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-rw-r--r--OpenSim/Framework/TerrainData.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/Effects/ChannelDigger.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs22
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/FlattenArea.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/SmoothArea.cs20
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/LowerSphere.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RaiseSphere.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RevertSphere.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/SmoothSphere.cs12
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModifier.cs2
-rwxr-xr-xOpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs42
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs14
-rw-r--r--OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/TerrainChannel.cs9
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs2
18 files changed, 77 insertions, 76 deletions
diff --git a/OpenSim/Framework/TerrainData.cs b/OpenSim/Framework/TerrainData.cs
index 1a2d5d1..0e5e83e 100644
--- a/OpenSim/Framework/TerrainData.cs
+++ b/OpenSim/Framework/TerrainData.cs
@@ -194,9 +194,6 @@ namespace OpenSim.Framework
194 return ret; 194 return ret;
195 } 195 }
196 196
197 // This one dimensional version is ordered so height = map[y*sizeX+x];
198 // DEPRECATED: don't use this function as it does not retain the dimensions of the terrain
199 // and the caller will probably do the wrong thing if the terrain is not the legacy 256x256.
200 public float[] GetFloatsSerialized() 197 public float[] GetFloatsSerialized()
201 { 198 {
202 int points = SizeX * SizeY; 199 int points = SizeX * SizeY;
@@ -485,7 +482,8 @@ namespace OpenSim.Framework
485 for (int yy = 0; yy < SizeY; yy++) 482 for (int yy = 0; yy < SizeY; yy++)
486 for (int xx = 0; xx < SizeX; xx++) 483 for (int xx = 0; xx < SizeX; xx++)
487 { 484 {
488 bw.Write((float)m_heightmap[xx, yy]); 485 //bw.Write((float)m_heightmap[xx, yy]);
486 bw.Write((float)Math.Round(m_heightmap[xx, yy], 3, MidpointRounding.AwayFromZero));
489 } 487 }
490 488
491 bw.Flush(); 489 bw.Flush();
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Effects/ChannelDigger.cs b/OpenSim/Region/CoreModules/World/Terrain/Effects/ChannelDigger.cs
index 39d8d49..3354817 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/Effects/ChannelDigger.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/Effects/ChannelDigger.cs
@@ -68,14 +68,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects
68 } 68 }
69 } 69 }
70 70
71 private void FillMap(ITerrainChannel map, double val) 71 private void FillMap(ITerrainChannel map, float val)
72 { 72 {
73 for (int x = 0; x < map.Width; x++) 73 for (int x = 0; x < map.Width; x++)
74 for (int y = 0; y < map.Height; y++) 74 for (int y = 0; y < map.Height; y++)
75 map[x, y] = val; 75 map[x, y] = val;
76 } 76 }
77 77
78 private void BuildTiles(ITerrainChannel map, double height) 78 private void BuildTiles(ITerrainChannel map, float height)
79 { 79 {
80 int channelWidth = (int) Math.Floor((map.Width / num_w) * 0.8); 80 int channelWidth = (int) Math.Floor((map.Width / num_w) * 0.8);
81 int channelHeight = (int) Math.Floor((map.Height / num_h) * 0.8); 81 int channelHeight = (int) Math.Floor((map.Height / num_h) * 0.8);
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs
index 68d6ed2..4f6576f 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs
@@ -131,7 +131,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
131 for (x = 0; x < sectionWidth; x++) 131 for (x = 0; x < sectionWidth; x++)
132 { 132 {
133 // Read a strip and continue 133 // Read a strip and continue
134 retval[x, y] = bs.ReadByte() * (bs.ReadByte() / 128.0); 134 retval[x, y] = bs.ReadByte() * (bs.ReadByte() / 128.0f);
135 bs.ReadBytes(11); 135 bs.ReadBytes(11);
136 } 136 }
137 // record that we wrote it 137 // record that we wrote it
@@ -171,7 +171,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
171 int x; 171 int x;
172 for (x = 0; x < retval.Width; x++) 172 for (x = 0; x < retval.Width; x++)
173 { 173 {
174 retval[x, (retval.Height - 1) - y] = bs.ReadByte() * (bs.ReadByte() / 128.0); 174 retval[x, (retval.Height - 1) - y] = bs.ReadByte() * (bs.ReadByte() / 128.0f);
175 bs.ReadBytes(11); // Advance the stream to next bytes. 175 bs.ReadBytes(11); // Advance the stream to next bytes.
176 } 176 }
177 } 177 }
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs
index 219011e..d61a09a 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs
@@ -120,7 +120,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
120 for (int x = 0; x < sectionWidth; x++) 120 for (int x = 0; x < sectionWidth; x++)
121 { 121 {
122 // Read a strip and continue 122 // Read a strip and continue
123 retval[x, y] = baseHeight + bs.ReadInt16() * (double)heightScale / 65536.0; 123 retval[x, y] = baseHeight + bs.ReadInt16() * (float)heightScale / 65536.0f;
124 } 124 }
125 // record that we wrote it 125 // record that we wrote it
126 currFileXOffset++; 126 currFileXOffset++;
@@ -188,13 +188,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
188 eof = true; 188 eof = true;
189 // create new channel of proper size (now that we know it) 189 // create new channel of proper size (now that we know it)
190 retval = new TerrainChannel(w, h); 190 retval = new TerrainChannel(w, h);
191 double heightScale = (double)bs.ReadInt16() / 65536.0; 191 float heightScale = bs.ReadInt16() / 65536.0f;
192 double baseHeight = (double)bs.ReadInt16(); 192 float baseHeight = bs.ReadInt16();
193 for (int y = 0; y < h; y++) 193 for (int y = 0; y < h; y++)
194 { 194 {
195 for (int x = 0; x < w; x++) 195 for (int x = 0; x < w; x++)
196 { 196 {
197 retval[x, y] = baseHeight + (double)bs.ReadInt16() * heightScale; 197 retval[x, y] = baseHeight + bs.ReadInt16() * heightScale;
198 } 198 }
199 } 199 }
200 break; 200 break;
@@ -222,14 +222,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
222 BinaryWriter bs = new BinaryWriter(stream); 222 BinaryWriter bs = new BinaryWriter(stream);
223 223
224 //find the max and min heights on the map 224 //find the max and min heights on the map
225 double heightMax = map[0,0]; 225 float heightMax = map[0,0];
226 double heightMin = map[0,0]; 226 float heightMin = map[0,0];
227 227
228 for (int y = 0; y < map.Height; y++) 228 for (int y = 0; y < map.Height; y++)
229 { 229 {
230 for (int x = 0; x < map.Width; x++) 230 for (int x = 0; x < map.Width; x++)
231 { 231 {
232 double current = map[x,y]; 232 float current = map[x,y];
233 if (heightMax < current) 233 if (heightMax < current)
234 heightMax = current; 234 heightMax = current;
235 if (heightMin > current) 235 if (heightMin > current)
@@ -237,13 +237,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
237 } 237 }
238 } 238 }
239 239
240 double baseHeight = Math.Floor( (heightMax + heightMin) / 2d ); 240 float baseHeight = (float)Math.Floor(0.5f * (heightMax + heightMin));
241 241
242 double horizontalScale = Math.Ceiling((heightMax - heightMin)); 242 float horizontalScale = (float) Math.Ceiling((heightMax - heightMin));
243 243
244 // if we are completely flat add 1cm range to avoid NaN divisions 244 // if we are completely flat add 1cm range to avoid NaN divisions
245 if (horizontalScale < 0.01d) 245 if (horizontalScale < 0.01f)
246 horizontalScale = 0.01d; 246 horizontalScale = 0.01f;
247 247
248 Encoding enc = Encoding.ASCII; 248 Encoding enc = Encoding.ASCII;
249 249
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/FlattenArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/FlattenArea.cs
index 9569d08..58bf9dc 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/FlattenArea.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/FlattenArea.cs
@@ -46,7 +46,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
46 for (int y = startY; y <= endY; y++) 46 for (int y = startY; y <= endY; y++)
47 { 47 {
48 if (fillArea[x, y]) 48 if (fillArea[x, y])
49 map[x, y] = (map[x, y] * (1.0 - strength)) + (height * strength); 49 map[x, y] = (map[x, y] * (1.0f - strength)) + (height * strength);
50 } 50 }
51 } 51 }
52 } 52 }
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs
index 26d77ea..b881fa0 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
47 { 47 {
48 if (fillArea[x, y]) 48 if (fillArea[x, y])
49 { 49 {
50 double noise = TerrainUtil.PerlinNoise2D((double) x / map.Width, (double) y / map.Height, 8, 1.0); 50 float noise = (float)TerrainUtil.PerlinNoise2D((double) x / map.Width, (double) y / map.Height, 8, 1.0);
51 map[x, y] += noise * strength; 51 map[x, y] += noise * strength;
52 } 52 }
53 } 53 }
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/SmoothArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/SmoothArea.cs
index c302c08..0e13096 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/SmoothArea.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/SmoothArea.cs
@@ -48,7 +48,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
48 if(strength > 1.0f) 48 if(strength > 1.0f)
49 strength = 1.0f; 49 strength = 1.0f;
50 50
51 double[,] tweak = new double[endX - startX + 1, endX - startX + 1]; 51 float[,] tweak = new float[endX - startX + 1, endY - startY + 1];
52 52
53 for (int x = startX, i = 0; x <= endX; x++, i++) 53 for (int x = startX, i = 0; x <= endX; x++, i++)
54 { 54 {
@@ -57,15 +57,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
57 if (!fillArea[x, y]) 57 if (!fillArea[x, y])
58 continue; 58 continue;
59 59
60 double average = 0.0; 60 float average = 0f;
61 int avgsteps = 0; 61 int avgsteps = 0;
62 62
63 for (int n = x - sx; n <= x + sx; ++n) 63 for (int n = x - sx; n <= x + sx; ++n)
64 { 64 {
65 for (int l = y - sy; l < y + sy; ++l) 65 if (n >= 0 && n < map.Width)
66 { 66 {
67 avgsteps++; 67 for (int l = y - sy; l < y + sy; ++l)
68 average += map[n, l]; 68 {
69 if (l >= 0 && l < map.Height)
70 {
71 avgsteps++;
72 average += map[n, l];
73 }
74 }
69 } 75 }
70 } 76 }
71 77
@@ -77,11 +83,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
77 { 83 {
78 for (int y = startY, j = 0; y <= endY; y++, j++) 84 for (int y = startY, j = 0; y <= endY; y++, j++)
79 { 85 {
80 double ty = tweak[i, j]; 86 float ty = tweak[i, j];
81 if (ty == 0.0) 87 if (ty == 0.0)
82 continue; 88 continue;
83 89
84 map[x, y] = (1.0 - strength) * map[x, y] + strength * ty; 90 map[x, y] = (1.0f - strength) * map[x, y] + strength * ty;
85 } 91 }
86 } 92 }
87 } 93 }
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/LowerSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/LowerSphere.cs
index 4e1d0fc..f19043f 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/LowerSphere.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/LowerSphere.cs
@@ -50,10 +50,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
50 50
51 // Calculate a cos-sphere and add it to the heighmap 51 // Calculate a cos-sphere and add it to the heighmap
52 double r = Math.Sqrt(dx2 + (y - ry) * (y - ry)); 52 double r = Math.Sqrt(dx2 + (y - ry) * (y - ry));
53 double distancefactor = Math.Cos(r * size); 53 float distancefactor = (float)Math.Cos(r * size);
54 if (distancefactor > 0.0) 54 if (distancefactor > 0.0)
55 { 55 {
56 double newz = map[x, y] - distancefactor * strength; 56 float newz = map[x, y] - distancefactor * strength;
57 if (newz <= 0f) 57 if (newz <= 0f)
58 map[x, y] = 0f; 58 map[x, y] = 0f;
59 else 59 else
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs
index ac6d1af..ab9a18f 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
58 continue; 58 continue;
59 59
60 distancefactor = strength * (1.0f - distancefactor); 60 distancefactor = strength * (1.0f - distancefactor);
61 double noise = TerrainUtil.PerlinNoise2D(x / (double) map.Width, y / (double) map.Height, 8, 1.0); 61 float noise = (float)TerrainUtil.PerlinNoise2D(x / (double) map.Width, y / (double) map.Height, 8, 1.0);
62 map[x, y] += noise * distancefactor; 62 map[x, y] += noise * distancefactor;
63 } 63 }
64 } 64 }
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RaiseSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RaiseSphere.cs
index 1946f27..5d50b25 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RaiseSphere.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RaiseSphere.cs
@@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
51 51
52 // Calculate a cos-sphere and add it to the heighmap 52 // Calculate a cos-sphere and add it to the heighmap
53 double r = Math.Sqrt(dx2 + (y - ry) * (y - ry)); 53 double r = Math.Sqrt(dx2 + (y - ry) * (y - ry));
54 double distancefactor = Math.Cos(r * size); 54 float distancefactor = (float)Math.Cos(r * size);
55 if (distancefactor > 0.0) 55 if (distancefactor > 0.0)
56 map[x, y] += distancefactor * strength; 56 map[x, y] += distancefactor * strength;
57 } 57 }
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RevertSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RevertSphere.cs
index 4b7d9a1..8d06fc2 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RevertSphere.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RevertSphere.cs
@@ -68,7 +68,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
68 continue; 68 continue;
69 69
70 distancefactor = strength * (1.0f - distancefactor); 70 distancefactor = strength * (1.0f - distancefactor);
71 map[x, y] = (map[x, y] * (1.0 - distancefactor)) + (m_revertmap[x, y] * distancefactor); 71 map[x, y] = (map[x, y] * (1.0f - distancefactor)) + (m_revertmap[x, y] * distancefactor);
72 } 72 }
73 } 73 }
74 } 74 }
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/SmoothSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/SmoothSphere.cs
index 69efdb9..fa609e0 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/SmoothSphere.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/SmoothSphere.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
40 float distancefactor; 40 float distancefactor;
41 float dx2; 41 float dx2;
42 42
43 double[,] tweak = new double[endX - startX + 1, endX - startX + 1]; 43 float[,] tweak = new float[endX - startX + 1, endY - startY + 1];
44 int ssize = (int)(size + 0.5); 44 int ssize = (int)(size + 0.5);
45 if(ssize > 4) 45 if(ssize > 4)
46 ssize = 4; 46 ssize = 4;
@@ -64,16 +64,16 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
64 { 64 {
65 distancefactor = strength * (1.0f - distancefactor); 65 distancefactor = strength * (1.0f - distancefactor);
66 66
67 double average = 0.0; 67 float average = 0f;
68 int avgsteps = 0; 68 int avgsteps = 0;
69 69
70 for (int n = x - ssize; n <= x + ssize; ++n) 70 for (int n = x - ssize; n <= x + ssize; ++n)
71 { 71 {
72 if(n > 0 && n < map.Width) 72 if(n >= 0 && n < map.Width)
73 { 73 {
74 for (int l = y - ssize; l <= y + ssize; ++l) 74 for (int l = y - ssize; l <= y + ssize; ++l)
75 { 75 {
76 if (l > 0 && l < map.Height) 76 if (l >= 0 && l < map.Height)
77 { 77 {
78 avgsteps++; 78 avgsteps++;
79 average += map[n, l]; 79 average += map[n, l];
@@ -91,10 +91,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
91 { 91 {
92 for (int y = startY, j = 0; y <= endY; y++, j++) 92 for (int y = startY, j = 0; y <= endY; y++, j++)
93 { 93 {
94 double tz = tweak[i, j]; 94 float tz = tweak[i, j];
95 if(tz != 0.0) 95 if(tz != 0.0)
96 { 96 {
97 double newz = map[x, y] - tz; 97 float newz = map[x, y] - tz;
98 if (newz > 0.0) 98 if (newz > 0.0)
99 map[x, y] = newz; 99 map[x, y] = newz;
100 } 100 }
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModifier.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModifier.cs
index c6e992f..e977a75 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModifier.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModifier.cs
@@ -227,7 +227,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
227 if ((xPos >= 0) && (xPos < map.Width) && (mask[xDim, yDim])) 227 if ((xPos >= 0) && (xPos < map.Width) && (mask[xDim, yDim]))
228 { 228 {
229 double endElevation = this.operate(buffer, data, xPos, yPos); 229 double endElevation = this.operate(buffer, data, xPos, yPos);
230 map[xPos, yPos] = endElevation; 230 map[xPos, yPos] = (float)endElevation;
231 } 231 }
232 } 232 }
233 } 233 }
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index b98bc9d..d73c89f 100755
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -1564,8 +1564,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1564 { 1564 {
1565 for (int y = 0; y < m_channel.Height / 2; y++) 1565 for (int y = 0; y < m_channel.Height / 2; y++)
1566 { 1566 {
1567 double height = m_channel[x, y]; 1567 float height = m_channel[x, y];
1568 double flippedHeight = m_channel[x, (int)m_channel.Height - 1 - y]; 1568 float flippedHeight = m_channel[x, (int)m_channel.Height - 1 - y];
1569 m_channel[x, y] = flippedHeight; 1569 m_channel[x, y] = flippedHeight;
1570 m_channel[x, (int)m_channel.Height - 1 - y] = height; 1570 m_channel[x, (int)m_channel.Height - 1 - y] = height;
1571 1571
@@ -1578,8 +1578,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1578 { 1578 {
1579 for (int x = 0; x < m_channel.Width / 2; x++) 1579 for (int x = 0; x < m_channel.Width / 2; x++)
1580 { 1580 {
1581 double height = m_channel[x, y]; 1581 float height = m_channel[x, y];
1582 double flippedHeight = m_channel[(int)m_channel.Width - 1 - x, y]; 1582 float flippedHeight = m_channel[(int)m_channel.Width - 1 - x, y];
1583 m_channel[x, y] = flippedHeight; 1583 m_channel[x, y] = flippedHeight;
1584 m_channel[(int)m_channel.Width - 1 - x, y] = height; 1584 m_channel[(int)m_channel.Width - 1 - x, y] = height;
1585 1585
@@ -1594,11 +1594,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1594 1594
1595 private void InterfaceRescaleTerrain(Object[] args) 1595 private void InterfaceRescaleTerrain(Object[] args)
1596 { 1596 {
1597 double desiredMin = (double)args[0]; 1597 float desiredMin = (float)args[0];
1598 double desiredMax = (double)args[1]; 1598 float desiredMax = (float)args[1];
1599 1599
1600 // determine desired scaling factor 1600 // determine desired scaling factor
1601 double desiredRange = desiredMax - desiredMin; 1601 float desiredRange = desiredMax - desiredMin;
1602 //m_log.InfoFormat("Desired {0}, {1} = {2}", new Object[] { desiredMin, desiredMax, desiredRange }); 1602 //m_log.InfoFormat("Desired {0}, {1} = {2}", new Object[] { desiredMin, desiredMax, desiredRange });
1603 1603
1604 if (desiredRange == 0d) 1604 if (desiredRange == 0d)
@@ -1609,8 +1609,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1609 else 1609 else
1610 { 1610 {
1611 //work out current heightmap range 1611 //work out current heightmap range
1612 double currMin = double.MaxValue; 1612 float currMin = float.MaxValue;
1613 double currMax = double.MinValue; 1613 float currMax = float.MinValue;
1614 1614
1615 int width = m_channel.Width; 1615 int width = m_channel.Width;
1616 int height = m_channel.Height; 1616 int height = m_channel.Height;
@@ -1619,7 +1619,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1619 { 1619 {
1620 for(int y = 0; y < height; y++) 1620 for(int y = 0; y < height; y++)
1621 { 1621 {
1622 double currHeight = m_channel[x, y]; 1622 float currHeight = m_channel[x, y];
1623 if (currHeight < currMin) 1623 if (currHeight < currMin)
1624 { 1624 {
1625 currMin = currHeight; 1625 currMin = currHeight;
@@ -1631,8 +1631,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1631 } 1631 }
1632 } 1632 }
1633 1633
1634 double currRange = currMax - currMin; 1634 float currRange = currMax - currMin;
1635 double scale = desiredRange / currRange; 1635 float scale = desiredRange / currRange;
1636 1636
1637 //m_log.InfoFormat("Current {0}, {1} = {2}", new Object[] { currMin, currMax, currRange }); 1637 //m_log.InfoFormat("Current {0}, {1} = {2}", new Object[] { currMin, currMax, currRange });
1638 //m_log.InfoFormat("Scale = {0}", scale); 1638 //m_log.InfoFormat("Scale = {0}", scale);
@@ -1642,7 +1642,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1642 { 1642 {
1643 for(int y = 0; y < height; y++) 1643 for(int y = 0; y < height; y++)
1644 { 1644 {
1645 double currHeight = m_channel[x, y] - currMin; 1645 float currHeight = m_channel[x, y] - currMin;
1646 m_channel[x, y] = desiredMin + (currHeight * scale); 1646 m_channel[x, y] = desiredMin + (currHeight * scale);
1647 } 1647 }
1648 } 1648 }
@@ -1652,7 +1652,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1652 1652
1653 private void InterfaceElevateTerrain(Object[] args) 1653 private void InterfaceElevateTerrain(Object[] args)
1654 { 1654 {
1655 double val = (double)args[0]; 1655 float val = (float)args[0];
1656 1656
1657 int x, y; 1657 int x, y;
1658 for (x = 0; x < m_channel.Width; x++) 1658 for (x = 0; x < m_channel.Width; x++)
@@ -1663,7 +1663,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1663 private void InterfaceMultiplyTerrain(Object[] args) 1663 private void InterfaceMultiplyTerrain(Object[] args)
1664 { 1664 {
1665 int x, y; 1665 int x, y;
1666 double val = (double)args[0]; 1666 float val = (float)args[0];
1667 1667
1668 for (x = 0; x < m_channel.Width; x++) 1668 for (x = 0; x < m_channel.Width; x++)
1669 for (y = 0; y < m_channel.Height; y++) 1669 for (y = 0; y < m_channel.Height; y++)
@@ -1673,7 +1673,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1673 private void InterfaceLowerTerrain(Object[] args) 1673 private void InterfaceLowerTerrain(Object[] args)
1674 { 1674 {
1675 int x, y; 1675 int x, y;
1676 double val = (double)args[0]; 1676 float val = (float)args[0];
1677 1677
1678 for (x = 0; x < m_channel.Width; x++) 1678 for (x = 0; x < m_channel.Width; x++)
1679 for (y = 0; y < m_channel.Height; y++) 1679 for (y = 0; y < m_channel.Height; y++)
@@ -1683,7 +1683,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1683 public void InterfaceFillTerrain(Object[] args) 1683 public void InterfaceFillTerrain(Object[] args)
1684 { 1684 {
1685 int x, y; 1685 int x, y;
1686 double val = (double)args[0]; 1686 float val = (float)args[0];
1687 1687
1688 for (x = 0; x < m_channel.Width; x++) 1688 for (x = 0; x < m_channel.Width; x++)
1689 for (y = 0; y < m_channel.Height; y++) 1689 for (y = 0; y < m_channel.Height; y++)
@@ -1693,7 +1693,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1693 private void InterfaceMinTerrain(Object[] args) 1693 private void InterfaceMinTerrain(Object[] args)
1694 { 1694 {
1695 int x, y; 1695 int x, y;
1696 double val = (double)args[0]; 1696 float val = (float)args[0];
1697 for (x = 0; x < m_channel.Width; x++) 1697 for (x = 0; x < m_channel.Width; x++)
1698 { 1698 {
1699 for(y = 0; y < m_channel.Height; y++) 1699 for(y = 0; y < m_channel.Height; y++)
@@ -1706,7 +1706,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1706 private void InterfaceMaxTerrain(Object[] args) 1706 private void InterfaceMaxTerrain(Object[] args)
1707 { 1707 {
1708 int x, y; 1708 int x, y;
1709 double val = (double)args[0]; 1709 float val = (float)args[0];
1710 for (x = 0; x < m_channel.Width; x++) 1710 for (x = 0; x < m_channel.Width; x++)
1711 { 1711 {
1712 for(y = 0; y < m_channel.Height; y++) 1712 for(y = 0; y < m_channel.Height; y++)
@@ -1733,8 +1733,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1733 1733
1734 private void InterfaceShowDebugStats(Object[] args) 1734 private void InterfaceShowDebugStats(Object[] args)
1735 { 1735 {
1736 double max = Double.MinValue; 1736 float max = float.MinValue;
1737 double min = double.MaxValue; 1737 float min = float.MaxValue;
1738 double sum = 0; 1738 double sum = 0;
1739 1739
1740 int x; 1740 int x;
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs b/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs
index b39e0a2..af202b3 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs
@@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests
75 { 75 {
76 for (y=0; y<map.Height; y++) 76 for (y=0; y<map.Height; y++)
77 { 77 {
78 map[x,y] = 1.0; 78 map[x,y] = 1.0f;
79 } 79 }
80 } 80 }
81 effect = new LowerSphere(); 81 effect = new LowerSphere();
@@ -96,19 +96,19 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests
96 TerrainChannel x = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize); 96 TerrainChannel x = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize);
97 Assert.That(x[0, 0] == 0.0, "Terrain not initialising correctly."); 97 Assert.That(x[0, 0] == 0.0, "Terrain not initialising correctly.");
98 98
99 x[0, 0] = 1.0; 99 x[0, 0] = 1.0f;
100 Assert.That(x[0, 0] == 1.0, "Terrain not setting values correctly."); 100 Assert.That(x[0, 0] == 1.0, "Terrain not setting values correctly.");
101 101
102 x[0, 0] = 0; 102 x[0, 0] = 0;
103 x[0, 0] += 5.0; 103 x[0, 0] += 5.0f;
104 x[0, 0] -= 1.0; 104 x[0, 0] -= 1.0f;
105 Assert.That(x[0, 0] == 4.0, "Terrain addition/subtraction error."); 105 Assert.That(x[0, 0] == 4.0f, "Terrain addition/subtraction error.");
106 106
107 x[0, 0] = 1.0; 107 x[0, 0] = 1.0f;
108 float[] floatsExport = x.GetFloatsSerialised(); 108 float[] floatsExport = x.GetFloatsSerialised();
109 Assert.That(floatsExport[0] == 1.0f, "Export to float[] not working correctly."); 109 Assert.That(floatsExport[0] == 1.0f, "Export to float[] not working correctly.");
110 110
111 x[0, 0] = 1.0; 111 x[0, 0] = 1.0f;
112 Assert.That(x.Tainted(0, 0), "Terrain channel tainting not working correctly."); 112 Assert.That(x.Tainted(0, 0), "Terrain channel tainting not working correctly.");
113 Assert.That(!x.Tainted(0, 0), "Terrain channel tainting not working correctly."); 113 Assert.That(!x.Tainted(0, 0), "Terrain channel tainting not working correctly.");
114 114
diff --git a/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs b/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs
index 78db02a..9e1fa5b 100644
--- a/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs
+++ b/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs
@@ -36,7 +36,7 @@ namespace OpenSim.Region.Framework.Interfaces
36 int Height { get;} // Y dimension 36 int Height { get;} // Y dimension
37 int Altitude { get;} // Z dimension 37 int Altitude { get;} // Z dimension
38 38
39 double this[int x, int y] { get; set; } 39 float this[int x, int y] { get; set; }
40 40
41 float GetHeightAtXYZ(float x, float y, float z); 41 float GetHeightAtXYZ(float x, float y, float z);
42 42
diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
index 28bbdda..2d959cc 100644
--- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
+++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
@@ -119,10 +119,7 @@ namespace OpenSim.Region.Framework.Scenes
119 return m_terrainData; 119 return m_terrainData;
120 } 120 }
121 121
122 // ITerrainChannel.GetFloatsSerialized()
123 // This one dimensional version is ordered so height = map[y*sizeX+x]; 122 // This one dimensional version is ordered so height = map[y*sizeX+x];
124 // DEPRECATED: don't use this function as it does not retain the dimensions of the terrain
125 // and the caller will probably do the wrong thing if the terrain is not the legacy 256x256.
126 public float[] GetFloatsSerialised() 123 public float[] GetFloatsSerialised()
127 { 124 {
128 return m_terrainData.GetFloatsSerialized(); 125 return m_terrainData.GetFloatsSerialized();
@@ -147,12 +144,12 @@ namespace OpenSim.Region.Framework.Scenes
147 } 144 }
148 145
149 // ITerrainChannel.this[x,y] 146 // ITerrainChannel.this[x,y]
150 public double this[int x, int y] 147 public float this[int x, int y]
151 { 148 {
152 get { 149 get {
153 if (x < 0 || x >= Width || y < 0 || y >= Height) 150 if (x < 0 || x >= Width || y < 0 || y >= Height)
154 return 0; 151 return 0;
155 return (double)m_terrainData[x, y]; 152 return m_terrainData[x, y];
156 } 153 }
157 set 154 set
158 { 155 {
@@ -492,7 +489,7 @@ namespace OpenSim.Region.Framework.Scenes
492 float value; 489 float value;
493 value = BitConverter.ToSingle(dataArray, index); 490 value = BitConverter.ToSingle(dataArray, index);
494 index += 4; 491 index += 4;
495 this[x, y] = (double)value; 492 this[x, y] = value;
496 } 493 }
497 } 494 }
498 } 495 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index ac6abb0..3cb0fe7 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -599,7 +599,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
599 599
600 if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0))) 600 if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0)))
601 { 601 {
602 World.Heightmap[x, y] = val; 602 World.Heightmap[x, y] = (float)val;
603 return 1; 603 return 1;
604 } 604 }
605 else 605 else