diff options
Diffstat (limited to 'OpenSim/Framework/Constants.cs')
-rw-r--r-- | OpenSim/Framework/Constants.cs | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Framework/Constants.cs b/OpenSim/Framework/Constants.cs index ea89db3..e399e27 100644 --- a/OpenSim/Framework/Constants.cs +++ b/OpenSim/Framework/Constants.cs | |||
@@ -63,6 +63,7 @@ namespace OpenSim.Framework | |||
63 | EstateManagers = 10 | 63 | EstateManagers = 10 |
64 | } | 64 | } |
65 | 65 | ||
66 | // Identical to the one in OpenMetaverse, except I'm extending it now, and OpenSim decided to copy it here, making life hard. | ||
66 | [Flags]public enum TeleportFlags : uint | 67 | [Flags]public enum TeleportFlags : uint |
67 | { | 68 | { |
68 | /// <summary>No flags set, or teleport failed</summary> | 69 | /// <summary>No flags set, or teleport failed</summary> |
@@ -75,7 +76,7 @@ namespace OpenSim.Framework | |||
75 | ViaLure = 1 << 2, | 76 | ViaLure = 1 << 2, |
76 | /// <summary>Via Landmark</summary> | 77 | /// <summary>Via Landmark</summary> |
77 | ViaLandmark = 1 << 3, | 78 | ViaLandmark = 1 << 3, |
78 | /// <summary>Via Location</summary> | 79 | /// <summary>Via Location, seems to be a catch all, includes scripted TPs.</summary> |
79 | ViaLocation = 1 << 4, | 80 | ViaLocation = 1 << 4, |
80 | /// <summary>Via Home</summary> | 81 | /// <summary>Via Home</summary> |
81 | ViaHome = 1 << 5, | 82 | ViaHome = 1 << 5, |
@@ -99,6 +100,10 @@ namespace OpenSim.Framework | |||
99 | ResetHome = 1 << 14, | 100 | ResetHome = 1 << 14, |
100 | /// <summary>forced to new location for example when avatar is banned or ejected</summary> | 101 | /// <summary>forced to new location for example when avatar is banned or ejected</summary> |
101 | ForceRedirect = 1 << 15, | 102 | ForceRedirect = 1 << 15, |
103 | /// <summary>Via script.</summary> | ||
104 | ViaScript = 1 << 16, | ||
105 | /// <summary>Via map, though this is a guess.</summary> | ||
106 | ViaMap = 1 << 17, | ||
102 | /// <summary>Teleport Finished via a Lure</summary> | 107 | /// <summary>Teleport Finished via a Lure</summary> |
103 | FinishedViaLure = 1 << 26, | 108 | FinishedViaLure = 1 << 26, |
104 | /// <summary>Finished, Sim Changed</summary> | 109 | /// <summary>Finished, Sim Changed</summary> |