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authorMW2007-03-08 13:21:24 +0000
committerMW2007-03-08 13:21:24 +0000
commitf60bc970eb925cd245cc77b1ae700b28d4589163 (patch)
treed279883582f00232bad87bf17e5727ff263027a4 /src/OpenSimClient.cs
parentBrought OGS.sql back into trunk (diff)
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Another attemp to fix the Session Logout bug
World map data is now saved in database and recovered on startup. Primitives are now backed up to a local database and reloaded on startup.
Diffstat (limited to 'src/OpenSimClient.cs')
-rw-r--r--src/OpenSimClient.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/OpenSimClient.cs b/src/OpenSimClient.cs
index 9544e7b..1f9c70c 100644
--- a/src/OpenSimClient.cs
+++ b/src/OpenSimClient.cs
@@ -99,6 +99,7 @@ namespace OpenSim
99 client.ClientAvatar.SendAppearanceToOtherAgent(this); 99 client.ClientAvatar.SendAppearanceToOtherAgent(this);
100 } 100 }
101 } 101 }
102 OpenSim_Main.local_world.GetInitialPrims(this);
102 break; 103 break;
103 case PacketType.ObjectAdd: 104 case PacketType.ObjectAdd:
104 OpenSim_Main.local_world.AddNewPrim((ObjectAddPacket)Pack, this); 105 OpenSim_Main.local_world.AddNewPrim((ObjectAddPacket)Pack, this);