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-rw-r--r--OpenSim/Framework/General/Interfaces/IClientAPI.cs2
-rw-r--r--OpenSim/Framework/General/Interfaces/ILocalStorage.cs16
-rw-r--r--OpenSim/Framework/General/Types/LandData.cs (renamed from OpenSim/Framework/General/Types/ParcelData.cs)240
-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs4
-rw-r--r--OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs8
-rw-r--r--OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs8
-rw-r--r--OpenSim/Region/Environment/Parcels/Parcel.cs599
-rw-r--r--OpenSim/Region/Environment/RegionManager.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs24
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObject.cs2
-rw-r--r--OpenSim/Region/Examples/SimpleApp/Program.cs2
-rw-r--r--OpenSim/Region/Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs12
-rw-r--r--OpenSim/Region/Storage/LocalStorageDb4o/Db4LocalStorage.cs112
-rw-r--r--OpenSim/Region/Storage/LocalStorageDb4o/UUIDLandQuery.cs (renamed from OpenSim/Region/Storage/LocalStorageDb4o/UUIDParcelQuery.cs)94
-rw-r--r--OpenSim/Region/Storage/LocalStorageSQLite/SQLiteLocalStorage.cs12
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs10
16 files changed, 274 insertions, 873 deletions
diff --git a/OpenSim/Framework/General/Interfaces/IClientAPI.cs b/OpenSim/Framework/General/Interfaces/IClientAPI.cs
index 0606e43..d58496c 100644
--- a/OpenSim/Framework/General/Interfaces/IClientAPI.cs
+++ b/OpenSim/Framework/General/Interfaces/IClientAPI.cs
@@ -71,7 +71,7 @@ namespace OpenSim.Framework.Interfaces
71 public delegate void ParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client); 71 public delegate void ParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client);
72 public delegate void ParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client); 72 public delegate void ParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client);
73 public delegate void ParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client); 73 public delegate void ParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client);
74 public delegate void ParcelSelectObjects(int parcel_local_id, int request_type, IClientAPI remote_client); 74 public delegate void ParcelSelectObjects(int land_local_id, int request_type, IClientAPI remote_client);
75 public delegate void ParcelObjectOwnerRequest(int local_id, IClientAPI remote_client); 75 public delegate void ParcelObjectOwnerRequest(int local_id, IClientAPI remote_client);
76 public delegate void EstateOwnerMessageRequest(EstateOwnerMessagePacket packet, IClientAPI remote_client); 76 public delegate void EstateOwnerMessageRequest(EstateOwnerMessagePacket packet, IClientAPI remote_client);
77 77
diff --git a/OpenSim/Framework/General/Interfaces/ILocalStorage.cs b/OpenSim/Framework/General/Interfaces/ILocalStorage.cs
index c7c0b5f..9d5bb62 100644
--- a/OpenSim/Framework/General/Interfaces/ILocalStorage.cs
+++ b/OpenSim/Framework/General/Interfaces/ILocalStorage.cs
@@ -48,11 +48,11 @@ namespace OpenSim.Framework.Interfaces
48 [System.Obsolete("Use DataStorage instead")] 48 [System.Obsolete("Use DataStorage instead")]
49 void SaveMap(float[] heightmap); 49 void SaveMap(float[] heightmap);
50 50
51 void SaveParcels(ParcelData[] parcels); 51 void SaveLandObjects(LandData[] lands);
52 void SaveParcel(ParcelData parcel); 52 void SaveLandObject(LandData land);
53 void RemoveParcel(ParcelData parcel); 53 void RemoveLandObject(LandData land);
54 void RemoveAllParcels(); 54 void RemoveAllLandObjects();
55 void LoadParcels(ILocalStorageParcelReceiver recv); 55 void LoadLandObjects(ILocalStorageLandObjectReceiver recv);
56 56
57 void ShutDown(); 57 void ShutDown();
58 } 58 }
@@ -62,10 +62,10 @@ namespace OpenSim.Framework.Interfaces
62 void PrimFromStorage(PrimData prim); 62 void PrimFromStorage(PrimData prim);
63 } 63 }
64 64
65 public interface ILocalStorageParcelReceiver 65 public interface ILocalStorageLandObjectReceiver
66 { 66 {
67 void ParcelFromStorage(ParcelData data); 67 void LandFromStorage(LandData data);
68 void NoParcelDataFromStorage(); 68 void NoLandDataFromStorage();
69 } 69 }
70} 70}
71 71
diff --git a/OpenSim/Framework/General/Types/ParcelData.cs b/OpenSim/Framework/General/Types/LandData.cs
index 5626299..2ae4927 100644
--- a/OpenSim/Framework/General/Types/ParcelData.cs
+++ b/OpenSim/Framework/General/Types/LandData.cs
@@ -1,120 +1,120 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using libsecondlife; 28using libsecondlife;
29 29
30namespace OpenSim.Framework.Types 30namespace OpenSim.Framework.Types
31{ 31{
32 32
33 public class ParcelData 33 public class LandData
34 { 34 {
35 public byte[] parcelBitmapByteArray = new byte[512]; 35 public byte[] landBitmapByteArray = new byte[512];
36 public string parcelName = "Your Parcel"; 36 public string landName = "Your Parcel";
37 public string parcelDesc = ""; 37 public string landDesc = "";
38 public LLUUID ownerID = new LLUUID(); 38 public LLUUID ownerID = new LLUUID();
39 public bool isGroupOwned = false; 39 public bool isGroupOwned = false;
40 public LLVector3 AABBMin = new LLVector3(); 40 public LLVector3 AABBMin = new LLVector3();
41 public LLVector3 AABBMax = new LLVector3(); 41 public LLVector3 AABBMax = new LLVector3();
42 public int area = 0; 42 public int area = 0;
43 public uint auctionID = 0; //Unemplemented. If set to 0, not being auctioned 43 public uint auctionID = 0; //Unemplemented. If set to 0, not being auctioned
44 public LLUUID authBuyerID = new LLUUID(); //Unemplemented. Authorized Buyer's UUID 44 public LLUUID authBuyerID = new LLUUID(); //Unemplemented. Authorized Buyer's UUID
45 public Parcel.ParcelCategory category = new Parcel.ParcelCategory(); //Unemplemented. Parcel's chosen category 45 public Parcel.ParcelCategory category = new Parcel.ParcelCategory(); //Unemplemented. Parcel's chosen category
46 public int claimDate = 0; //Unemplemented 46 public int claimDate = 0; //Unemplemented
47 public int claimPrice = 0; //Unemplemented 47 public int claimPrice = 0; //Unemplemented
48 public LLUUID groupID = new LLUUID(); //Unemplemented 48 public LLUUID groupID = new LLUUID(); //Unemplemented
49 public int groupPrims = 0; 49 public int groupPrims = 0;
50 public int otherPrims = 0; 50 public int otherPrims = 0;
51 public int ownerPrims = 0; 51 public int ownerPrims = 0;
52 public int selectedPrims = 0; 52 public int selectedPrims = 0;
53 public int simwidePrims = 0; 53 public int simwidePrims = 0;
54 public int simwideArea = 0; 54 public int simwideArea = 0;
55 public int salePrice = 0; //Unemeplemented. Parcels price. 55 public int salePrice = 0; //Unemeplemented. Parcels price.
56 public Parcel.ParcelStatus parcelStatus = Parcel.ParcelStatus.Leased; 56 public Parcel.ParcelStatus landStatus = Parcel.ParcelStatus.Leased;
57 public uint parcelFlags = (uint)Parcel.ParcelFlags.AllowFly | (uint)Parcel.ParcelFlags.AllowLandmark | (uint)Parcel.ParcelFlags.AllowAllObjectEntry | (uint)Parcel.ParcelFlags.AllowDeedToGroup | (uint)Parcel.ParcelFlags.AllowTerraform | (uint)Parcel.ParcelFlags.CreateObjects | (uint)Parcel.ParcelFlags.AllowOtherScripts; 57 public uint landFlags = (uint)Parcel.ParcelFlags.AllowFly | (uint)Parcel.ParcelFlags.AllowLandmark | (uint)Parcel.ParcelFlags.AllowAllObjectEntry | (uint)Parcel.ParcelFlags.AllowDeedToGroup | (uint)Parcel.ParcelFlags.AllowTerraform | (uint)Parcel.ParcelFlags.CreateObjects | (uint)Parcel.ParcelFlags.AllowOtherScripts;
58 public byte landingType = 0; 58 public byte landingType = 0;
59 public byte mediaAutoScale = 0; 59 public byte mediaAutoScale = 0;
60 public LLUUID mediaID = LLUUID.Zero; 60 public LLUUID mediaID = LLUUID.Zero;
61 public int localID = 0; 61 public int localID = 0;
62 public LLUUID globalID = new LLUUID(); 62 public LLUUID globalID = new LLUUID();
63 63
64 public string mediaURL = ""; 64 public string mediaURL = "";
65 public string musicURL = ""; 65 public string musicURL = "";
66 public float passHours = 0; 66 public float passHours = 0;
67 public int passPrice = 0; 67 public int passPrice = 0;
68 public LLUUID snapshotID = LLUUID.Zero; 68 public LLUUID snapshotID = LLUUID.Zero;
69 public LLVector3 userLocation = new LLVector3(); 69 public LLVector3 userLocation = new LLVector3();
70 public LLVector3 userLookAt = new LLVector3(); 70 public LLVector3 userLookAt = new LLVector3();
71 71
72 public ParcelData() 72 public LandData()
73 { 73 {
74 globalID = LLUUID.Random(); 74 globalID = LLUUID.Random();
75 } 75 }
76 76
77 public ParcelData Copy() 77 public LandData Copy()
78 { 78 {
79 ParcelData parcelData = new ParcelData(); 79 LandData landData = new LandData();
80 80
81 parcelData.AABBMax = this.AABBMax; 81 landData.AABBMax = this.AABBMax;
82 parcelData.AABBMin = this.AABBMin; 82 landData.AABBMin = this.AABBMin;
83 parcelData.area = this.area; 83 landData.area = this.area;
84 parcelData.auctionID = this.auctionID; 84 landData.auctionID = this.auctionID;
85 parcelData.authBuyerID = this.authBuyerID; 85 landData.authBuyerID = this.authBuyerID;
86 parcelData.category = this.category; 86 landData.category = this.category;
87 parcelData.claimDate = this.claimDate; 87 landData.claimDate = this.claimDate;
88 parcelData.claimPrice = this.claimPrice; 88 landData.claimPrice = this.claimPrice;
89 parcelData.globalID = this.globalID; 89 landData.globalID = this.globalID;
90 parcelData.groupID = this.groupID; 90 landData.groupID = this.groupID;
91 parcelData.groupPrims = this.groupPrims; 91 landData.groupPrims = this.groupPrims;
92 parcelData.otherPrims = this.otherPrims; 92 landData.otherPrims = this.otherPrims;
93 parcelData.ownerPrims = this.ownerPrims; 93 landData.ownerPrims = this.ownerPrims;
94 parcelData.selectedPrims = this.selectedPrims; 94 landData.selectedPrims = this.selectedPrims;
95 parcelData.isGroupOwned = this.isGroupOwned; 95 landData.isGroupOwned = this.isGroupOwned;
96 parcelData.localID = this.localID; 96 landData.localID = this.localID;
97 parcelData.landingType = this.landingType; 97 landData.landingType = this.landingType;
98 parcelData.mediaAutoScale = this.mediaAutoScale; 98 landData.mediaAutoScale = this.mediaAutoScale;
99 parcelData.mediaID = this.mediaID; 99 landData.mediaID = this.mediaID;
100 parcelData.mediaURL = this.mediaURL; 100 landData.mediaURL = this.mediaURL;
101 parcelData.musicURL = this.musicURL; 101 landData.musicURL = this.musicURL;
102 parcelData.ownerID = this.ownerID; 102 landData.ownerID = this.ownerID;
103 parcelData.parcelBitmapByteArray = (byte[])this.parcelBitmapByteArray.Clone(); 103 landData.landBitmapByteArray = (byte[])this.landBitmapByteArray.Clone();
104 parcelData.parcelDesc = this.parcelDesc; 104 landData.landDesc = this.landDesc;
105 parcelData.parcelFlags = this.parcelFlags; 105 landData.landFlags = this.landFlags;
106 parcelData.parcelName = this.parcelName; 106 landData.landName = this.landName;
107 parcelData.parcelStatus = this.parcelStatus; 107 landData.landStatus = this.landStatus;
108 parcelData.passHours = this.passHours; 108 landData.passHours = this.passHours;
109 parcelData.passPrice = this.passPrice; 109 landData.passPrice = this.passPrice;
110 parcelData.salePrice = this.salePrice; 110 landData.salePrice = this.salePrice;
111 parcelData.snapshotID = this.snapshotID; 111 landData.snapshotID = this.snapshotID;
112 parcelData.userLocation = this.userLocation; 112 landData.userLocation = this.userLocation;
113 parcelData.userLookAt = this.userLookAt; 113 landData.userLookAt = this.userLookAt;
114 114
115 return parcelData; 115 return landData;
116 116
117 } 117 }
118 } 118 }
119 119
120} 120}
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index 4e10955..368af12 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -240,13 +240,13 @@ namespace OpenSim
240 { 240 {
241 m_log.Notice("Parcels - Found master avatar [" + masterAvatar.UUID.ToStringHyphenated() + "]"); 241 m_log.Notice("Parcels - Found master avatar [" + masterAvatar.UUID.ToStringHyphenated() + "]");
242 scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID; 242 scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
243 scene.localStorage.LoadParcels((ILocalStorageParcelReceiver)scene.LandManager); 243 scene.localStorage.LoadLandObjects((ILocalStorageLandObjectReceiver)scene.LandManager);
244 } 244 }
245 else 245 else
246 { 246 {
247 m_log.Notice("Parcels - No master avatar found, using null."); 247 m_log.Notice("Parcels - No master avatar found, using null.");
248 scene.RegionInfo.MasterAvatarAssignedUUID = libsecondlife.LLUUID.Zero; 248 scene.RegionInfo.MasterAvatarAssignedUUID = libsecondlife.LLUUID.Zero;
249 scene.localStorage.LoadParcels((ILocalStorageParcelReceiver)scene.LandManager); 249 scene.localStorage.LoadLandObjects((ILocalStorageLandObjectReceiver)scene.LandManager);
250 } 250 }
251 scene.performParcelPrimCountUpdate(); 251 scene.performParcelPrimCountUpdate();
252 scene.StartTimer(); 252 scene.StartTimer();
diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
index 1f9110c..dd0a6c8 100644
--- a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
+++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
@@ -583,17 +583,17 @@ namespace OpenSim.Region.ClientStack
583 } 583 }
584 break; 584 break;
585 case PacketType.ParcelDivide: 585 case PacketType.ParcelDivide:
586 ParcelDividePacket parcelDivide = (ParcelDividePacket)Pack; 586 ParcelDividePacket landDivide = (ParcelDividePacket)Pack;
587 if (OnParcelDivideRequest != null) 587 if (OnParcelDivideRequest != null)
588 { 588 {
589 OnParcelDivideRequest((int)Math.Round(parcelDivide.ParcelData.West), (int)Math.Round(parcelDivide.ParcelData.South), (int)Math.Round(parcelDivide.ParcelData.East), (int)Math.Round(parcelDivide.ParcelData.North), this); 589 OnParcelDivideRequest((int)Math.Round(landDivide.ParcelData.West), (int)Math.Round(landDivide.ParcelData.South), (int)Math.Round(landDivide.ParcelData.East), (int)Math.Round(landDivide.ParcelData.North), this);
590 } 590 }
591 break; 591 break;
592 case PacketType.ParcelJoin: 592 case PacketType.ParcelJoin:
593 ParcelJoinPacket parcelJoin = (ParcelJoinPacket)Pack; 593 ParcelJoinPacket landJoin = (ParcelJoinPacket)Pack;
594 if (OnParcelJoinRequest != null) 594 if (OnParcelJoinRequest != null)
595 { 595 {
596 OnParcelJoinRequest((int)Math.Round(parcelJoin.ParcelData.West), (int)Math.Round(parcelJoin.ParcelData.South), (int)Math.Round(parcelJoin.ParcelData.East), (int)Math.Round(parcelJoin.ParcelData.North), this); 596 OnParcelJoinRequest((int)Math.Round(landJoin.ParcelData.West), (int)Math.Round(landJoin.ParcelData.South), (int)Math.Round(landJoin.ParcelData.East), (int)Math.Round(landJoin.ParcelData.North), this);
597 } 597 }
598 break; 598 break;
599 case PacketType.ParcelPropertiesUpdate: 599 case PacketType.ParcelPropertiesUpdate:
diff --git a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
index 05e936e..4148d08 100644
--- a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
+++ b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
@@ -32,7 +32,7 @@ using OpenSim.Framework.Types;
32using OpenSim.Region; 32using OpenSim.Region;
33using OpenSim.Region.Environment; 33using OpenSim.Region.Environment;
34using OpenSim.Region.Environment.Scenes; 34using OpenSim.Region.Environment.Scenes;
35using OpenSim.Region.Environment.Parcels; 35using OpenSim.Region.Environment.LandManagement;
36 36
37using System.Collections.Generic; 37using System.Collections.Generic;
38 38
@@ -55,9 +55,9 @@ namespace OpenSim.Region.Interfaces
55 void StoreTerrain(double[,] terrain); 55 void StoreTerrain(double[,] terrain);
56 double[,] LoadTerrain(); 56 double[,] LoadTerrain();
57 57
58 void StoreParcel(Environment.Parcels.Parcel Parcel); 58 void StoreParcel(Land Parcel);
59 void RemoveParcel(uint ID); 59 void RemoveLandObject(uint ID);
60 List<Environment.Parcels.Parcel> LoadParcels(); 60 List<Land> LoadLandObjects();
61 61
62 void Shutdown(); 62 void Shutdown();
63 } 63 }
diff --git a/OpenSim/Region/Environment/Parcels/Parcel.cs b/OpenSim/Region/Environment/Parcels/Parcel.cs
deleted file mode 100644
index 99e9591..0000000
--- a/OpenSim/Region/Environment/Parcels/Parcel.cs
+++ /dev/null
@@ -1,599 +0,0 @@
1using System;
2using System.Collections.Generic;
3using libsecondlife;
4using libsecondlife.Packets;
5using OpenSim.Framework.Interfaces;
6using OpenSim.Framework.Types;
7using OpenSim.Region.Environment.Scenes;
8
9namespace OpenSim.Region.Environment.Parcels
10{
11 #region Parcel Class
12 /// <summary>
13 /// Keeps track of a specific parcel's information
14 /// </summary>
15 public class Parcel
16 {
17 #region Member Variables
18 public ParcelData parcelData = new ParcelData();
19 public List<SceneObject> primsOverMe = new List<SceneObject>();
20
21 public Scene m_world;
22
23 private bool[,] parcelBitmap = new bool[64, 64];
24
25 #endregion
26
27
28 #region Constructors
29 public Parcel(LLUUID owner_id, bool is_group_owned, Scene world)
30 {
31 m_world = world;
32 parcelData.ownerID = owner_id;
33 parcelData.isGroupOwned = is_group_owned;
34
35 }
36 #endregion
37
38
39 #region Member Functions
40
41 #region General Functions
42 /// <summary>
43 /// Checks to see if this parcel contains a point
44 /// </summary>
45 /// <param name="x"></param>
46 /// <param name="y"></param>
47 /// <returns>Returns true if the parcel contains the specified point</returns>
48 public bool containsPoint(int x, int y)
49 {
50 if (x >= 0 && y >= 0 && x <= 256 && x <= 256)
51 {
52 return (parcelBitmap[x / 4, y / 4] == true);
53 }
54 else
55 {
56 return false;
57 }
58 }
59
60 public Parcel Copy()
61 {
62 Parcel newParcel = new Parcel(this.parcelData.ownerID, this.parcelData.isGroupOwned, m_world);
63
64 //Place all new variables here!
65 newParcel.parcelBitmap = (bool[,])(this.parcelBitmap.Clone());
66 newParcel.parcelData = parcelData.Copy();
67
68 return newParcel;
69 }
70
71 #endregion
72
73
74 #region Packet Request Handling
75 /// <summary>
76 /// Sends parcel properties as requested
77 /// </summary>
78 /// <param name="sequence_id">ID sent by client for them to keep track of</param>
79 /// <param name="snap_selection">Bool sent by client for them to use</param>
80 /// <param name="remote_client">Object representing the client</param>
81 public void sendParcelProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
82 {
83
84 ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket();
85 updatePacket.ParcelData.AABBMax = parcelData.AABBMax;
86 updatePacket.ParcelData.AABBMin = parcelData.AABBMin;
87 updatePacket.ParcelData.Area = parcelData.area;
88 updatePacket.ParcelData.AuctionID = parcelData.auctionID;
89 updatePacket.ParcelData.AuthBuyerID = parcelData.authBuyerID; //unemplemented
90
91 updatePacket.ParcelData.Bitmap = parcelData.parcelBitmapByteArray;
92
93 updatePacket.ParcelData.Desc = Helpers.StringToField(parcelData.parcelDesc);
94 updatePacket.ParcelData.Category = (byte)parcelData.category;
95 updatePacket.ParcelData.ClaimDate = parcelData.claimDate;
96 updatePacket.ParcelData.ClaimPrice = parcelData.claimPrice;
97 updatePacket.ParcelData.GroupID = parcelData.groupID;
98 updatePacket.ParcelData.GroupPrims = parcelData.groupPrims;
99 updatePacket.ParcelData.IsGroupOwned = parcelData.isGroupOwned;
100 updatePacket.ParcelData.LandingType = (byte)parcelData.landingType;
101 updatePacket.ParcelData.LocalID = parcelData.localID;
102 if (parcelData.area > 0)
103 {
104 updatePacket.ParcelData.MaxPrims = Convert.ToInt32(Math.Round((Convert.ToDecimal(parcelData.area) / Convert.ToDecimal(65536)) * 15000 * Convert.ToDecimal(m_world.RegionInfo.estateSettings.objectBonusFactor)));
105 }
106 else
107 {
108 updatePacket.ParcelData.MaxPrims = 0;
109 }
110 updatePacket.ParcelData.MediaAutoScale = parcelData.mediaAutoScale;
111 updatePacket.ParcelData.MediaID = parcelData.mediaID;
112 updatePacket.ParcelData.MediaURL = Helpers.StringToField(parcelData.mediaURL);
113 updatePacket.ParcelData.MusicURL = Helpers.StringToField(parcelData.musicURL);
114 updatePacket.ParcelData.Name = Helpers.StringToField(parcelData.parcelName);
115 updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented
116 updatePacket.ParcelData.OtherCount = 0; //unemplemented
117 updatePacket.ParcelData.OtherPrims = parcelData.otherPrims;
118 updatePacket.ParcelData.OwnerID = parcelData.ownerID;
119 updatePacket.ParcelData.OwnerPrims = parcelData.ownerPrims;
120 updatePacket.ParcelData.ParcelFlags = parcelData.parcelFlags;
121 updatePacket.ParcelData.ParcelPrimBonus = m_world.RegionInfo.estateSettings.objectBonusFactor;
122 updatePacket.ParcelData.PassHours = parcelData.passHours;
123 updatePacket.ParcelData.PassPrice = parcelData.passPrice;
124 updatePacket.ParcelData.PublicCount = 0; //unemplemented
125 updatePacket.ParcelData.RegionDenyAnonymous = (((uint)m_world.RegionInfo.estateSettings.regionFlags & (uint)Simulator.RegionFlags.DenyAnonymous) > 0);
126 updatePacket.ParcelData.RegionDenyIdentified = (((uint)m_world.RegionInfo.estateSettings.regionFlags & (uint)Simulator.RegionFlags.DenyIdentified) > 0);
127 updatePacket.ParcelData.RegionDenyTransacted = (((uint)m_world.RegionInfo.estateSettings.regionFlags & (uint)Simulator.RegionFlags.DenyTransacted) > 0);
128 updatePacket.ParcelData.RegionPushOverride = (((uint)m_world.RegionInfo.estateSettings.regionFlags & (uint)Simulator.RegionFlags.RestrictPushObject) > 0);
129 updatePacket.ParcelData.RentPrice = 0;
130 updatePacket.ParcelData.RequestResult = request_result;
131 updatePacket.ParcelData.SalePrice = parcelData.salePrice;
132 updatePacket.ParcelData.SelectedPrims = parcelData.selectedPrims;
133 updatePacket.ParcelData.SelfCount = 0;//unemplemented
134 updatePacket.ParcelData.SequenceID = sequence_id;
135 if (parcelData.simwideArea > 0)
136 {
137 updatePacket.ParcelData.SimWideMaxPrims = Convert.ToInt32(Math.Round((Convert.ToDecimal(parcelData.simwideArea) / Convert.ToDecimal(65536)) * 15000 * Convert.ToDecimal(m_world.RegionInfo.estateSettings.objectBonusFactor)));
138 }
139 else
140 {
141 updatePacket.ParcelData.SimWideMaxPrims = 0;
142 }
143 updatePacket.ParcelData.SimWideTotalPrims = parcelData.simwidePrims;
144 updatePacket.ParcelData.SnapSelection = snap_selection;
145 updatePacket.ParcelData.SnapshotID = parcelData.snapshotID;
146 updatePacket.ParcelData.Status = (byte)parcelData.parcelStatus;
147 updatePacket.ParcelData.TotalPrims = parcelData.ownerPrims + parcelData.groupPrims + parcelData.otherPrims + parcelData.selectedPrims;
148 updatePacket.ParcelData.UserLocation = parcelData.userLocation;
149 updatePacket.ParcelData.UserLookAt = parcelData.userLookAt;
150 remote_client.OutPacket((Packet)updatePacket);
151 }
152
153 public void updateParcelProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
154 {
155 if (remote_client.AgentId == parcelData.ownerID)
156 {
157 //Needs later group support
158 parcelData.authBuyerID = packet.ParcelData.AuthBuyerID;
159 parcelData.category = (libsecondlife.Parcel.ParcelCategory)packet.ParcelData.Category;
160 parcelData.parcelDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc);
161 parcelData.groupID = packet.ParcelData.GroupID;
162 parcelData.landingType = packet.ParcelData.LandingType;
163 parcelData.mediaAutoScale = packet.ParcelData.MediaAutoScale;
164 parcelData.mediaID = packet.ParcelData.MediaID;
165 parcelData.mediaURL = Helpers.FieldToUTF8String(packet.ParcelData.MediaURL);
166 parcelData.musicURL = Helpers.FieldToUTF8String(packet.ParcelData.MusicURL);
167 parcelData.parcelName = Helpers.FieldToUTF8String(packet.ParcelData.Name);
168 parcelData.parcelFlags = packet.ParcelData.ParcelFlags;
169 parcelData.passHours = packet.ParcelData.PassHours;
170 parcelData.passPrice = packet.ParcelData.PassPrice;
171 parcelData.salePrice = packet.ParcelData.SalePrice;
172 parcelData.snapshotID = packet.ParcelData.SnapshotID;
173 parcelData.userLocation = packet.ParcelData.UserLocation;
174 parcelData.userLookAt = packet.ParcelData.UserLookAt;
175 sendParcelUpdateToAvatarsOverMe();
176
177
178 }
179 }
180
181 public void sendParcelUpdateToAvatarsOverMe()
182 {
183 List<ScenePresence> avatars = m_world.RequestAvatarList();
184 for (int i = 0; i < avatars.Count; i++)
185 {
186 Parcel over = m_world.LandManager.getParcel((int)Math.Round(avatars[i].Pos.X), (int)Math.Round(avatars[i].Pos.Y));
187 if (over.parcelData.localID == this.parcelData.localID)
188 {
189 sendParcelProperties(0, false, 0, avatars[i].ControllingClient);
190 }
191 }
192 }
193 #endregion
194
195
196 #region Update Functions
197 /// <summary>
198 /// Updates the AABBMin and AABBMax values after area/shape modification of parcel
199 /// </summary>
200 private void updateAABBAndAreaValues()
201 {
202 int min_x = 64;
203 int min_y = 64;
204 int max_x = 0;
205 int max_y = 0;
206 int tempArea = 0;
207 int x, y;
208 for (x = 0; x < 64; x++)
209 {
210 for (y = 0; y < 64; y++)
211 {
212 if (parcelBitmap[x, y] == true)
213 {
214 if (min_x > x) min_x = x;
215 if (min_y > y) min_y = y;
216 if (max_x < x) max_x = x;
217 if (max_y < y) max_y = y;
218 tempArea += 16; //16sqm parcel
219 }
220 }
221 }
222 parcelData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), (float)m_world.Terrain.get((min_x * 4), (min_y * 4)));
223 parcelData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), (float)m_world.Terrain.get((max_x * 4), (max_y * 4)));
224 parcelData.area = tempArea;
225 }
226
227 public void updateParcelBitmapByteArray()
228 {
229 parcelData.parcelBitmapByteArray = convertParcelBitmapToBytes();
230 }
231
232 /// <summary>
233 /// Update all settings in parcel such as area, bitmap byte array, etc
234 /// </summary>
235 public void forceUpdateParcelInfo()
236 {
237 this.updateAABBAndAreaValues();
238 this.updateParcelBitmapByteArray();
239 }
240
241 public void setParcelBitmapFromByteArray()
242 {
243 parcelBitmap = convertBytesToParcelBitmap();
244 }
245 #endregion
246
247
248 #region Parcel Bitmap Functions
249 /// <summary>
250 /// Sets the parcel's bitmap manually
251 /// </summary>
252 /// <param name="bitmap">64x64 block representing where this parcel is on a map</param>
253 public void setParcelBitmap(bool[,] bitmap)
254 {
255 if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2)
256 {
257 //Throw an exception - The bitmap is not 64x64
258 throw new Exception("Error: Invalid Parcel Bitmap");
259 }
260 else
261 {
262 //Valid: Lets set it
263 parcelBitmap = bitmap;
264 forceUpdateParcelInfo();
265
266 }
267 }
268 /// <summary>
269 /// Gets the parcels bitmap manually
270 /// </summary>
271 /// <returns></returns>
272 public bool[,] getParcelBitmap()
273 {
274 return parcelBitmap;
275 }
276 /// <summary>
277 /// Converts the parcel bitmap to a packet friendly byte array
278 /// </summary>
279 /// <returns></returns>
280 private byte[] convertParcelBitmapToBytes()
281 {
282 byte[] tempConvertArr = new byte[512];
283 byte tempByte = 0;
284 int x, y, i, byteNum = 0;
285 i = 0;
286 for (y = 0; y < 64; y++)
287 {
288 for (x = 0; x < 64; x++)
289 {
290 tempByte = Convert.ToByte(tempByte | Convert.ToByte(parcelBitmap[x, y]) << (i++ % 8));
291 if (i % 8 == 0)
292 {
293 tempConvertArr[byteNum] = tempByte;
294 tempByte = (byte)0;
295 i = 0;
296 byteNum++;
297 }
298 }
299 }
300 return tempConvertArr;
301 }
302
303 private bool[,] convertBytesToParcelBitmap()
304 {
305 bool[,] tempConvertMap = new bool[64, 64];
306 tempConvertMap.Initialize();
307 byte tempByte = 0;
308 int x = 0, y = 0, i = 0, bitNum = 0;
309 for (i = 0; i < 512; i++)
310 {
311 tempByte = parcelData.parcelBitmapByteArray[i];
312 for (bitNum = 0; bitNum < 8; bitNum++)
313 {
314 bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte)1);
315 tempConvertMap[x, y] = bit;
316 x++;
317 if (x > 63)
318 {
319 x = 0;
320 y++;
321 }
322
323 }
324
325 }
326 return tempConvertMap;
327 }
328 /// <summary>
329 /// Full sim parcel creation
330 /// </summary>
331 /// <returns></returns>
332 public static bool[,] basicFullRegionParcelBitmap()
333 {
334 return getSquareParcelBitmap(0, 0, 256, 256);
335 }
336
337 /// <summary>
338 /// Used to modify the bitmap between the x and y points. Points use 64 scale
339 /// </summary>
340 /// <param name="start_x"></param>
341 /// <param name="start_y"></param>
342 /// <param name="end_x"></param>
343 /// <param name="end_y"></param>
344 /// <returns></returns>
345 public static bool[,] getSquareParcelBitmap(int start_x, int start_y, int end_x, int end_y)
346 {
347
348 bool[,] tempBitmap = new bool[64, 64];
349 tempBitmap.Initialize();
350
351 tempBitmap = modifyParcelBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
352 return tempBitmap;
353 }
354
355 /// <summary>
356 /// Change a parcel's bitmap at within a square and set those points to a specific value
357 /// </summary>
358 /// <param name="parcel_bitmap"></param>
359 /// <param name="start_x"></param>
360 /// <param name="start_y"></param>
361 /// <param name="end_x"></param>
362 /// <param name="end_y"></param>
363 /// <param name="set_value"></param>
364 /// <returns></returns>
365 public static bool[,] modifyParcelBitmapSquare(bool[,] parcel_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value)
366 {
367 if (parcel_bitmap.GetLength(0) != 64 || parcel_bitmap.GetLength(1) != 64 || parcel_bitmap.Rank != 2)
368 {
369 //Throw an exception - The bitmap is not 64x64
370 throw new Exception("Error: Invalid Parcel Bitmap in modifyParcelBitmapSquare()");
371 }
372
373 int x, y;
374 for (y = 0; y < 64; y++)
375 {
376 for (x = 0; x < 64; x++)
377 {
378 if (x >= start_x / 4 && x < end_x / 4
379 && y >= start_y / 4 && y < end_y / 4)
380 {
381 parcel_bitmap[x, y] = set_value;
382 }
383 }
384 }
385 return parcel_bitmap;
386 }
387 /// <summary>
388 /// Join the true values of 2 bitmaps together
389 /// </summary>
390 /// <param name="bitmap_base"></param>
391 /// <param name="bitmap_add"></param>
392 /// <returns></returns>
393 public static bool[,] mergeParcelBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
394 {
395 if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2)
396 {
397 //Throw an exception - The bitmap is not 64x64
398 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeParcelBitmaps");
399 }
400 if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2)
401 {
402 //Throw an exception - The bitmap is not 64x64
403 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeParcelBitmaps");
404
405 }
406
407 int x, y;
408 for (y = 0; y < 64; y++)
409 {
410 for (x = 0; x < 64; x++)
411 {
412 if (bitmap_add[x, y])
413 {
414 bitmap_base[x, y] = true;
415 }
416 }
417 }
418 return bitmap_base;
419 }
420 #endregion
421
422 #region Object Select and Object Owner Listing
423 public void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client)
424 {
425 List<uint> resultLocalIDs = new List<uint>();
426 foreach (SceneObject obj in primsOverMe)
427 {
428 if (obj.rootLocalID > 0)
429 {
430 if (request_type == LandManager.PARCEL_SELECT_OBJECTS_OWNER && obj.rootPrimitive.OwnerID == this.parcelData.ownerID)
431 {
432 resultLocalIDs.Add(obj.rootLocalID);
433 }
434 else if (request_type == LandManager.PARCEL_SELECT_OBJECTS_GROUP && false) //TODO: change false to group support!
435 {
436
437 }
438 else if (request_type == LandManager.PARCEL_SELECT_OBJECTS_OTHER && obj.rootPrimitive.OwnerID != remote_client.AgentId)
439 {
440 resultLocalIDs.Add(obj.rootLocalID);
441 }
442 }
443 }
444
445
446 bool firstCall = true;
447 int MAX_OBJECTS_PER_PACKET = 251;
448 ForceObjectSelectPacket pack = new ForceObjectSelectPacket();
449 ForceObjectSelectPacket.DataBlock[] data;
450 while (resultLocalIDs.Count > 0)
451 {
452 if (firstCall)
453 {
454 pack._Header.ResetList = true;
455 firstCall = false;
456 }
457 else
458 {
459 pack._Header.ResetList = false;
460 }
461
462 if (resultLocalIDs.Count > MAX_OBJECTS_PER_PACKET)
463 {
464 data = new ForceObjectSelectPacket.DataBlock[MAX_OBJECTS_PER_PACKET];
465 }
466 else
467 {
468 data = new ForceObjectSelectPacket.DataBlock[resultLocalIDs.Count];
469 }
470
471 int i;
472 for (i = 0; i < MAX_OBJECTS_PER_PACKET && resultLocalIDs.Count > 0; i++)
473 {
474 data[i] = new ForceObjectSelectPacket.DataBlock();
475 data[i].LocalID = Convert.ToUInt32(resultLocalIDs[0]);
476 resultLocalIDs.RemoveAt(0);
477 }
478 pack.Data = data;
479 remote_client.OutPacket((Packet)pack);
480 }
481
482 }
483 public void sendParcelObjectOwners(IClientAPI remote_client)
484 {
485 Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>();
486 foreach (SceneObject obj in primsOverMe)
487 {
488 if (!ownersAndCount.ContainsKey(obj.rootPrimitive.OwnerID))
489 {
490 ownersAndCount.Add(obj.rootPrimitive.OwnerID, 0);
491 }
492 ownersAndCount[obj.rootPrimitive.OwnerID] += obj.primCount;
493 }
494 if (ownersAndCount.Count > 0)
495 {
496
497 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock = new ParcelObjectOwnersReplyPacket.DataBlock[32];
498
499 if (ownersAndCount.Count < 32)
500 {
501 dataBlock = new ParcelObjectOwnersReplyPacket.DataBlock[ownersAndCount.Count];
502 }
503
504
505 int num = 0;
506 foreach (LLUUID owner in ownersAndCount.Keys)
507 {
508 dataBlock[num] = new ParcelObjectOwnersReplyPacket.DataBlock();
509 dataBlock[num].Count = ownersAndCount[owner];
510 dataBlock[num].IsGroupOwned = false; //TODO: fix me when group support is added
511 dataBlock[num].OnlineStatus = true; //TODO: fix me later
512 dataBlock[num].OwnerID = owner;
513
514 num++;
515 }
516
517 ParcelObjectOwnersReplyPacket pack = new ParcelObjectOwnersReplyPacket();
518 pack.Data = dataBlock;
519 remote_client.OutPacket(pack);
520 }
521 }
522 #endregion
523
524 #region Object Returning
525 public void returnObject(SceneObject obj)
526 {
527 }
528 public void returnParcelObjects(int type, LLUUID owner)
529 {
530
531 }
532 #endregion
533
534 #region Object Adding/Removing from Parcel
535 public void resetParcelPrimCounts()
536 {
537 parcelData.groupPrims = 0;
538 parcelData.ownerPrims = 0;
539 parcelData.otherPrims = 0;
540 parcelData.selectedPrims = 0;
541 primsOverMe.Clear();
542 }
543
544 public void addPrimToCount(SceneObject obj)
545 {
546 LLUUID prim_owner = obj.rootPrimitive.OwnerID;
547 int prim_count = obj.primCount;
548
549 if (obj.isSelected)
550 {
551 parcelData.selectedPrims += prim_count;
552 }
553 else
554 {
555 if (prim_owner == parcelData.ownerID)
556 {
557 parcelData.ownerPrims += prim_count;
558 }
559 else
560 {
561 parcelData.otherPrims += prim_count;
562 }
563 }
564
565 primsOverMe.Add(obj);
566
567 }
568
569 public void removePrimFromCount(SceneObject obj)
570 {
571 if (primsOverMe.Contains(obj))
572 {
573 LLUUID prim_owner = obj.rootPrimitive.OwnerID;
574 int prim_count = obj.primCount;
575
576 if (prim_owner == parcelData.ownerID)
577 {
578 parcelData.ownerPrims -= prim_count;
579 }
580 else if (prim_owner == parcelData.groupID)
581 {
582 parcelData.groupPrims -= prim_count;
583 }
584 else
585 {
586 parcelData.otherPrims -= prim_count;
587 }
588
589 primsOverMe.Remove(obj);
590 }
591 }
592 #endregion
593
594 #endregion
595
596
597 }
598 #endregion
599}
diff --git a/OpenSim/Region/Environment/RegionManager.cs b/OpenSim/Region/Environment/RegionManager.cs
index eb30389..92e2766 100644
--- a/OpenSim/Region/Environment/RegionManager.cs
+++ b/OpenSim/Region/Environment/RegionManager.cs
@@ -4,7 +4,7 @@ using OpenSim.Framework.Communications;
4using OpenSim.Framework.Servers; 4using OpenSim.Framework.Servers;
5using OpenSim.Region.Capabilities; 5using OpenSim.Region.Capabilities;
6using OpenSim.Region.Environment.Scenes; 6using OpenSim.Region.Environment.Scenes;
7using OpenSim.Region.Environment.Parcels; 7using OpenSim.Region.Environment.LandManagement;
8 8
9namespace OpenSim.Region.Environment 9namespace OpenSim.Region.Environment
10{ 10{
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 5689308..917f6c4 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -45,7 +45,7 @@ using OpenSim.Region.Terrain;
45using Caps = OpenSim.Region.Capabilities.Caps; 45using Caps = OpenSim.Region.Capabilities.Caps;
46using Timer = System.Timers.Timer; 46using Timer = System.Timers.Timer;
47 47
48using OpenSim.Region.Environment.Parcels; 48using OpenSim.Region.Environment.LandManagement;
49 49
50namespace OpenSim.Region.Environment.Scenes 50namespace OpenSim.Region.Environment.Scenes
51{ 51{
@@ -63,7 +63,7 @@ namespace OpenSim.Region.Environment.Scenes
63 private uint _primCount = 702000; 63 private uint _primCount = 702000;
64 private System.Threading.Mutex _primAllocateMutex = new Mutex(false); 64 private System.Threading.Mutex _primAllocateMutex = new Mutex(false);
65 private int storageCount; 65 private int storageCount;
66 private int parcelPrimCheckCount; 66 private int landPrimCheckCount;
67 private Mutex updateLock; 67 private Mutex updateLock;
68 68
69 protected AuthenticateSessionsBase authenticateHandler; 69 protected AuthenticateSessionsBase authenticateHandler;
@@ -146,7 +146,7 @@ namespace OpenSim.Region.Environment.Scenes
146 m_scriptManager = new ScriptManager(this); 146 m_scriptManager = new ScriptManager(this);
147 m_eventManager = new EventManager(); 147 m_eventManager = new EventManager();
148 148
149 m_eventManager.OnParcelPrimCountAdd += new EventManager.OnParcelPrimCountAddDelegate(m_LandManager.addPrimToParcelCounts); 149 m_eventManager.OnParcelPrimCountAdd += new EventManager.OnParcelPrimCountAddDelegate(m_LandManager.addPrimToLandPrimCounts);
150 150
151 MainLog.Instance.Verbose("World.cs - creating new entitities instance"); 151 MainLog.Instance.Verbose("World.cs - creating new entitities instance");
152 Entities = new Dictionary<LLUUID, EntityBase>(); 152 Entities = new Dictionary<LLUUID, EntityBase>();
@@ -244,14 +244,14 @@ namespace OpenSim.Region.Environment.Scenes
244 storageCount = 0; 244 storageCount = 0;
245 } 245 }
246 246
247 this.parcelPrimCheckCount++; 247 this.landPrimCheckCount++;
248 if (this.parcelPrimCheckCount > 50) //check every 5 seconds for tainted prims 248 if (this.landPrimCheckCount > 50) //check every 5 seconds for tainted prims
249 { 249 {
250 if (m_LandManager.parcelPrimCountTainted) 250 if (m_LandManager.landPrimCountTainted)
251 { 251 {
252 //Perform parcel update of prim count 252 //Perform land update of prim count
253 performParcelPrimCountUpdate(); 253 performParcelPrimCountUpdate();
254 this.parcelPrimCheckCount = 0; 254 this.landPrimCheckCount = 0;
255 } 255 }
256 } 256 }
257 257
@@ -513,7 +513,7 @@ namespace OpenSim.Region.Environment.Scenes
513 { 513 {
514 if (this.Entities.ContainsKey(sceneObject.rootUUID)) 514 if (this.Entities.ContainsKey(sceneObject.rootUUID))
515 { 515 {
516 m_LandManager.removePrimFromParcelCounts(sceneObject); 516 m_LandManager.removePrimFromLandPrimCounts(sceneObject);
517 this.Entities.Remove(sceneObject.rootUUID); 517 this.Entities.Remove(sceneObject.rootUUID);
518 m_LandManager.setPrimsTainted(); 518 m_LandManager.setPrimsTainted();
519 } 519 }
@@ -910,10 +910,10 @@ namespace OpenSim.Region.Environment.Scenes
910 910
911 public void performParcelPrimCountUpdate() 911 public void performParcelPrimCountUpdate()
912 { 912 {
913 m_LandManager.resetAllParcelPrimCounts(); 913 m_LandManager.resetAllLandPrimCounts();
914 m_eventManager.TriggerParcelPrimCountUpdate(); 914 m_eventManager.TriggerParcelPrimCountUpdate();
915 m_LandManager.finalizeParcelPrimCountUpdate(); 915 m_LandManager.finalizeLandPrimCountUpdate();
916 m_LandManager.parcelPrimCountTainted = false; 916 m_LandManager.landPrimCountTainted = false;
917 } 917 }
918 #endregion 918 #endregion
919 919
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs
index 43d41e6..f0b25ce 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObject.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs
@@ -132,7 +132,7 @@ namespace OpenSim.Region.Environment.Scenes
132 } 132 }
133 133
134 /// <summary> 134 /// <summary>
135 /// Sends my primitive info to the parcel manager for it to keep tally of all of the prims! 135 /// Sends my primitive info to the land manager for it to keep tally of all of the prims!
136 /// </summary> 136 /// </summary>
137 private void ProcessParcelPrimCountUpdate() 137 private void ProcessParcelPrimCountUpdate()
138 { 138 {
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs
index 631e076..a2fdd81 100644
--- a/OpenSim/Region/Examples/SimpleApp/Program.cs
+++ b/OpenSim/Region/Examples/SimpleApp/Program.cs
@@ -82,7 +82,7 @@ namespace SimpleApp
82 if (masterAvatar != null) 82 if (masterAvatar != null)
83 { 83 {
84 world.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID; 84 world.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
85 world.LandManager.NoParcelDataFromStorage(); 85 world.LandManager.NoLandDataFromStorage();
86 } 86 }
87 87
88 world.StartTimer(); 88 world.StartTimer();
diff --git a/OpenSim/Region/Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs b/OpenSim/Region/Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs
index 0a88594..1c0a4a3 100644
--- a/OpenSim/Region/Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs
+++ b/OpenSim/Region/Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs
@@ -82,25 +82,25 @@ namespace OpenSim.Region.Storage.LocalStorageBDB
82 82
83 } 83 }
84 84
85 public void SaveParcels(ParcelData[] parcel_data) 85 public void SaveLandObjects(LandData[] land_data)
86 { 86 {
87 } 87 }
88 88
89 public void SaveParcel(ParcelData parcel) 89 public void SaveLandObject(LandData land)
90 { 90 {
91 } 91 }
92 92
93 public void RemoveParcel(ParcelData parcel) 93 public void RemoveLandObject(LandData land)
94 { 94 {
95 } 95 }
96 96
97 public void RemoveAllParcels() 97 public void RemoveAllLandObjects()
98 { 98 {
99 } 99 }
100 100
101 public void LoadParcels(ILocalStorageParcelReceiver recv) 101 public void LoadLandObjects(ILocalStorageLandObjectReceiver recv)
102 { 102 {
103 recv.NoParcelDataFromStorage(); 103 recv.NoLandDataFromStorage();
104 } 104 }
105 105
106 public void ShutDown() 106 public void ShutDown()
diff --git a/OpenSim/Region/Storage/LocalStorageDb4o/Db4LocalStorage.cs b/OpenSim/Region/Storage/LocalStorageDb4o/Db4LocalStorage.cs
index 8d9f473..5dc5a3b 100644
--- a/OpenSim/Region/Storage/LocalStorageDb4o/Db4LocalStorage.cs
+++ b/OpenSim/Region/Storage/LocalStorageDb4o/Db4LocalStorage.cs
@@ -157,106 +157,106 @@ namespace OpenSim.Region.Storage.LocalStorageDb4o
157 db.Commit(); 157 db.Commit();
158 } 158 }
159 159
160 public void SaveParcel(ParcelData parcel) 160 public void SaveLandObject(LandData landObject)
161 { 161 {
162 IObjectSet result = db.Query(new UUIDParcelQuery(parcel.globalID)); 162 IObjectSet result = db.Query(new UUIDLandQuery(landObject.globalID));
163 if (result.Count > 0) 163 if (result.Count > 0)
164 { 164 {
165 //Old Parcel 165 //Old Land
166 ParcelData updateParcel = (ParcelData)result.Next(); 166 LandData updateLand = (LandData)result.Next();
167 updateParcel.AABBMax = parcel.AABBMax; 167 updateLand.AABBMax = landObject.AABBMax;
168 updateParcel.AABBMin = parcel.AABBMin; 168 updateLand.AABBMin = landObject.AABBMin;
169 updateParcel.area = parcel.area; 169 updateLand.area = landObject.area;
170 updateParcel.auctionID = parcel.auctionID; 170 updateLand.auctionID = landObject.auctionID;
171 updateParcel.authBuyerID = parcel.authBuyerID; 171 updateLand.authBuyerID = landObject.authBuyerID;
172 updateParcel.category = parcel.category; 172 updateLand.category = landObject.category;
173 updateParcel.claimDate = parcel.claimDate; 173 updateLand.claimDate = landObject.claimDate;
174 updateParcel.claimPrice = parcel.claimPrice; 174 updateLand.claimPrice = landObject.claimPrice;
175 updateParcel.groupID = parcel.groupID; 175 updateLand.groupID = landObject.groupID;
176 updateParcel.groupPrims = parcel.groupPrims; 176 updateLand.groupPrims = landObject.groupPrims;
177 updateParcel.isGroupOwned = parcel.isGroupOwned; 177 updateLand.isGroupOwned = landObject.isGroupOwned;
178 updateParcel.landingType = parcel.landingType; 178 updateLand.landingType = landObject.landingType;
179 updateParcel.mediaAutoScale = parcel.mediaAutoScale; 179 updateLand.mediaAutoScale = landObject.mediaAutoScale;
180 updateParcel.mediaID = parcel.mediaID; 180 updateLand.mediaID = landObject.mediaID;
181 updateParcel.mediaURL = parcel.mediaURL; 181 updateLand.mediaURL = landObject.mediaURL;
182 updateParcel.musicURL = parcel.musicURL; 182 updateLand.musicURL = landObject.musicURL;
183 updateParcel.localID = parcel.localID; 183 updateLand.localID = landObject.localID;
184 updateParcel.ownerID = parcel.ownerID; 184 updateLand.ownerID = landObject.ownerID;
185 updateParcel.passHours = parcel.passHours; 185 updateLand.passHours = landObject.passHours;
186 updateParcel.passPrice = parcel.passPrice; 186 updateLand.passPrice = landObject.passPrice;
187 updateParcel.parcelBitmapByteArray = (byte[])parcel.parcelBitmapByteArray.Clone(); 187 updateLand.landBitmapByteArray = (byte[])landObject.landBitmapByteArray.Clone();
188 updateParcel.parcelDesc = parcel.parcelDesc; 188 updateLand.landDesc = landObject.landDesc;
189 updateParcel.parcelFlags = parcel.parcelFlags; 189 updateLand.landFlags = landObject.landFlags;
190 updateParcel.parcelName = parcel.parcelName; 190 updateLand.landName = landObject.landName;
191 updateParcel.parcelStatus = parcel.parcelStatus; 191 updateLand.landStatus = landObject.landStatus;
192 updateParcel.salePrice = parcel.salePrice; 192 updateLand.salePrice = landObject.salePrice;
193 updateParcel.snapshotID = parcel.snapshotID; 193 updateLand.snapshotID = landObject.snapshotID;
194 updateParcel.userLocation = parcel.userLocation; 194 updateLand.userLocation = landObject.userLocation;
195 updateParcel.userLookAt = parcel.userLookAt; 195 updateLand.userLookAt = landObject.userLookAt;
196 196
197 db.Set(updateParcel); 197 db.Set(updateLand);
198 } 198 }
199 else 199 else
200 { 200 {
201 db.Set(parcel); 201 db.Set(landObject);
202 } 202 }
203 db.Commit(); 203 db.Commit();
204 } 204 }
205 205
206 public void SaveParcels(ParcelData[] parcel_data) 206 public void SaveLandObjects(LandData[] landObject_data)
207 { 207 {
208 MainLog.Instance.Notice("Parcel Backup: Saving Parcels..."); 208 MainLog.Instance.Notice("Land Backup: Saving Lands...");
209 int i; 209 int i;
210 for (i = 0; i < parcel_data.GetLength(0); i++) 210 for (i = 0; i < landObject_data.GetLength(0); i++)
211 { 211 {
212 212
213 SaveParcel(parcel_data[i]); 213 SaveLandObject(landObject_data[i]);
214 214
215 } 215 }
216 MainLog.Instance.Notice("Parcel Backup: Parcel Save Complete"); 216 MainLog.Instance.Notice("Land Backup: Land Save Complete");
217 } 217 }
218 218
219 public void RemoveParcel(ParcelData parcel) 219 public void RemoveLandObject(LandData landObject)
220 { 220 {
221 IObjectSet result = db.Query(new UUIDParcelQuery(parcel.globalID)); 221 IObjectSet result = db.Query(new UUIDLandQuery(landObject.globalID));
222 if (result.Count > 0) 222 if (result.Count > 0)
223 { 223 {
224 db.Delete(result[0]); 224 db.Delete(result[0]);
225 } 225 }
226 db.Commit(); 226 db.Commit();
227 } 227 }
228 public void RemoveAllParcels() 228 public void RemoveAllLandObjects()
229 { 229 {
230 MainLog.Instance.Notice("Parcel Backup: Removing all parcels..."); 230 MainLog.Instance.Notice("Land Backup: Removing all land objects...");
231 IObjectSet result = db.Get(typeof(ParcelData)); 231 IObjectSet result = db.Get(typeof(LandData));
232 if (result.Count > 0) 232 if (result.Count > 0)
233 { 233 {
234 foreach (ParcelData parcelData in result) 234 foreach (LandData landData in result)
235 { 235 {
236 RemoveParcel(parcelData); 236 RemoveLandObject(landData);
237 } 237 }
238 } 238 }
239 } 239 }
240 240
241 public void LoadParcels(ILocalStorageParcelReceiver recv) 241 public void LoadLandObjects(ILocalStorageLandObjectReceiver recv)
242 { 242 {
243 MainLog.Instance.Notice("Parcel Backup: Loading Parcels..."); 243 MainLog.Instance.Notice("Land Backup: Loading Lands...");
244 IObjectSet result = db.Get(typeof(ParcelData)); 244 IObjectSet result = db.Get(typeof(LandData));
245 if (result.Count > 0) 245 if (result.Count > 0)
246 { 246 {
247 MainLog.Instance.Notice("Parcel Backup: Parcels exist in database."); 247 MainLog.Instance.Notice("Land Backup: Lands exist in database.");
248 foreach (ParcelData parcelData in result) 248 foreach (LandData landData in result)
249 { 249 {
250 250
251 recv.ParcelFromStorage(parcelData); 251 recv.LandFromStorage(landData);
252 } 252 }
253 } 253 }
254 else 254 else
255 { 255 {
256 MainLog.Instance.Notice("Parcel Backup: No parcels exist. Creating basic parcel."); 256 MainLog.Instance.Notice("Land Backup: No landObjects exist. Creating basic landObject.");
257 recv.NoParcelDataFromStorage(); 257 recv.NoLandDataFromStorage();
258 } 258 }
259 MainLog.Instance.Notice("Parcel Backup: Parcels Restored"); 259 MainLog.Instance.Notice("Land Backup: Lands Restored");
260 } 260 }
261 public void ShutDown() 261 public void ShutDown()
262 { 262 {
diff --git a/OpenSim/Region/Storage/LocalStorageDb4o/UUIDParcelQuery.cs b/OpenSim/Region/Storage/LocalStorageDb4o/UUIDLandQuery.cs
index debaa88..6c5b2fb 100644
--- a/OpenSim/Region/Storage/LocalStorageDb4o/UUIDParcelQuery.cs
+++ b/OpenSim/Region/Storage/LocalStorageDb4o/UUIDLandQuery.cs
@@ -1,47 +1,47 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using Db4objects.Db4o.Query; 28using Db4objects.Db4o.Query;
29using libsecondlife; 29using libsecondlife;
30using OpenSim.Framework.Types; 30using OpenSim.Framework.Types;
31 31
32namespace OpenSim.Region.Storage.LocalStorageDb4o 32namespace OpenSim.Region.Storage.LocalStorageDb4o
33{ 33{
34 public class UUIDParcelQuery : Predicate 34 public class UUIDLandQuery : Predicate
35 { 35 {
36 private LLUUID globalIDSearch; 36 private LLUUID globalIDSearch;
37 37
38 public UUIDParcelQuery(LLUUID find) 38 public UUIDLandQuery(LLUUID find)
39 { 39 {
40 globalIDSearch = find; 40 globalIDSearch = find;
41 } 41 }
42 public bool Match(ParcelData parcel) 42 public bool Match(LandData land)
43 { 43 {
44 return (parcel.globalID == globalIDSearch); 44 return (land.globalID == globalIDSearch);
45 } 45 }
46 } 46 }
47} 47}
diff --git a/OpenSim/Region/Storage/LocalStorageSQLite/SQLiteLocalStorage.cs b/OpenSim/Region/Storage/LocalStorageSQLite/SQLiteLocalStorage.cs
index 599ff6c..88c5bde 100644
--- a/OpenSim/Region/Storage/LocalStorageSQLite/SQLiteLocalStorage.cs
+++ b/OpenSim/Region/Storage/LocalStorageSQLite/SQLiteLocalStorage.cs
@@ -167,26 +167,26 @@ namespace OpenSim.Region.Storage.LocalStorageSQLite
167 167
168 } 168 }
169 169
170 public void SaveParcels(ParcelData[] parcel_manager) 170 public void SaveLandObjects(LandData[] land_manager)
171 { 171 {
172 172
173 } 173 }
174 174
175 public void SaveParcel(ParcelData parcel) 175 public void SaveLandObject(LandData land)
176 { 176 {
177 } 177 }
178 178
179 public void RemoveParcel(ParcelData parcel) 179 public void RemoveLandObject(LandData land)
180 { 180 {
181 } 181 }
182 182
183 public void RemoveAllParcels() 183 public void RemoveAllLandObjects()
184 { 184 {
185 } 185 }
186 186
187 public void LoadParcels(ILocalStorageParcelReceiver recv) 187 public void LoadLandObjects(ILocalStorageLandObjectReceiver recv)
188 { 188 {
189 recv.NoParcelDataFromStorage(); 189 recv.NoLandDataFromStorage();
190 } 190 }
191 191
192 public void ShutDown() 192 public void ShutDown()
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs
index 9dc20c3..fc003e8 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs
@@ -3,7 +3,7 @@ using System.Collections.Generic;
3using System.Text; 3using System.Text;
4 4
5using OpenSim.Region.Environment.Scenes; 5using OpenSim.Region.Environment.Scenes;
6using OpenSim.Region.Environment; 6using OpenSim.Region.Environment.LandManagement;
7using OpenSim.Region.Interfaces; 7using OpenSim.Region.Interfaces;
8using OpenSim.Framework.Console; 8using OpenSim.Framework.Console;
9using libsecondlife; 9using libsecondlife;
@@ -43,19 +43,19 @@ namespace OpenSim.DataStore.NullStorage
43 return null; 43 return null;
44 } 44 }
45 45
46 public void RemoveParcel(uint id) 46 public void RemoveLandObject(uint id)
47 { 47 {
48 48
49 } 49 }
50 50
51 public void StoreParcel(OpenSim.Region.Environment.Parcels.Parcel parcel) 51 public void StoreParcel(Land land)
52 { 52 {
53 53
54 } 54 }
55 55
56 public List<OpenSim.Region.Environment.Parcels.Parcel> LoadParcels() 56 public List<Land> LoadLandObjects()
57 { 57 {
58 return new List<OpenSim.Region.Environment.Parcels.Parcel>(); 58 return new List<Land>();
59 } 59 }
60 60
61 public void Shutdown() 61 public void Shutdown()