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author | MW | 2007-06-17 18:04:35 +0000 |
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committer | MW | 2007-06-17 18:04:35 +0000 |
commit | ef494fdf9c24387c2d98ffde5400f93fa276aa9e (patch) | |
tree | 9a0a30ef5903b527e3e265d5175ee07c8c57781b /prebuild.xml | |
parent | * SimpleApp: (diff) | |
download | opensim-SC-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.zip opensim-SC-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.tar.gz opensim-SC-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.tar.bz2 opensim-SC-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.tar.xz |
Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
Diffstat (limited to 'prebuild.xml')
-rw-r--r-- | prebuild.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/prebuild.xml b/prebuild.xml index d5cc646..6b25abd 100644 --- a/prebuild.xml +++ b/prebuild.xml | |||
@@ -429,6 +429,7 @@ | |||
429 | <Reference name="System.Data"/> | 429 | <Reference name="System.Data"/> |
430 | <Reference name="System.Xml"/> | 430 | <Reference name="System.Xml"/> |
431 | <Reference name="libTerrain-BSD.dll"/> | 431 | <Reference name="libTerrain-BSD.dll"/> |
432 | <Reference name="openjpegnet.dll" /> | ||
432 | 433 | ||
433 | <Files> | 434 | <Files> |
434 | <Match pattern="*.cs" recurse="true"/> | 435 | <Match pattern="*.cs" recurse="true"/> |