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author | dan miller | 2007-10-19 05:24:38 +0000 |
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committer | dan miller | 2007-10-19 05:24:38 +0000 |
commit | f205de7847da7ae1c10212d82e7042d0100b4ce0 (patch) | |
tree | 9acc9608a6880502aaeda43af52c33e278e95b9c /libraries/ode-0.9/ode/src/stack.h | |
parent | trying to fix my screwup part deux (diff) | |
download | opensim-SC-f205de7847da7ae1c10212d82e7042d0100b4ce0.zip opensim-SC-f205de7847da7ae1c10212d82e7042d0100b4ce0.tar.gz opensim-SC-f205de7847da7ae1c10212d82e7042d0100b4ce0.tar.bz2 opensim-SC-f205de7847da7ae1c10212d82e7042d0100b4ce0.tar.xz |
from the start... checking in ode-0.9
Diffstat (limited to 'libraries/ode-0.9/ode/src/stack.h')
-rw-r--r-- | libraries/ode-0.9/ode/src/stack.h | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/libraries/ode-0.9/ode/src/stack.h b/libraries/ode-0.9/ode/src/stack.h new file mode 100644 index 0000000..5afff41 --- /dev/null +++ b/libraries/ode-0.9/ode/src/stack.h | |||
@@ -0,0 +1,138 @@ | |||
1 | /************************************************************************* | ||
2 | * * | ||
3 | * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * | ||
4 | * All rights reserved. Email: russ@q12.org Web: www.q12.org * | ||
5 | * * | ||
6 | * This library is free software; you can redistribute it and/or * | ||
7 | * modify it under the terms of EITHER: * | ||
8 | * (1) The GNU Lesser General Public License as published by the Free * | ||
9 | * Software Foundation; either version 2.1 of the License, or (at * | ||
10 | * your option) any later version. The text of the GNU Lesser * | ||
11 | * General Public License is included with this library in the * | ||
12 | * file LICENSE.TXT. * | ||
13 | * (2) The BSD-style license that is included with this library in * | ||
14 | * the file LICENSE-BSD.TXT. * | ||
15 | * * | ||
16 | * This library is distributed in the hope that it will be useful, * | ||
17 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * | ||
18 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * | ||
19 | * LICENSE.TXT and LICENSE-BSD.TXT for more details. * | ||
20 | * * | ||
21 | *************************************************************************/ | ||
22 | |||
23 | /* this comes from the `reuse' library. copy any changes back to the source. | ||
24 | |||
25 | these stack allocation functions are a replacement for alloca(), except that | ||
26 | they allocate memory from a separate pool. | ||
27 | |||
28 | advantages over alloca(): | ||
29 | - consecutive allocations are guaranteed to be contiguous with increasing | ||
30 | address. | ||
31 | - functions can allocate stack memory that is returned to the caller, | ||
32 | in other words pushing and popping stack frames is optional. | ||
33 | |||
34 | disadvantages compared to alloca(): | ||
35 | - less portable | ||
36 | - slightly slower, although still orders of magnitude faster than malloc(). | ||
37 | - longjmp() and exceptions do not deallocate stack memory (but who cares?). | ||
38 | |||
39 | just like alloca(): | ||
40 | - using too much stack memory does not fail gracefully, it fails with a | ||
41 | segfault. | ||
42 | |||
43 | */ | ||
44 | |||
45 | |||
46 | #ifndef _ODE_STACK_H_ | ||
47 | #define _ODE_STACK_H_ | ||
48 | |||
49 | |||
50 | #ifdef WIN32 | ||
51 | #include "windows.h" | ||
52 | #endif | ||
53 | |||
54 | |||
55 | struct dStack { | ||
56 | char *base; // bottom of the stack | ||
57 | int size; // maximum size of the stack | ||
58 | char *pointer; // current top of the stack | ||
59 | char *frame; // linked list of stack frame ptrs | ||
60 | # ifdef WIN32 // stuff for windows: | ||
61 | int pagesize; // - page size - this is ASSUMED to be a power of 2 | ||
62 | int committed; // - bytes committed in allocated region | ||
63 | #endif | ||
64 | |||
65 | // initialize the stack. `max_size' is the maximum size that the stack can | ||
66 | // reach. on unix and windows a `virtual' memory block of this size is | ||
67 | // mapped into the address space but does not actually consume physical | ||
68 | // memory until it is referenced - so it is safe to set this to a high value. | ||
69 | |||
70 | void init (int max_size); | ||
71 | |||
72 | |||
73 | // destroy the stack. this unmaps any virtual memory that was allocated. | ||
74 | |||
75 | void destroy(); | ||
76 | |||
77 | |||
78 | // allocate `size' bytes from the stack and return a pointer to the allocated | ||
79 | // memory. `size' must be >= 0. the returned pointer will be aligned to the | ||
80 | // size of a long int. | ||
81 | |||
82 | char * alloc (int size) | ||
83 | { | ||
84 | char *ret = pointer; | ||
85 | pointer += ((size-1) | (sizeof(long int)-1) )+1; | ||
86 | # ifdef WIN32 | ||
87 | // for windows we need to commit pages as they are required | ||
88 | if ((pointer-base) > committed) { | ||
89 | committed = ((pointer-base-1) | (pagesize-1))+1; // round up to pgsize | ||
90 | VirtualAlloc (base,committed,MEM_COMMIT,PAGE_READWRITE); | ||
91 | } | ||
92 | # endif | ||
93 | return ret; | ||
94 | } | ||
95 | |||
96 | |||
97 | // return the address that will be returned by the next call to alloc() | ||
98 | |||
99 | char *nextAlloc() | ||
100 | { | ||
101 | return pointer; | ||
102 | } | ||
103 | |||
104 | |||
105 | // push and pop the current size of the stack. pushFrame() saves the current | ||
106 | // frame pointer on the stack, and popFrame() retrieves it. a typical | ||
107 | // stack-using function will bracket alloc() calls with pushFrame() and | ||
108 | // popFrame(). both functions return the current stack pointer - this should | ||
109 | // be the same value for the two bracketing calls. calling popFrame() too | ||
110 | // many times will result in a segfault. | ||
111 | |||
112 | char * pushFrame() | ||
113 | { | ||
114 | char *newframe = pointer; | ||
115 | char **addr = (char**) alloc (sizeof(char*)); | ||
116 | *addr = frame; | ||
117 | frame = newframe; | ||
118 | return newframe; | ||
119 | |||
120 | /* OLD CODE | ||
121 | *((char**)pointer) = frame; | ||
122 | frame = pointer; | ||
123 | char *ret = pointer; | ||
124 | pointer += sizeof(char*); | ||
125 | return ret; | ||
126 | */ | ||
127 | } | ||
128 | |||
129 | char * popFrame() | ||
130 | { | ||
131 | pointer = frame; | ||
132 | frame = *((char**)pointer); | ||
133 | return pointer; | ||
134 | } | ||
135 | }; | ||
136 | |||
137 | |||
138 | #endif | ||