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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs8
1 files changed, 6 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 67a33ae..0f67d07 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -4073,6 +4073,9 @@ namespace OpenSim.Region.Framework.Scenes
4073 4073
4074 // Throttles 4074 // Throttles
4075 float multiplier = 1; 4075 float multiplier = 1;
4076
4077/* this is also used to send to new main regions not children
4078
4076 int childRegions = KnownRegionCount; 4079 int childRegions = KnownRegionCount;
4077 if (childRegions != 0) 4080 if (childRegions != 0)
4078 multiplier = 1f / childRegions; 4081 multiplier = 1f / childRegions;
@@ -4080,7 +4083,7 @@ namespace OpenSim.Region.Framework.Scenes
4080 // Minimum throttle for a child region is 1/4 of the root region throttle 4083 // Minimum throttle for a child region is 1/4 of the root region throttle
4081 if (multiplier <= 0.25f) 4084 if (multiplier <= 0.25f)
4082 multiplier = 0.25f; 4085 multiplier = 0.25f;
4083 4086*/
4084 cAgent.Throttles = ControllingClient.GetThrottlesPacked(multiplier); 4087 cAgent.Throttles = ControllingClient.GetThrottlesPacked(multiplier);
4085 4088
4086 cAgent.HeadRotation = m_headrotation; 4089 cAgent.HeadRotation = m_headrotation;
@@ -4094,7 +4097,8 @@ namespace OpenSim.Region.Framework.Scenes
4094 4097
4095 cAgent.AlwaysRun = SetAlwaysRun; 4098 cAgent.AlwaysRun = SetAlwaysRun;
4096 4099
4097 cAgent.Appearance = new AvatarAppearance(Appearance); 4100 // make clear we want the all thing
4101 cAgent.Appearance = new AvatarAppearance(Appearance,true,true);
4098 4102
4099 cAgent.ParentPart = ParentUUID; 4103 cAgent.ParentPart = ParentUUID;
4100 cAgent.SitOffset = PrevSitOffset; 4104 cAgent.SitOffset = PrevSitOffset;