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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs27
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs26
2 files changed, 53 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index d8ca343..3f2a340 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -320,6 +320,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP
320 } 320 }
321 321
322 /// <summary> 322 /// <summary>
323 /// Get the total number of pakcets queued for this client.
324 /// </summary>
325 /// <returns></returns>
326 public int GetTotalPacketsQueuedCount()
327 {
328 int total = 0;
329
330 for (int i = 0; i <= (int)ThrottleOutPacketType.Asset; i++)
331 total += m_packetOutboxes[i].Count;
332
333 return total;
334 }
335
336 /// <summary>
337 /// Get the number of packets queued for the given throttle type.
338 /// </summary>
339 /// <returns></returns>
340 /// <param name="throttleType"></param>
341 public int GetPacketsQueuedCount(ThrottleOutPacketType throttleType)
342 {
343 if ((int)throttleType > 0)
344 return m_packetOutboxes[(int)throttleType].Count;
345 else
346 return 0;
347 }
348
349 /// <summary>
323 /// Return statistics information about client packet queues. 350 /// Return statistics information about client packet queues.
324 /// </summary> 351 /// </summary>
325 /// <remarks> 352 /// <remarks>
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index fc6fb3e..664e23e 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -688,6 +688,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
688 StatType.Pull, 688 StatType.Pull,
689 stat => stat.Value = PacketPool.Instance.BlocksPooled, 689 stat => stat.Value = PacketPool.Instance.BlocksPooled,
690 StatVerbosity.Debug)); 690 StatVerbosity.Debug));
691
692 StatsManager.RegisterStat(
693 new Stat(
694 "OutgoingPacketsQueuedCount",
695 "Packets queued for outgoing send",
696 "Number of queued outgoing packets across all connections",
697 "",
698 "clientstack",
699 Scene.Name,
700 StatType.Pull,
701 MeasuresOfInterest.AverageChangeOverTime,
702 stat => stat.Value = GetTotalQueuedOutgoingPackets(),
703 StatVerbosity.Info));
691 704
692 // We delay enabling pool stats to AddScene() instead of Initialize() so that we can distinguish pool stats by 705 // We delay enabling pool stats to AddScene() instead of Initialize() so that we can distinguish pool stats by
693 // scene name 706 // scene name
@@ -703,6 +716,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
703 return x == m_location; 716 return x == m_location;
704 } 717 }
705 718
719 public int GetTotalQueuedOutgoingPackets()
720 {
721 int total = 0;
722
723 foreach (ScenePresence sp in Scene.GetScenePresences())
724 {
725 LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
726 total += udpClient.GetTotalPacketsQueuedCount();
727 }
728
729 return total;
730 }
731
706// public void BroadcastPacket(Packet packet, ThrottleOutPacketType category, bool sendToPausedAgents, bool allowSplitting) 732// public void BroadcastPacket(Packet packet, ThrottleOutPacketType category, bool sendToPausedAgents, bool allowSplitting)
707// { 733// {
708// // CoarseLocationUpdate and AvatarGroupsReply packets cannot be split in an automated way 734// // CoarseLocationUpdate and AvatarGroupsReply packets cannot be split in an automated way