diff options
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 4 |
2 files changed, 2 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index abec699..12c7fea 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1348,15 +1348,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1348 | if (m_frame % m_update_presences == 0) | 1348 | if (m_frame % m_update_presences == 0) |
1349 | m_sceneGraph.UpdatePresences(); | 1349 | m_sceneGraph.UpdatePresences(); |
1350 | 1350 | ||
1351 | <<<<<<< HEAD:OpenSim/Region/Framework/Scenes/Scene.cs | ||
1352 | // Update SceneObjectGroups that have scheduled themselves for updates | 1351 | // Update SceneObjectGroups that have scheduled themselves for updates |
1353 | // Objects queue their updates onto all scene presences | 1352 | // Objects queue their updates onto all scene presences |
1354 | if (m_frame % m_update_objects == 0) | 1353 | if (m_frame % m_update_objects == 0) |
1355 | m_sceneGraph.UpdateObjectGroups(); | 1354 | m_sceneGraph.UpdateObjectGroups(); |
1356 | 1355 | ||
1357 | ======= | ||
1358 | // Coarse locations relate to positions of green dots on the mini-map (on a SecondLife client) | 1356 | // Coarse locations relate to positions of green dots on the mini-map (on a SecondLife client) |
1359 | >>>>>>> master:OpenSim/Region/Framework/Scenes/Scene.cs | ||
1360 | if (m_frame % m_update_coarse_locations == 0) | 1357 | if (m_frame % m_update_coarse_locations == 0) |
1361 | { | 1358 | { |
1362 | List<Vector3> coarseLocations; | 1359 | List<Vector3> coarseLocations; |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index caf376b..ed92d86 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -4330,8 +4330,8 @@ if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for ju | |||
4330 | } | 4330 | } |
4331 | 4331 | ||
4332 | m_log.InfoFormat( | 4332 | m_log.InfoFormat( |
4333 | "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})", | 4333 | "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {3}", |
4334 | p, itemID, assetID, asset); | 4334 | p, itemID, asset); |
4335 | } | 4335 | } |
4336 | catch (Exception e) | 4336 | catch (Exception e) |
4337 | { | 4337 | { |