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authorJustin Clark-Casey (justincc)2014-11-29 00:53:13 +0000
committerJustin Clark-Casey (justincc)2014-11-29 00:53:13 +0000
commitdfab60a7fdcd18279241dfcaf3dc9ee319e45166 (patch)
tree24bf823567bc910b3e56d3191d75cfef3faa9be9
parentHalve the prediction lag for region crossing to improve most flying region cr... (diff)
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minor: Remove a few indenting problems introduced to recent 265fe349 and convert the m_log.DebugFormat() call back to the original DetailLog call
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
index f29784a..c7a821b 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
@@ -461,10 +461,10 @@ public sealed class BSCharacter : BSPhysObject
461 PhysScene.TaintedObject(LocalID, "BSCharacter.setVelocity", delegate() 461 PhysScene.TaintedObject(LocalID, "BSCharacter.setVelocity", delegate()
462 { 462 {
463 if (m_moveActor != null) 463 if (m_moveActor != null)
464 m_moveActor.SetVelocityAndTarget(vel, vel, true /* inTaintTime */); 464 m_moveActor.SetVelocityAndTarget(vel, vel, true /* inTaintTime */);
465 465
466 m_log.DebugFormat("{0},BSCharacter.setVelocity,taint,vel={1}", LocalID, vel); 466 DetailLog("{0},BSCharacter.setVelocity,taint,vel={1}", LocalID, vel);
467 ForceVelocity = vel; 467 ForceVelocity = vel;
468 }); 468 });
469 } 469 }
470 } 470 }