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authorMW2007-03-10 20:30:25 +0000
committerMW2007-03-10 20:30:25 +0000
commit76569ff4fba09f22ed4a06b8073deaed7f64a2e3 (patch)
treef83430652d8874f299733f505b6b7ded13910bb8 /src/physics/plugins/PhysXplugin.cs
parentAnother attempt to fix the project files (diff)
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A PhysX physics plugin (that actually uses physX now but currently only works on windows)
Can now change direction when walking without stopping Flying works when using the Physx dll
Diffstat (limited to 'src/physics/plugins/PhysXplugin.cs')
-rw-r--r--src/physics/plugins/PhysXplugin.cs38
1 files changed, 33 insertions, 5 deletions
diff --git a/src/physics/plugins/PhysXplugin.cs b/src/physics/plugins/PhysXplugin.cs
index 58a82fb..8c09dc8 100644
--- a/src/physics/plugins/PhysXplugin.cs
+++ b/src/physics/plugins/PhysXplugin.cs
@@ -85,14 +85,30 @@ namespace PhysXplugin
85 return act; 85 return act;
86 } 86 }
87 87
88 public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
89 {
90 return null;
91 }
92
88 public override void Simulate(float timeStep) 93 public override void Simulate(float timeStep)
89 { 94 {
90 foreach (PhysXActor actor in _actors) 95 foreach (PhysXActor actor in _actors)
91 { 96 {
92 actor.Position.X = actor.Position.X + actor.Velocity.X * timeStep; 97 actor.Position.X = actor.Position.X + (actor.Velocity.X * timeStep);
93 actor.Position.Y = actor.Position.Y + actor.Velocity.Y * timeStep; 98 actor.Position.Y = actor.Position.Y + (actor.Velocity.Y * timeStep);
94 actor.Position.Z = actor.Position.Z + actor.Velocity.Z * timeStep; 99 actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep);
95 actor.Position.Z = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1; 100 /*if(actor.Flying)
101 {
102 actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep);
103 }
104 else
105 {
106 actor.Position.Z = actor.Position.Z + ((-9.8f + actor.Velocity.Z) * timeStep);
107 }
108 if(actor.Position.Z < (_heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1))
109 {*/
110 actor.Position.Z = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1;
111 //}
96 if(actor.Position.X<0) 112 if(actor.Position.X<0)
97 { 113 {
98 actor.Position.X = 0; 114 actor.Position.X = 0;
@@ -140,7 +156,7 @@ namespace PhysXplugin
140 private PhysicsVector _position; 156 private PhysicsVector _position;
141 private PhysicsVector _velocity; 157 private PhysicsVector _velocity;
142 private PhysicsVector _acceleration; 158 private PhysicsVector _acceleration;
143 159 private bool flying;
144 public PhysXActor() 160 public PhysXActor()
145 { 161 {
146 _velocity = new PhysicsVector(); 162 _velocity = new PhysicsVector();
@@ -148,6 +164,18 @@ namespace PhysXplugin
148 _acceleration = new PhysicsVector(); 164 _acceleration = new PhysicsVector();
149 } 165 }
150 166
167 public override bool Flying
168 {
169 get
170 {
171 return false;
172 }
173 set
174 {
175 flying= value;
176 }
177 }
178
151 public override PhysicsVector Position 179 public override PhysicsVector Position
152 { 180 {
153 get 181 get