diff options
author | gareth | 2007-03-07 19:07:00 +0000 |
---|---|---|
committer | gareth | 2007-03-07 19:07:00 +0000 |
commit | 2159b3079ec8df2a7337a9d4ea54810b7028c4e1 (patch) | |
tree | 5473123011f7a302e63f89ec6ccb4477032fd1db /src/physics/PhysicsManager.cs | |
parent | Imported branch (diff) | |
download | opensim-SC-2159b3079ec8df2a7337a9d4ea54810b7028c4e1.zip opensim-SC-2159b3079ec8df2a7337a9d4ea54810b7028c4e1.tar.gz opensim-SC-2159b3079ec8df2a7337a9d4ea54810b7028c4e1.tar.bz2 opensim-SC-2159b3079ec8df2a7337a9d4ea54810b7028c4e1.tar.xz |
fixed last screwup
Diffstat (limited to 'src/physics/PhysicsManager.cs')
-rw-r--r-- | src/physics/PhysicsManager.cs | 167 |
1 files changed, 167 insertions, 0 deletions
diff --git a/src/physics/PhysicsManager.cs b/src/physics/PhysicsManager.cs new file mode 100644 index 0000000..0986501 --- /dev/null +++ b/src/physics/PhysicsManager.cs | |||
@@ -0,0 +1,167 @@ | |||
1 | /* | ||
2 | * Copyright (c) OpenSim project, http://sim.opensecondlife.org/ | ||
3 | * | ||
4 | * Redistribution and use in source and binary forms, with or without | ||
5 | * modification, are permitted provided that the following conditions are met: | ||
6 | * * Redistributions of source code must retain the above copyright | ||
7 | * notice, this list of conditions and the following disclaimer. | ||
8 | * * Redistributions in binary form must reproduce the above copyright | ||
9 | * notice, this list of conditions and the following disclaimer in the | ||
10 | * documentation and/or other materials provided with the distribution. | ||
11 | * * Neither the name of the <organization> nor the | ||
12 | * names of its contributors may be used to endorse or promote products | ||
13 | * derived from this software without specific prior written permission. | ||
14 | * | ||
15 | * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY | ||
16 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
17 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
18 | * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY | ||
19 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
20 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
21 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
22 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
23 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
24 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
25 | * | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Collections; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | |||
33 | namespace PhysicsSystem | ||
34 | { | ||
35 | /// <summary> | ||
36 | /// Description of MyClass. | ||
37 | /// </summary> | ||
38 | public class PhysicsManager | ||
39 | { | ||
40 | private Dictionary<string, IPhysicsPlugin> _plugins=new Dictionary<string, IPhysicsPlugin>(); | ||
41 | |||
42 | public PhysicsManager() | ||
43 | { | ||
44 | |||
45 | } | ||
46 | |||
47 | public PhysicsScene GetPhysicsScene(string engineName) | ||
48 | { | ||
49 | if(_plugins.ContainsKey(engineName)) | ||
50 | { | ||
51 | ServerConsole.MainConsole.Instance.WriteLine("creating "+engineName); | ||
52 | return _plugins[engineName].GetScene(); | ||
53 | } | ||
54 | else | ||
55 | { | ||
56 | ServerConsole.MainConsole.Instance.WriteLine("couldn't find physicsEngine: "+ engineName); | ||
57 | return null; | ||
58 | } | ||
59 | } | ||
60 | |||
61 | public void LoadPlugins() | ||
62 | { | ||
63 | string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory ,"Physics"); | ||
64 | string[] pluginFiles = Directory.GetFiles(path, "*.dll"); | ||
65 | |||
66 | |||
67 | for(int i= 0; i<pluginFiles.Length; i++) | ||
68 | { | ||
69 | this.AddPlugin(pluginFiles[i]); | ||
70 | } | ||
71 | } | ||
72 | |||
73 | private void AddPlugin(string FileName) | ||
74 | { | ||
75 | Assembly pluginAssembly = Assembly.LoadFrom(FileName); | ||
76 | |||
77 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
78 | { | ||
79 | if (pluginType.IsPublic) | ||
80 | { | ||
81 | if (!pluginType.IsAbstract) | ||
82 | { | ||
83 | Type typeInterface = pluginType.GetInterface("IPhysicsPlugin", true); | ||
84 | |||
85 | if (typeInterface != null) | ||
86 | { | ||
87 | IPhysicsPlugin plug = (IPhysicsPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
88 | plug.Init(); | ||
89 | this._plugins.Add(plug.GetName(),plug); | ||
90 | |||
91 | } | ||
92 | |||
93 | typeInterface = null; | ||
94 | } | ||
95 | } | ||
96 | } | ||
97 | |||
98 | pluginAssembly = null; | ||
99 | } | ||
100 | } | ||
101 | public interface IPhysicsPlugin | ||
102 | { | ||
103 | bool Init(); | ||
104 | PhysicsScene GetScene(); | ||
105 | string GetName(); | ||
106 | void Dispose(); | ||
107 | } | ||
108 | |||
109 | public abstract class PhysicsScene | ||
110 | { | ||
111 | public abstract PhysicsActor AddAvatar(PhysicsVector position); | ||
112 | |||
113 | public abstract void Simulate(float timeStep); | ||
114 | |||
115 | public abstract void GetResults(); | ||
116 | |||
117 | public abstract void SetTerrain(float[] heightMap); | ||
118 | |||
119 | public abstract bool IsThreaded | ||
120 | { | ||
121 | get; | ||
122 | } | ||
123 | } | ||
124 | |||
125 | public abstract class PhysicsActor | ||
126 | { | ||
127 | public abstract PhysicsVector Position | ||
128 | { | ||
129 | get; | ||
130 | set; | ||
131 | } | ||
132 | |||
133 | public abstract PhysicsVector Velocity | ||
134 | { | ||
135 | get; | ||
136 | set; | ||
137 | } | ||
138 | |||
139 | public abstract PhysicsVector Acceleration | ||
140 | { | ||
141 | get; | ||
142 | } | ||
143 | |||
144 | public abstract void AddForce(PhysicsVector force); | ||
145 | |||
146 | public abstract void SetMomentum(PhysicsVector momentum); | ||
147 | } | ||
148 | |||
149 | public class PhysicsVector | ||
150 | { | ||
151 | public float X; | ||
152 | public float Y; | ||
153 | public float Z; | ||
154 | |||
155 | public PhysicsVector() | ||
156 | { | ||
157 | |||
158 | } | ||
159 | |||
160 | public PhysicsVector(float x, float y, float z) | ||
161 | { | ||
162 | X = x; | ||
163 | Y = y; | ||
164 | Z = z; | ||
165 | } | ||
166 | } | ||
167 | } | ||