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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using OpenSim.Framework;
32
33namespace OpenSim.Data
34{
35 public class RegionData
36 {
37 public UUID RegionID;
38 public UUID ScopeID;
39 public string RegionName;
40
41 /// <summary>
42 /// The position in meters of this region.
43 /// </summary>
44 public int posX;
45
46 /// <summary>
47 /// The position in meters of this region.
48 /// </summary>
49 public int posY;
50
51 public int sizeX;
52 public int sizeY;
53
54 /// <summary>
55 /// Return the x-coordinate of this region in region units.
56 /// </summary>
57 public int coordX { get { return (int)Util.WorldToRegionLoc((uint)posX); } }
58
59 /// <summary>
60 /// Return the y-coordinate of this region in region units.
61 /// </summary>
62 public int coordY { get { return (int)Util.WorldToRegionLoc((uint)posY); } }
63
64 public Dictionary<string, object> Data;
65 }
66
67 /// <summary>
68 /// An interface for connecting to the authentication datastore
69 /// </summary>
70 public interface IRegionData
71 {
72 RegionData Get(UUID regionID, UUID ScopeID);
73 List<RegionData> Get(string regionName, UUID ScopeID);
74 RegionData Get(int x, int y, UUID ScopeID);
75 List<RegionData> Get(int xStart, int yStart, int xEnd, int yEnd, UUID ScopeID);
76
77 bool Store(RegionData data);
78
79 bool SetDataItem(UUID principalID, string item, string value);
80
81 bool Delete(UUID regionID);
82
83 List<RegionData> GetDefaultRegions(UUID scopeID);
84 List<RegionData> GetDefaultHypergridRegions(UUID scopeID);
85 List<RegionData> GetFallbackRegions(UUID scopeID, int x, int y);
86 List<RegionData> GetHyperlinks(UUID scopeID);
87 }
88
89 public class RegionDataDistanceCompare : IComparer<RegionData>
90 {
91 private Vector2 m_origin;
92
93 public RegionDataDistanceCompare(int x, int y)
94 {
95 m_origin = new Vector2(x, y);
96 }
97
98 public int Compare(RegionData regionA, RegionData regionB)
99 {
100 Vector2 vectorA = new Vector2(regionA.posX, regionA.posY);
101 Vector2 vectorB = new Vector2(regionB.posX, regionB.posY);
102 return Math.Sign(VectorDistance(m_origin, vectorA) - VectorDistance(m_origin, vectorB));
103 }
104
105 private float VectorDistance(Vector2 x, Vector2 y)
106 {
107 return (x - y).Length();
108 }
109 }
110}