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-rw-r--r--OpenSim/Data/MySQL/MySQLSimulationData.cs2
-rw-r--r--OpenSim/Data/SQLite/SQLiteSimulationData.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs5
3 files changed, 8 insertions, 2 deletions
diff --git a/OpenSim/Data/MySQL/MySQLSimulationData.cs b/OpenSim/Data/MySQL/MySQLSimulationData.cs
index 5320543..537ec85 100644
--- a/OpenSim/Data/MySQL/MySQLSimulationData.cs
+++ b/OpenSim/Data/MySQL/MySQLSimulationData.cs
@@ -458,8 +458,6 @@ namespace OpenSim.Data.MySQL
458 if (prim.ParentUUID == UUID.Zero) 458 if (prim.ParentUUID == UUID.Zero)
459 { 459 {
460 objects[prim.UUID] = new SceneObjectGroup(prim); 460 objects[prim.UUID] = new SceneObjectGroup(prim);
461 if (prim.KeyframeMotion != null)
462 prim.KeyframeMotion.UpdateSceneObject(objects[prim.UUID]);
463 } 461 }
464 } 462 }
465 463
diff --git a/OpenSim/Data/SQLite/SQLiteSimulationData.cs b/OpenSim/Data/SQLite/SQLiteSimulationData.cs
index 99a6598..76f717d 100644
--- a/OpenSim/Data/SQLite/SQLiteSimulationData.cs
+++ b/OpenSim/Data/SQLite/SQLiteSimulationData.cs
@@ -732,9 +732,12 @@ namespace OpenSim.Data.SQLite
732 } 732 }
733 733
734 SceneObjectGroup group = new SceneObjectGroup(prim); 734 SceneObjectGroup group = new SceneObjectGroup(prim);
735
735 createdObjects.Add(group.UUID, group); 736 createdObjects.Add(group.UUID, group);
736 retvals.Add(group); 737 retvals.Add(group);
737 LoadItems(prim); 738 LoadItems(prim);
739
740
738 } 741 }
739 } 742 }
740 catch (Exception e) 743 catch (Exception e)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 0ea4e09..a99261f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1072,6 +1072,11 @@ namespace OpenSim.Region.Framework.Scenes
1072 for (int i = 0; i < parts.Length; i++) 1072 for (int i = 0; i < parts.Length; i++)
1073 { 1073 {
1074 SceneObjectPart part = parts[i]; 1074 SceneObjectPart part = parts[i];
1075 if (part.KeyframeMotion != null)
1076 {
1077 part.KeyframeMotion.UpdateSceneObject(this);
1078 }
1079
1075 if (Object.ReferenceEquals(part, m_rootPart)) 1080 if (Object.ReferenceEquals(part, m_rootPart))
1076 continue; 1081 continue;
1077 1082