diff options
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandObject.cs | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 8406442..e55c9ed 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -81,14 +81,14 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
81 | 81 | ||
82 | set { m_landData = value; } | 82 | set { m_landData = value; } |
83 | } | 83 | } |
84 | 84 | ||
85 | public IPrimCounts PrimCounts { get; set; } | 85 | public IPrimCounts PrimCounts { get; set; } |
86 | 86 | ||
87 | public UUID RegionUUID | 87 | public UUID RegionUUID |
88 | { | 88 | { |
89 | get { return m_scene.RegionInfo.RegionID; } | 89 | get { return m_scene.RegionInfo.RegionID; } |
90 | } | 90 | } |
91 | 91 | ||
92 | public Vector3 StartPoint | 92 | public Vector3 StartPoint |
93 | { | 93 | { |
94 | get | 94 | get |
@@ -101,11 +101,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
101 | return new Vector3(x * 4, y * 4, 0); | 101 | return new Vector3(x * 4, y * 4, 0); |
102 | } | 102 | } |
103 | } | 103 | } |
104 | 104 | ||
105 | return new Vector3(-1, -1, -1); | 105 | return new Vector3(-1, -1, -1); |
106 | } | 106 | } |
107 | } | 107 | } |
108 | 108 | ||
109 | public Vector3 EndPoint | 109 | public Vector3 EndPoint |
110 | { | 110 | { |
111 | get | 111 | get |
@@ -116,15 +116,15 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
116 | { | 116 | { |
117 | if (LandBitmap[x, y]) | 117 | if (LandBitmap[x, y]) |
118 | { | 118 | { |
119 | return new Vector3(x * 4, y * 4, 0); | 119 | return new Vector3(x * 4 + 4, y * 4 + 4, 0); |
120 | } | 120 | } |
121 | } | 121 | } |
122 | } | 122 | } |
123 | 123 | ||
124 | return new Vector3(-1, -1, -1); | 124 | return new Vector3(-1, -1, -1); |
125 | } | 125 | } |
126 | } | 126 | } |
127 | 127 | ||
128 | #region Constructors | 128 | #region Constructors |
129 | 129 | ||
130 | public LandObject(UUID owner_id, bool is_group_owned, Scene scene) | 130 | public LandObject(UUID owner_id, bool is_group_owned, Scene scene) |