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-rw-r--r--bin/OpenSimDefaults.ini29
1 files changed, 7 insertions, 22 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 8696fe8..8582b94 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -685,23 +685,6 @@
685 685
686 686
687[ClientStack.LindenUDP] 687[ClientStack.LindenUDP]
688 ; The client socket receive buffer size determines how many
689 ; incoming requests we can process; the default on .NET is 8192
690 ; which is about 2 4k-sized UDP datagrams. On mono this is
691 ; whatever the underlying operating system has as default; for
692 ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
693 ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
694 ; do "sysctl net.core.rmem_default" to find out what your system
695 ; uses a default socket receive buffer size.
696 ;
697 ; client_socket_rcvbuf_size allows you to specify the receive
698 ; buffer size LLUDPServer should use. NOTE: this will be limited
699 ; by the system's settings for the maximum client receive buffer
700 ; size (on linux systems you can set that with "sysctl -w
701 ; net.core.rmem_max=X")
702 ;
703 ;client_socket_rcvbuf_size = 8388608
704
705 ; Maximum outbound bytes per second for a single scene. This can be used to 688 ; Maximum outbound bytes per second for a single scene. This can be used to
706 ; throttle total outbound UDP traffic for a simulator. The default value is 689 ; throttle total outbound UDP traffic for a simulator. The default value is
707 ; 0, meaning no throttling at the scene level. The example given here is 690 ; 0, meaning no throttling at the scene level. The example given here is
@@ -726,8 +709,8 @@
726 ; Adaptive throttling attempts to limit network overload when multiple 709 ; Adaptive throttling attempts to limit network overload when multiple
727 ; clients login by starting each connection more slowly. Disabled by 710 ; clients login by starting each connection more slowly. Disabled by
728 ; default 711 ; default
729 ; 712 ; currently disabled
730 enable_adaptive_throttles = false 713 ;enable_adaptive_throttles = false
731 714
732 ; Per-client bytes per second rates for the various throttle categories. 715 ; Per-client bytes per second rates for the various throttle categories.
733 ; These are default values that will be overridden by clients. These 716 ; These are default values that will be overridden by clients. These
@@ -743,7 +726,7 @@
743 ;asset_default = 10500 726 ;asset_default = 10500
744 727
745 ; TextureSendLimit determines how many packets will be put on 728 ; TextureSendLimit determines how many packets will be put on
746 ; the outgoing queue each cycle. Like the settings above, this 729 ; the lludp outgoing queue each cycle. Like the settings above, this
747 ; is a balance between responsiveness to priority updates and 730 ; is a balance between responsiveness to priority updates and
748 ; total throughput. Higher numbers will give a better 731 ; total throughput. Higher numbers will give a better
749 ; throughput at the cost of reduced responsiveness to client 732 ; throughput at the cost of reduced responsiveness to client
@@ -771,8 +754,10 @@
771 ; 754 ;
772 ;PausedAckTimeout = 300 755 ;PausedAckTimeout = 300
773 756
774 ; experimental feature, things may still go very wrong 757 ; Support viewers object cache, default true
775 ; SupportViewerObjectsCache = false 758 ; users may need to reduce viewer bandwitdh if some prims or terrain parts fail to rez.
759 ;
760 ; SupportViewerObjectsCache = true
776 761
777[ClientStack.LindenCaps] 762[ClientStack.LindenCaps]
778 ;; Long list of capabilities taken from 763 ;; Long list of capabilities taken from