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-rw-r--r--OpenSim/Data/Tests/RegionTests.cs123
1 files changed, 75 insertions, 48 deletions
diff --git a/OpenSim/Data/Tests/RegionTests.cs b/OpenSim/Data/Tests/RegionTests.cs
index 2a97368..2451ef0 100644
--- a/OpenSim/Data/Tests/RegionTests.cs
+++ b/OpenSim/Data/Tests/RegionTests.cs
@@ -60,6 +60,8 @@ namespace OpenSim.Data.Tests
60 where TConn : DbConnection, new() 60 where TConn : DbConnection, new()
61 where TRegStore : class, IRegionDataStore, new() 61 where TRegStore : class, IRegionDataStore, new()
62 { 62 {
63 bool m_rebuildDB;
64
63 public IRegionDataStore db; 65 public IRegionDataStore db;
64 public UUID zero = UUID.Zero; 66 public UUID zero = UUID.Zero;
65 public UUID region1 = UUID.Random(); 67 public UUID region1 = UUID.Random();
@@ -85,6 +87,16 @@ namespace OpenSim.Data.Tests
85 public double height1 = 20; 87 public double height1 = 20;
86 public double height2 = 100; 88 public double height2 = 100;
87 89
90 public RegionTests(string conn, bool rebuild)
91 : base(conn)
92 {
93 m_rebuildDB = rebuild;
94 }
95
96 public RegionTests() : this("", false) { }
97 public RegionTests(string conn) : this(conn, false) {}
98 public RegionTests(bool rebuild): this("", rebuild) {}
99
88 100
89 protected override void InitService(object service) 101 protected override void InitService(object service)
90 { 102 {
@@ -93,22 +105,17 @@ namespace OpenSim.Data.Tests
93 ClearDB(); 105 ClearDB();
94 } 106 }
95 107
96
97 private void ClearDB() 108 private void ClearDB()
98 { 109 {
99 // if a new table is added, it has to be dropped here 110 string[] reg_tables = new string[] {
100 ExecuteSql("delete from migrations where name='RegionStore';"); 111 "prims", "primshapes", "primitems", "terrain", "land", "landaccesslist", "regionban", "regionsettings"
101 112 };
102 DropTables( 113 if (m_rebuildDB)
103 "prims", 114 {
104 "primshapes", 115 DropTables(reg_tables);
105 "primitems", 116 ResetMigrations("RegionStore");
106 "terrain", 117 }else
107 "land", 118 ClearTables(reg_tables);
108 "landaccesslist",
109 "regionban",
110 "regionsettings"
111 );
112 } 119 }
113 120
114 121
@@ -601,68 +608,88 @@ namespace OpenSim.Data.Tests
601 .IgnoreProperty(x=>x.PassCollision) 608 .IgnoreProperty(x=>x.PassCollision)
602 .IgnoreProperty(x=>x.RootPart)); 609 .IgnoreProperty(x=>x.RootPart));
603 } 610 }
611
612
613 private SceneObjectGroup GetMySOG(string name)
614 {
615 SceneObjectGroup sog = FindSOG(name, region1);
616 if (sog == null)
617 {
618 sog = NewSOG(name, prim1, region1);
619 db.StoreObject(sog, region1);
620 }
621 return sog;
622 }
604 623
624
625 // NOTE: it is a bad practice to rely on some of the previous tests having been run before.
626 // If the tests are run manually, one at a time, each starts with full class init (DB cleared).
627 // Even when all tests are run, NUnit 2.5+ no longer guarantee a specific test order.
628 // We shouldn't expect to find anything in the DB if we haven't put it there *in the same test*!
629
605 [Test] 630 [Test]
606 public void T020_PrimInventoryEmpty() 631 public void T020_PrimInventoryEmpty()
607 { 632 {
608 SceneObjectGroup sog = FindSOG("object1", region1); 633 SceneObjectGroup sog = GetMySOG("object1");
609 TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1); 634 TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
610 Assert.That(t, Is.Null); 635 Assert.That(t, Is.Null);
611 } 636 }
612 637
613 [Test] 638 // TODO: Is there any point to call StorePrimInventory on a list, rather than on the prim itself?
614 public void T021_PrimInventoryStore()
615 {
616 SceneObjectGroup sog = FindSOG("object1", region1);
617 InventoryItemBase i = NewItem(item1, zero, zero, itemname1, zero);
618
619 Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, i, zero), Is.True);
620 TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
621 Assert.That(t.Name, Is.EqualTo(itemname1), "Assert.That(t.Name, Is.EqualTo(itemname1))");
622
623 // TODO: seriously??? this is the way we need to loop to get this?
624 639
640 private void StoreInventory(SceneObjectGroup sog)
641 {
625 List<TaskInventoryItem> list = new List<TaskInventoryItem>(); 642 List<TaskInventoryItem> list = new List<TaskInventoryItem>();
643 // TODO: seriously??? this is the way we need to loop to get this?
626 foreach (UUID uuid in sog.RootPart.Inventory.GetInventoryList()) 644 foreach (UUID uuid in sog.RootPart.Inventory.GetInventoryList())
627 { 645 {
628 list.Add(sog.GetInventoryItem(sog.RootPart.LocalId, uuid)); 646 list.Add(sog.GetInventoryItem(sog.RootPart.LocalId, uuid));
629 } 647 }
630 648
631 db.StorePrimInventory(prim1, list); 649 db.StorePrimInventory(sog.RootPart.UUID, list);
632 } 650 }
633 651
634 [Test]
635 public void T022_PrimInventoryRetrieve()
636 {
637 SceneObjectGroup sog = FindSOG("object1", region1);
638 TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
639 652
640 Assert.That(t.Name, Is.EqualTo(itemname1), "Assert.That(t.Name, Is.EqualTo(itemname1))");
641 }
642
643 [Test] 653 [Test]
644 public void T023_PrimInventoryUpdate() 654 public void T021_PrimInventoryBasic()
645 { 655 {
646 SceneObjectGroup sog = FindSOG("object1", region1); 656 SceneObjectGroup sog = GetMySOG("object1");
657 InventoryItemBase i = NewItem(item1, zero, zero, itemname1, zero);
658
659 Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, i, zero), Is.True);
647 TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1); 660 TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
661 Assert.That(t.Name, Is.EqualTo(itemname1), "Assert.That(t.Name, Is.EqualTo(itemname1))");
648 662
649 t.Name = "My New Name"; 663 StoreInventory(sog);
650 sog.UpdateInventoryItem(t);
651 664
652 Assert.That(t.Name, Is.EqualTo("My New Name"), "Assert.That(t.Name, Is.EqualTo(\"My New Name\"))"); 665 SceneObjectGroup sog1 = FindSOG("object1", region1);
666 Assert.That(sog1, Is.Not.Null);
653 667
654 } 668 TaskInventoryItem t1 = sog1.GetInventoryItem(sog1.RootPart.LocalId, item1);
669 Assert.That(t1, Is.Not.Null);
670 Assert.That(t1.Name, Is.EqualTo(itemname1), "Assert.That(t.Name, Is.EqualTo(itemname1))");
671
672 // Updating inventory
673 t1.Name = "My New Name";
674 sog1.UpdateInventoryItem(t1);
675
676 StoreInventory(sog1);
677
678 SceneObjectGroup sog2 = FindSOG("object1", region1);
679 TaskInventoryItem t2 = sog2.GetInventoryItem(sog2.RootPart.LocalId, item1);
680 Assert.That(t2.Name, Is.EqualTo("My New Name"), "Assert.That(t.Name, Is.EqualTo(\"My New Name\"))");
681
682 // Removing inventory
655 683
656 [Test]
657 public void T024_PrimInventoryRemove()
658 {
659 List<TaskInventoryItem> list = new List<TaskInventoryItem>(); 684 List<TaskInventoryItem> list = new List<TaskInventoryItem>();
660 db.StorePrimInventory(prim1, list); 685 db.StorePrimInventory(prim1, list);
661 686
662 SceneObjectGroup sog = FindSOG("object1", region1); 687 sog = FindSOG("object1", region1);
663 TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1); 688 t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
664 Assert.That(t, Is.Null); 689 Assert.That(t, Is.Null);
690
665 } 691 }
692
666 693
667 [Test] 694 [Test]
668 public void T025_PrimInventoryPersistency() 695 public void T025_PrimInventoryPersistency()
@@ -706,7 +733,7 @@ namespace OpenSim.Data.Tests
706 int creationd = random.Next(); 733 int creationd = random.Next();
707 i.CreationDate = creationd; 734 i.CreationDate = creationd;
708 735
709 SceneObjectGroup sog = FindSOG("object1", region1); 736 SceneObjectGroup sog = GetMySOG("object1");
710 Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, i, zero), Is.True); 737 Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, i, zero), Is.True);
711 TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, id); 738 TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, id);
712 739