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-rw-r--r--OpenSim/Framework/Constants.cs7
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Framework/Constants.cs b/OpenSim/Framework/Constants.cs
index ea89db3..e399e27 100644
--- a/OpenSim/Framework/Constants.cs
+++ b/OpenSim/Framework/Constants.cs
@@ -63,6 +63,7 @@ namespace OpenSim.Framework
63 EstateManagers = 10 63 EstateManagers = 10
64 } 64 }
65 65
66 // Identical to the one in OpenMetaverse, except I'm extending it now, and OpenSim decided to copy it here, making life hard.
66 [Flags]public enum TeleportFlags : uint 67 [Flags]public enum TeleportFlags : uint
67 { 68 {
68 /// <summary>No flags set, or teleport failed</summary> 69 /// <summary>No flags set, or teleport failed</summary>
@@ -75,7 +76,7 @@ namespace OpenSim.Framework
75 ViaLure = 1 << 2, 76 ViaLure = 1 << 2,
76 /// <summary>Via Landmark</summary> 77 /// <summary>Via Landmark</summary>
77 ViaLandmark = 1 << 3, 78 ViaLandmark = 1 << 3,
78 /// <summary>Via Location</summary> 79 /// <summary>Via Location, seems to be a catch all, includes scripted TPs.</summary>
79 ViaLocation = 1 << 4, 80 ViaLocation = 1 << 4,
80 /// <summary>Via Home</summary> 81 /// <summary>Via Home</summary>
81 ViaHome = 1 << 5, 82 ViaHome = 1 << 5,
@@ -99,6 +100,10 @@ namespace OpenSim.Framework
99 ResetHome = 1 << 14, 100 ResetHome = 1 << 14,
100 /// <summary>forced to new location for example when avatar is banned or ejected</summary> 101 /// <summary>forced to new location for example when avatar is banned or ejected</summary>
101 ForceRedirect = 1 << 15, 102 ForceRedirect = 1 << 15,
103 /// <summary>Via script.</summary>
104 ViaScript = 1 << 16,
105 /// <summary>Via map, though this is a guess.</summary>
106 ViaMap = 1 << 17,
102 /// <summary>Teleport Finished via a Lure</summary> 107 /// <summary>Teleport Finished via a Lure</summary>
103 FinishedViaLure = 1 << 26, 108 FinishedViaLure = 1 << 26,
104 /// <summary>Finished, Sim Changed</summary> 109 /// <summary>Finished, Sim Changed</summary>