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-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs9
2 files changed, 3 insertions, 11 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index ec7dd77..d5eca03 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1782,10 +1782,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1782 // Unlike a teleport, here we do not wait for the destination region to confirm the receipt. 1782 // Unlike a teleport, here we do not wait for the destination region to confirm the receipt.
1783 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); 1783 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
1784 1784
1785 AgentHasMovedAway(agent, true); 1785 // this may need the attachments
1786
1787 agent.parcelRegionCross(); 1786 agent.parcelRegionCross();
1788 1787
1788 AgentHasMovedAway(agent, true);
1789
1789 agent.MakeChildAgent(); 1790 agent.MakeChildAgent();
1790 1791
1791 // FIXME: Possibly this should occur lower down after other commands to close other agents, 1792 // FIXME: Possibly this should occur lower down after other commands to close other agents,
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 1ace0d9..6811546 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1772,15 +1772,6 @@ namespace OpenSim.Region.Framework.Scenes
1772 if (!WaitForUpdateAgent(client)) 1772 if (!WaitForUpdateAgent(client))
1773 // The sending region never sent the UpdateAgent data, we have to refuse 1773 // The sending region never sent the UpdateAgent data, we have to refuse
1774 return; 1774 return;
1775
1776 //HACK part A
1777 // kill in viewers sp.localID that they may still know about
1778 m_log.DebugFormat("[CompleteMovement] send old child kills");
1779 m_scene.SendKillObject(new List<uint> { LocalId });
1780
1781 //HACK part B
1782 // keep using same localID
1783
1784 } 1775 }
1785 1776
1786 // Prevent teleporting to an underground location 1777 // Prevent teleporting to an underground location