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Diffstat (limited to 'OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs')
-rw-r--r--OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs4
1 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs b/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs
index ddc0694..b9a1daa 100644
--- a/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs
+++ b/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs
@@ -82,7 +82,6 @@ namespace OpenSim.Framework.Data.SQLite
82 MainLog.Instance.Verbose("DATASTORE", "Populated Intentory Items Definitions"); 82 MainLog.Instance.Verbose("DATASTORE", "Populated Intentory Items Definitions");
83 83
84 ds.AcceptChanges(); 84 ds.AcceptChanges();
85 return;
86 } 85 }
87 86
88 public InventoryItemBase buildItem(DataRow row) 87 public InventoryItemBase buildItem(DataRow row)
@@ -377,7 +376,7 @@ namespace OpenSim.Framework.Data.SQLite
377 /// Delete all items in the specified folder 376 /// Delete all items in the specified folder
378 /// </summary> 377 /// </summary>
379 /// <param name="folderId">id of the folder, whose item content should be deleted</param> 378 /// <param name="folderId">id of the folder, whose item content should be deleted</param>
380 //!TODO, this is horribly inefficient, but I don't want to ruin the overall structure of this implementatio 379 //!TODO, this is horribly inefficient, but I don't want to ruin the overall structure of this implementation
381 private void deleteItemsInFolder(LLUUID folderId) 380 private void deleteItemsInFolder(LLUUID folderId)
382 { 381 {
383 List<InventoryItemBase> items = getInventoryInFolder(folderId); 382 List<InventoryItemBase> items = getInventoryInFolder(folderId);
@@ -404,7 +403,6 @@ namespace OpenSim.Framework.Data.SQLite
404 addFolder(folder); 403 addFolder(folder);
405 } 404 }
406 405
407
408 /// <summary> 406 /// <summary>
409 /// Delete a folder 407 /// Delete a folder
410 /// </summary> 408 /// </summary>