentAsFloat();
132 q.Z = reader.ReadElementContentAsFloat();
133 q.W = reader.ReadElementContentAsFloat();
134 reader.ReadEndElement();
135 return q;
136 }
137
138 public static bool EReadProcessors(
139 Dictionary<string, Action> processors,
140 XmlReader xtr)
141 {
142 bool errors = false;
143
144 string nodeName = string.Empty;
145 while (xtr.NodeType != XmlNodeType.EndElement)
146 {
147 nodeName = xtr.Name;
148
149 Action p = null;
150 if (processors.TryGetValue(xtr.Name, out p))
151 {
152 try
153 {
154 p();
155 }
156 catch
157 {
158 errors = true;
159 if (xtr.NodeType == XmlNodeType.EndElement)
160 xtr.Read();
161 }
162 }
163 else
164 {
165 xtr.ReadOuterXml(); // ignore
166 }
167 }
168
169 return errors;
170 }
171
172 public string ToXml2()
173 {
174 using (StringWriter sw = new StringWriter())
175 {
176 using (XmlTextWriter xwriter = new XmlTextWriter(sw))
177 {
178 ToXml2(xwriter);
179 }
180
181 return sw.ToString();
182 }
183 }
184
185 public static PhysicsInertiaData FromXml2(string text)
186 {
187 if (text == String.Empty)
188 return null;
189
190 UTF8Encoding enc = new UTF8Encoding();
191 MemoryStream ms = new MemoryStream(enc.GetBytes(text));
192 XmlTextReader xreader = new XmlTextReader(ms);
193
194 PhysicsInertiaData v = new PhysicsInertiaData();
195 bool error;
196
197 v.FromXml2(xreader, out error);
198
199 xreader.Close();
200
201 if (error)
202 return null;
203
204 return v;
205 }
206
207 public static PhysicsInertiaData FromXml2(XmlReader reader)
208 {
209 PhysicsInertiaData data = new PhysicsInertiaData();
210
211 bool errors = false;
212
213 data.FromXml2(reader, out errors);
214 if (errors)
215 return null;
216
217 return data;
218 }
219
220 private void FromXml2(XmlReader _reader, out bool errors)
221 {
222 errors = false;
223 reader = _reader;
224
225 Dictionary<string, Action> m_XmlProcessors = new Dictionary<string, Action>();
226
227 m_XmlProcessors.Add("MASS", ProcessXR_Mass);
228 m_XmlProcessors.Add("CM", ProcessXR_CM);
229 m_XmlProcessors.Add("INERTIA", ProcessXR_Inertia);
230 m_XmlProcessors.Add("IROT", ProcessXR_InertiaRotation);
231
232 reader.ReadStartElement("PhysicsInertia", String.Empty);
233
234 errors = EReadProcessors(
235 m_XmlProcessors,
236 reader);
237
238 reader.ReadEndElement();
239 reader = null;
240 }
241
242 private void ProcessXR_Mass()
243 {
244 TotalMass = XRfloat();
245 }
246
247 private void ProcessXR_CM()
248 {
249 CenterOfMass = XRvector();
250 }
251
252 private void ProcessXR_Inertia()
253 {
254 Inertia = XRvector();
255 }
256
257 private void ProcessXR_InertiaRotation()
258 {
259 InertiaRotation = XRVector4();
260 }
261 }
262}