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authorJustin Clarke Casey2008-01-02 08:36:51 +0000
committerJustin Clarke Casey2008-01-02 08:36:51 +0000
commite678056e1394e371a8ec4aa501c09e65e4d1a5e7 (patch)
tree7e8d69d78f07769180be7b29d41deb18902aab2c /prebuild.xml
parent* Refactored out function to load specified AssetSet Xml (diff)
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Put warning codes explaining why some explicit bin/ScriptEngines paths were added to prebuild.xml
Diffstat (limited to 'prebuild.xml')
-rw-r--r--prebuild.xml13
1 files changed, 13 insertions, 0 deletions
diff --git a/prebuild.xml b/prebuild.xml
index f13b1e2..a798a3f 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -1167,6 +1167,7 @@
1167 </Configuration> 1167 </Configuration>
1168 1168
1169 <ReferencePath>../../../bin/</ReferencePath> 1169 <ReferencePath>../../../bin/</ReferencePath>
1170 <ReferencePath>../../../bin/ScriptEngines/</ReferencePath>
1170 <Reference name="System" localCopy="false"/> 1171 <Reference name="System" localCopy="false"/>
1171 <Reference name="System.Data" localCopy="false"/> 1172 <Reference name="System.Data" localCopy="false"/>
1172 <Reference name="System.Runtime.Remoting" localCopy="false"/> 1173 <Reference name="System.Runtime.Remoting" localCopy="false"/>
@@ -1177,7 +1178,13 @@
1177 <Reference name="OpenSim.Framework.Servers"/> 1178 <Reference name="OpenSim.Framework.Servers"/>
1178 <Reference name="OpenSim.Framework.Data"/> 1179 <Reference name="OpenSim.Framework.Data"/>
1179 <Reference name="OpenSim.Region.Environment"/> 1180 <Reference name="OpenSim.Region.Environment"/>
1181
1182 <!-- Explicit path since without it, the generated .build file does not correctly reference
1183 the DotNetEngine assembly in bin/ScriptEngines (instead looking in simply bin/)
1184 despite the bin/ScriptEngines reference path. Hardcoding is not a permanent solution and
1185 may cause some warnings in Visual Studio -->
1180 <Reference name="../../../bin/ScriptEngines/OpenSim.Region.ScriptEngine.DotNetEngine"/> 1186 <Reference name="../../../bin/ScriptEngines/OpenSim.Region.ScriptEngine.DotNetEngine"/>
1187
1181 <Reference name="OpenSim.Region.ScriptEngine.Common"/> 1188 <Reference name="OpenSim.Region.ScriptEngine.Common"/>
1182 <Reference name="libsecondlife.dll"/> 1189 <Reference name="libsecondlife.dll"/>
1183 <Reference name="Axiom.MathLib.dll" localCopy="false"/> 1190 <Reference name="Axiom.MathLib.dll" localCopy="false"/>
@@ -1214,7 +1221,13 @@
1214 <Reference name="OpenSim.Region.ScriptEngine.Common"/> 1221 <Reference name="OpenSim.Region.ScriptEngine.Common"/>
1215 <Reference name="OpenSim.Region.Terrain.BasicTerrain"/> 1222 <Reference name="OpenSim.Region.Terrain.BasicTerrain"/>
1216 <Reference name="OpenSim.Grid.ScriptServer"/> 1223 <Reference name="OpenSim.Grid.ScriptServer"/>
1224
1225 <!-- Explicit path since without it, the generated .build file does not correctly reference
1226 the DotNetEngine assembly in bin/ScriptEngines (instead looking in simply bin/)
1227 despite the bin/ScriptEngines reference path. Hardcoding is not a permanent solution and
1228 may cause some warnings in Visual Studio -->
1217 <Reference name="../../../../bin/ScriptEngines/OpenSim.Region.ScriptEngine.DotNetEngine"/> 1229 <Reference name="../../../../bin/ScriptEngines/OpenSim.Region.ScriptEngine.DotNetEngine"/>
1230
1218 <Reference name="Axiom.MathLib.dll" localCopy="false"/> 1231 <Reference name="Axiom.MathLib.dll" localCopy="false"/>
1219 <Reference name="Nini.dll" /> 1232 <Reference name="Nini.dll" />
1220 <Files> 1233 <Files>