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-rw-r--r--OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs
index ee80b10..8d87c30 100644
--- a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs
+++ b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs
@@ -1724,8 +1724,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
1724 1724
1725 case ActorTypes.Prim: 1725 case ActorTypes.Prim:
1726 OdePrim pobj = (OdePrim)obj; 1726 OdePrim pobj = (OdePrim)obj;
1727 if (pobj.Body == IntPtr.Zero || (d.BodyIsEnabled(pobj.Body) && !pobj.m_outbounds)) 1727 if (!pobj.m_outbounds && (pobj.Body == IntPtr.Zero || d.BodyIsEnabled(pobj.Body)))
1728 if (!pobj.m_outbounds)
1729 { 1728 {
1730 pobj.AddCollisionFrameTime((int)(odetimestepMS)); 1729 pobj.AddCollisionFrameTime((int)(odetimestepMS));
1731 pobj.SendCollisions(); 1730 pobj.SendCollisions();