diff options
-rw-r--r-- | OpenSim/Region/Application/ConfigurationLoader.cs | 4 | ||||
-rw-r--r-- | bin/OpenSim.ini.example | 23 |
2 files changed, 16 insertions, 11 deletions
diff --git a/OpenSim/Region/Application/ConfigurationLoader.cs b/OpenSim/Region/Application/ConfigurationLoader.cs index c3e7b86..21edcc5 100644 --- a/OpenSim/Region/Application/ConfigurationLoader.cs +++ b/OpenSim/Region/Application/ConfigurationLoader.cs | |||
@@ -305,8 +305,8 @@ namespace OpenSim | |||
305 | config.Set("region_info_source", "filesystem"); | 305 | config.Set("region_info_source", "filesystem"); |
306 | 306 | ||
307 | config.Set("gridmode", false); | 307 | config.Set("gridmode", false); |
308 | config.Set("physics", "basicphysics"); | 308 | config.Set("physics", "OpenDynamicsEngine"); |
309 | config.Set("meshing", "ZeroMesher"); | 309 | config.Set("meshing", "Meshmerizer"); |
310 | config.Set("physical_prim", true); | 310 | config.Set("physical_prim", true); |
311 | config.Set("see_into_this_sim_from_neighbor", true); | 311 | config.Set("see_into_this_sim_from_neighbor", true); |
312 | config.Set("serverside_object_permissions", false); | 312 | config.Set("serverside_object_permissions", false); |
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 8582a6c..d38c511 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -134,19 +134,24 @@ | |||
134 | ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true. | 134 | ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true. |
135 | physical_prim = true | 135 | physical_prim = true |
136 | 136 | ||
137 | ; Select a mesher here. ZeroMesher is safe and fast. | 137 | ; Select a mesher here. |
138 | ; ZeroMesher also means that the physics engine models the physics of prims | ||
139 | ; sticking to the basic shapes the engine does support. Usually this is only a box. | ||
140 | ; Meshmerizer gives a better handling of complex prims by using triangle meshes. | ||
141 | ; Note that only ODE physics currently deals with meshed prims in a satisfactory way | ||
142 | ; | 138 | ; |
143 | meshing = ZeroMesher | 139 | ; Meshmerizer properly handles complex prims by using triangle meshes. |
144 | ;meshing = Meshmerizer | 140 | ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way |
141 | ; | ||
142 | ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports | ||
143 | ; Usually this is only a box | ||
144 | |||
145 | meshing = Meshmerizer | ||
146 | ;meshing = ZeroMesher | ||
145 | 147 | ||
146 | ; Choose one of the physics engines below | 148 | ; Choose one of the physics engines below |
147 | physics = basicphysics | 149 | ; OpenDynamicsEngine is by some distance the most developed physics engine |
150 | ; basicphysics effectively does not model physics at all, making all objects phantom | ||
151 | |||
152 | physics = OpenDynamicsEngine | ||
153 | ;physics = basicphysics | ||
148 | ;physics = POS | 154 | ;physics = POS |
149 | ;physics = OpenDynamicsEngine | ||
150 | ;physics = modified_BulletX | 155 | ;physics = modified_BulletX |
151 | 156 | ||
152 | ; ## | 157 | ; ## |