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author | gareth | 2007-02-27 23:00:49 +0000 |
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committer | gareth | 2007-02-27 23:00:49 +0000 |
commit | 09dd4bd6834861791008e66652826a66724efa0e (patch) | |
tree | ae2b10c3b6ce3fab4c516c6710d4fa0adafedb77 /src/types | |
parent | Removed old trunk code (diff) | |
download | opensim-SC-09dd4bd6834861791008e66652826a66724efa0e.zip opensim-SC-09dd4bd6834861791008e66652826a66724efa0e.tar.gz opensim-SC-09dd4bd6834861791008e66652826a66724efa0e.tar.bz2 opensim-SC-09dd4bd6834861791008e66652826a66724efa0e.tar.xz |
Brought in code from branches/gareth
Diffstat (limited to 'src/types')
-rw-r--r-- | src/types/BitPack.cs | 138 | ||||
-rw-r--r-- | src/types/Mesh.cs | 28 | ||||
-rw-r--r-- | src/types/Triangle.cs | 28 |
3 files changed, 194 insertions, 0 deletions
diff --git a/src/types/BitPack.cs b/src/types/BitPack.cs new file mode 100644 index 0000000..1abbcf0 --- /dev/null +++ b/src/types/BitPack.cs | |||
@@ -0,0 +1,138 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.types | ||
6 | { | ||
7 | /* New Method | ||
8 | * | ||
9 | * 1. Get all the individual bytes and their bitlength, put them in a dictionary | ||
10 | * 2. Mash together when wanted. | ||
11 | * | ||
12 | * */ | ||
13 | public class Bits { | ||
14 | public byte[] data; | ||
15 | public int len; | ||
16 | } | ||
17 | |||
18 | public class InverseBitPack | ||
19 | { | ||
20 | private List<Bits> bits; | ||
21 | |||
22 | public InverseBitPack() | ||
23 | { | ||
24 | bits = new List<Bits>(); | ||
25 | } | ||
26 | } | ||
27 | |||
28 | public class BitPack | ||
29 | { | ||
30 | private const int MAX_BITS = 8; | ||
31 | |||
32 | private byte[] Data; | ||
33 | private int bytePos; | ||
34 | private int bitPos; | ||
35 | |||
36 | public BitPack(byte[] data, int pos) // For libsl compatibility | ||
37 | { | ||
38 | Data = data; | ||
39 | bytePos = pos; | ||
40 | } | ||
41 | |||
42 | public BitPack() // Encoding version | ||
43 | { | ||
44 | |||
45 | } | ||
46 | |||
47 | public void LoadData(byte[] data, int pos) { | ||
48 | Data = data; | ||
49 | bytePos = pos; | ||
50 | bitPos = 0; | ||
51 | } | ||
52 | |||
53 | private void PackBitsArray(byte[] bits, int bitLen) | ||
54 | { | ||
55 | int offset = bitPos % MAX_BITS; | ||
56 | int i; | ||
57 | byte temp1; | ||
58 | byte temp2; | ||
59 | |||
60 | for (i = 0; i < bits.Length; i++) | ||
61 | { | ||
62 | int Byte = bits[i]; | ||
63 | Byte <<= offset; | ||
64 | temp1 = (byte)(Byte & 0xFF); | ||
65 | temp2 = (byte)((Byte >> 8) & 0xFF); | ||
66 | |||
67 | Data[Data.Length - 1] |= temp1; | ||
68 | // Data | ||
69 | |||
70 | bitPos += bitLen; | ||
71 | } | ||
72 | } | ||
73 | |||
74 | public float UnpackFloat() | ||
75 | { | ||
76 | byte[] output = UnpackBitsArray(32); | ||
77 | |||
78 | if (!BitConverter.IsLittleEndian) Array.Reverse(output); | ||
79 | return BitConverter.ToSingle(output, 0); | ||
80 | } | ||
81 | |||
82 | public int UnpackBits(int totalCount) | ||
83 | { | ||
84 | byte[] output = UnpackBitsArray(totalCount); | ||
85 | |||
86 | if (!BitConverter.IsLittleEndian) Array.Reverse(output); | ||
87 | return BitConverter.ToInt32(output, 0); | ||
88 | } | ||
89 | |||
90 | private byte[] UnpackBitsArray(int totalCount) | ||
91 | { | ||
92 | int count = 0; | ||
93 | byte[] output = new byte[4]; | ||
94 | int curBytePos = 0; | ||
95 | int curBitPos = 0; | ||
96 | |||
97 | while (totalCount > 0) | ||
98 | { | ||
99 | if (totalCount > MAX_BITS) | ||
100 | { | ||
101 | count = MAX_BITS; | ||
102 | totalCount -= MAX_BITS; | ||
103 | } | ||
104 | else | ||
105 | { | ||
106 | count = totalCount; | ||
107 | totalCount = 0; | ||
108 | } | ||
109 | |||
110 | while (count > 0) | ||
111 | { | ||
112 | // Shift the previous bits | ||
113 | output[curBytePos] <<= 1; | ||
114 | |||
115 | // Grab one bit | ||
116 | if ((Data[bytePos] & (0x80 >> bitPos++)) != 0) | ||
117 | ++output[curBytePos]; | ||
118 | |||
119 | --count; | ||
120 | ++curBitPos; | ||
121 | |||
122 | if (bitPos >= MAX_BITS) | ||
123 | { | ||
124 | bitPos = 0; | ||
125 | ++bytePos; | ||
126 | } | ||
127 | if (curBitPos >= MAX_BITS) | ||
128 | { | ||
129 | curBitPos = 0; | ||
130 | ++curBytePos; | ||
131 | } | ||
132 | } | ||
133 | } | ||
134 | |||
135 | return output; | ||
136 | } | ||
137 | } | ||
138 | } | ||
diff --git a/src/types/Mesh.cs b/src/types/Mesh.cs new file mode 100644 index 0000000..3e00c91 --- /dev/null +++ b/src/types/Mesh.cs | |||
@@ -0,0 +1,28 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.types | ||
6 | { | ||
7 | // TODO: This will need some performance tuning no doubt. | ||
8 | public class Mesh | ||
9 | { | ||
10 | public List<Triangle> mesh; | ||
11 | |||
12 | public Mesh() | ||
13 | { | ||
14 | mesh = new List<Triangle>(); | ||
15 | } | ||
16 | |||
17 | public void AddTri(Triangle tri) | ||
18 | { | ||
19 | mesh.Add(tri); | ||
20 | } | ||
21 | |||
22 | public static Mesh operator +(Mesh a, Mesh b) | ||
23 | { | ||
24 | a.mesh.AddRange(b.mesh); | ||
25 | return a; | ||
26 | } | ||
27 | } | ||
28 | } | ||
diff --git a/src/types/Triangle.cs b/src/types/Triangle.cs new file mode 100644 index 0000000..8dfea6e --- /dev/null +++ b/src/types/Triangle.cs | |||
@@ -0,0 +1,28 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using Axiom.MathLib; | ||
5 | |||
6 | namespace OpenSim.types | ||
7 | { | ||
8 | public class Triangle | ||
9 | { | ||
10 | Vector3 a; | ||
11 | Vector3 b; | ||
12 | Vector3 c; | ||
13 | |||
14 | public Triangle() | ||
15 | { | ||
16 | a = new Vector3(); | ||
17 | b = new Vector3(); | ||
18 | c = new Vector3(); | ||
19 | } | ||
20 | |||
21 | public Triangle(Vector3 A, Vector3 B, Vector3 C) | ||
22 | { | ||
23 | a = A; | ||
24 | b = B; | ||
25 | c = C; | ||
26 | } | ||
27 | } | ||
28 | } | ||