diff options
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index f29784a..c7a821b 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -461,10 +461,10 @@ public sealed class BSCharacter : BSPhysObject | |||
461 | PhysScene.TaintedObject(LocalID, "BSCharacter.setVelocity", delegate() | 461 | PhysScene.TaintedObject(LocalID, "BSCharacter.setVelocity", delegate() |
462 | { | 462 | { |
463 | if (m_moveActor != null) | 463 | if (m_moveActor != null) |
464 | m_moveActor.SetVelocityAndTarget(vel, vel, true /* inTaintTime */); | 464 | m_moveActor.SetVelocityAndTarget(vel, vel, true /* inTaintTime */); |
465 | 465 | ||
466 | m_log.DebugFormat("{0},BSCharacter.setVelocity,taint,vel={1}", LocalID, vel); | 466 | DetailLog("{0},BSCharacter.setVelocity,taint,vel={1}", LocalID, vel); |
467 | ForceVelocity = vel; | 467 | ForceVelocity = vel; |
468 | }); | 468 | }); |
469 | } | 469 | } |
470 | } | 470 | } |