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-rw-r--r--OpenSim/ApplicationPlugins/ScriptEngine/ScriptEnginePlugin.cs106
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diff --git a/OpenSim/ApplicationPlugins/ScriptEngine/ScriptEnginePlugin.cs b/OpenSim/ApplicationPlugins/ScriptEngine/ScriptEnginePlugin.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System.Reflection;
28using log4net;
29
30namespace OpenSim.ApplicationPlugins.ScriptEngine
31{
32 /// <summary>
33 /// Loads all Script Engine Components
34 /// </summary>
35 public class ScriptEnginePlugin : IApplicationPlugin
36 {
37 internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
38 internal OpenSimBase m_OpenSim;
39
40
41
42 public ScriptEnginePlugin()
43 {
44 // Application startup
45#if DEBUG
46 m_log.InfoFormat("[{0}] ##################################", Name);
47 m_log.InfoFormat("[{0}] # Script Engine Component System #", Name);
48 m_log.InfoFormat("[{0}] ##################################", Name);
49#else
50 m_log.InfoFormat("[{0}] Script Engine Component System", Name);
51#endif
52
53 // Load all modules from current directory
54 // We only want files named OpenSim.ScriptEngine.*.dll
55 ComponentFactory.Load(".", "OpenSim.ScriptEngine.*.dll");
56 }
57
58 public void Initialise(OpenSimBase openSim)
59 {
60
61 // Our objective: Load component .dll's
62 m_OpenSim = openSim;
63 //m_OpenSim.Shutdown();
64 }
65
66 public void PostInitialise()
67 {
68 }
69
70
71 #region IApplicationPlugin stuff
72 /// <summary>
73 /// Returns the plugin version
74 /// </summary>
75 /// <returns>Plugin version in MAJOR.MINOR.REVISION.BUILD format</returns>
76 public string Version
77 {
78 get { return "1.0.0.0"; }
79 }
80
81 /// <summary>
82 /// Returns the plugin name
83 /// </summary>
84 /// <returns>Plugin name, eg MySQL User Provider</returns>
85 public string Name
86 {
87 get { return "SECS"; }
88 }
89
90 /// <summary>
91 /// Default-initialises the plugin
92 /// </summary>
93 public void Initialise() { }
94
95 ///<summary>
96 ///Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
97 ///</summary>
98 ///<filterpriority>2</filterpriority>
99 public void Dispose()
100 {
101 //throw new NotImplementedException();
102 }
103 #endregion
104
105 }
106}