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authorMW2007-03-08 13:21:24 +0000
committerMW2007-03-08 13:21:24 +0000
commitf60bc970eb925cd245cc77b1ae700b28d4589163 (patch)
treed279883582f00232bad87bf17e5727ff263027a4 /src/Main.cs
parentBrought OGS.sql back into trunk (diff)
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Another attemp to fix the Session Logout bug
World map data is now saved in database and recovered on startup. Primitives are now backed up to a local database and reloaded on startup.
Diffstat (limited to 'src/Main.cs')
-rw-r--r--src/Main.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/Main.cs b/src/Main.cs
index 4fc7d54..600ce38 100644
--- a/src/Main.cs
+++ b/src/Main.cs
@@ -150,9 +150,13 @@ namespace OpenSim
150 ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Starting up messaging system"); 150 ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Starting up messaging system");
151 local_world.PhysScene = this.physManager.GetPhysicsScene("PhysX"); //should be reading from the config file what physics engine to use 151 local_world.PhysScene = this.physManager.GetPhysicsScene("PhysX"); //should be reading from the config file what physics engine to use
152 local_world.PhysScene.SetTerrain(local_world.LandMap); 152 local_world.PhysScene.SetTerrain(local_world.LandMap);
153
153 OpenSim_Main.gridServers.AssetServer.SetServerInfo(OpenSim_Main.cfg.AssetURL, OpenSim_Main.cfg.AssetSendKey); 154 OpenSim_Main.gridServers.AssetServer.SetServerInfo(OpenSim_Main.cfg.AssetURL, OpenSim_Main.cfg.AssetSendKey);
154 OpenSim_Main.gridServers.GridServer.SetServerInfo(OpenSim_Main.cfg.GridURL, OpenSim_Main.cfg.GridSendKey); 155 OpenSim_Main.gridServers.GridServer.SetServerInfo(OpenSim_Main.cfg.GridURL, OpenSim_Main.cfg.GridSendKey);
155 156
157 local_world.LoadStorageDLL("Db4LocalStorage.dll"); //all these dll names shouldn't be hard coded.
158 local_world.LoadPrimsFromStorage();
159
156 MainServerListener(); 160 MainServerListener();
157 161
158 } 162 }
@@ -230,6 +234,7 @@ namespace OpenSim
230 ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Killing clients"); 234 ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Killing clients");
231 // IMPLEMENT THIS 235 // IMPLEMENT THIS
232 ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Closing console and terminating"); 236 ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Closing console and terminating");
237 OpenSim_Main.local_world.Close();
233 ServerConsole.MainConsole.Instance.Close(); 238 ServerConsole.MainConsole.Instance.Close();
234 Environment.Exit(0); 239 Environment.Exit(0);
235 } 240 }