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authorgareth2007-03-01 01:38:41 +0000
committergareth2007-03-01 01:38:41 +0000
commit0eabb4b98ccff663de034ac666bfcb531edb7a30 (patch)
treebe42c12a9ff9ef0b72830e006943788d7e1503c2 /src/OpenSimClient.cs
parentBrought in newer libsl (diff)
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Broken asset code + ObjectUpdate FIXME
Diffstat (limited to 'src/OpenSimClient.cs')
-rw-r--r--src/OpenSimClient.cs7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/OpenSimClient.cs b/src/OpenSimClient.cs
index af4ce0e..8f07065 100644
--- a/src/OpenSimClient.cs
+++ b/src/OpenSimClient.cs
@@ -137,6 +137,7 @@ namespace OpenSim
137 break; 137 break;
138 case PacketType.RegionHandshakeReply: 138 case PacketType.RegionHandshakeReply:
139 OpenSim_Main.local_world.SendLayerData(this); 139 OpenSim_Main.local_world.SendLayerData(this);
140 ClientAvatar.SendInitialPosition();
140 break; 141 break;
141 case PacketType.AgentWearablesRequest: 142 case PacketType.AgentWearablesRequest:
142 ClientAvatar.SendInitialAppearance(); 143 ClientAvatar.SendInitialAppearance();
@@ -147,7 +148,6 @@ namespace OpenSim
147 TransferRequestPacket transfer = (TransferRequestPacket)Pack; 148 TransferRequestPacket transfer = (TransferRequestPacket)Pack;
148 AssetRequests.Enqueue(transfer); 149 AssetRequests.Enqueue(transfer);
149 Thread AssetLoaderThread = new Thread(new ThreadStart(AssetLoader)); 150 Thread AssetLoaderThread = new Thread(new ThreadStart(AssetLoader));
150 AssetLoaderThread.IsBackground = true;
151 AssetLoaderThread.Start(); 151 AssetLoaderThread.Start();
152 break; 152 break;
153 } 153 }
@@ -210,7 +210,8 @@ namespace OpenSim
210 210
211 private void AckTimer_Elapsed(object sender, ElapsedEventArgs ea) 211 private void AckTimer_Elapsed(object sender, ElapsedEventArgs ea)
212 { 212 {
213 SendAcks(); ResendUnacked(); 213 SendAcks();
214 ResendUnacked();
214 } 215 }
215 216
216 public void ProcessOutPacket(Packet Pack) { 217 public void ProcessOutPacket(Packet Pack) {
@@ -230,7 +231,7 @@ namespace OpenSim
230 Pack.Header.Sequence = Sequence; 231 Pack.Header.Sequence = Sequence;
231 } 232 }
232 233
233 if (Pack.Header.Reliable) 234 if (Pack.Header.Reliable) //DIRTY HACK
234 { 235 {
235 lock (NeedAck) 236 lock (NeedAck)
236 { 237 {