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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs9
1 files changed, 3 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 6bbcbd7..50bea6f 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3435,16 +3435,13 @@ namespace OpenSim.Region.Framework.Scenes
3435 if (closeChildAgents && CapsModule != null) 3435 if (closeChildAgents && CapsModule != null)
3436 CapsModule.RemoveCaps(agentID); 3436 CapsModule.RemoveCaps(agentID);
3437 3437
3438// // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever
3439// // this method is doing is HORRIBLE!!!
3440 // Commented pending deletion since this method no longer appears to do anything at all
3441// avatar.Scene.NeedSceneCacheClear(avatar.UUID);
3442
3443 if (closeChildAgents && !isChildAgent) 3438 if (closeChildAgents && !isChildAgent)
3444 { 3439 {
3445 List<ulong> regions = avatar.KnownRegionHandles; 3440 List<ulong> regions = avatar.KnownRegionHandles;
3446 regions.Remove(RegionInfo.RegionHandle); 3441 regions.Remove(RegionInfo.RegionHandle);
3447 m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); 3442
3443 // We must do this asynchronously so that a logout isn't held up where there are many present but unresponsive neighbours.
3444 Util.FireAndForget(delegate { m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); });
3448 } 3445 }
3449 3446
3450 m_eventManager.TriggerClientClosed(agentID, this); 3447 m_eventManager.TriggerClientClosed(agentID, this);