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author | dan miller | 2007-10-19 05:24:38 +0000 |
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committer | dan miller | 2007-10-19 05:24:38 +0000 |
commit | f205de7847da7ae1c10212d82e7042d0100b4ce0 (patch) | |
tree | 9acc9608a6880502aaeda43af52c33e278e95b9c /libraries/ode-0.9/ode/src/ray.cpp | |
parent | trying to fix my screwup part deux (diff) | |
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from the start... checking in ode-0.9
Diffstat (limited to 'libraries/ode-0.9/ode/src/ray.cpp')
-rw-r--r-- | libraries/ode-0.9/ode/src/ray.cpp | 686 |
1 files changed, 686 insertions, 0 deletions
diff --git a/libraries/ode-0.9/ode/src/ray.cpp b/libraries/ode-0.9/ode/src/ray.cpp new file mode 100644 index 0000000..adf61ac --- /dev/null +++ b/libraries/ode-0.9/ode/src/ray.cpp | |||
@@ -0,0 +1,686 @@ | |||
1 | /************************************************************************* | ||
2 | * * | ||
3 | * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. * | ||
4 | * All rights reserved. Email: russ@q12.org Web: www.q12.org * | ||
5 | * * | ||
6 | * This library is free software; you can redistribute it and/or * | ||
7 | * modify it under the terms of EITHER: * | ||
8 | * (1) The GNU Lesser General Public License as published by the Free * | ||
9 | * Software Foundation; either version 2.1 of the License, or (at * | ||
10 | * your option) any later version. The text of the GNU Lesser * | ||
11 | * General Public License is included with this library in the * | ||
12 | * file LICENSE.TXT. * | ||
13 | * (2) The BSD-style license that is included with this library in * | ||
14 | * the file LICENSE-BSD.TXT. * | ||
15 | * * | ||
16 | * This library is distributed in the hope that it will be useful, * | ||
17 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * | ||
18 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * | ||
19 | * LICENSE.TXT and LICENSE-BSD.TXT for more details. * | ||
20 | * * | ||
21 | *************************************************************************/ | ||
22 | |||
23 | /* | ||
24 | |||
25 | standard ODE geometry primitives: public API and pairwise collision functions. | ||
26 | |||
27 | the rule is that only the low level primitive collision functions should set | ||
28 | dContactGeom::g1 and dContactGeom::g2. | ||
29 | |||
30 | */ | ||
31 | |||
32 | #include <ode/common.h> | ||
33 | #include <ode/collision.h> | ||
34 | #include <ode/matrix.h> | ||
35 | #include <ode/rotation.h> | ||
36 | #include <ode/odemath.h> | ||
37 | #include "collision_kernel.h" | ||
38 | #include "collision_std.h" | ||
39 | #include "collision_util.h" | ||
40 | |||
41 | #ifdef _MSC_VER | ||
42 | #pragma warning(disable:4291) // for VC++, no complaints about "no matching operator delete found" | ||
43 | #endif | ||
44 | |||
45 | //**************************************************************************** | ||
46 | // ray public API | ||
47 | |||
48 | dxRay::dxRay (dSpaceID space, dReal _length) : dxGeom (space,1) | ||
49 | { | ||
50 | type = dRayClass; | ||
51 | length = _length; | ||
52 | } | ||
53 | |||
54 | |||
55 | void dxRay::computeAABB() | ||
56 | { | ||
57 | dVector3 e; | ||
58 | e[0] = final_posr->pos[0] + final_posr->R[0*4+2]*length; | ||
59 | e[1] = final_posr->pos[1] + final_posr->R[1*4+2]*length; | ||
60 | e[2] = final_posr->pos[2] + final_posr->R[2*4+2]*length; | ||
61 | |||
62 | if (final_posr->pos[0] < e[0]){ | ||
63 | aabb[0] = final_posr->pos[0]; | ||
64 | aabb[1] = e[0]; | ||
65 | } | ||
66 | else{ | ||
67 | aabb[0] = e[0]; | ||
68 | aabb[1] = final_posr->pos[0]; | ||
69 | } | ||
70 | |||
71 | if (final_posr->pos[1] < e[1]){ | ||
72 | aabb[2] = final_posr->pos[1]; | ||
73 | aabb[3] = e[1]; | ||
74 | } | ||
75 | else{ | ||
76 | aabb[2] = e[1]; | ||
77 | aabb[3] = final_posr->pos[1]; | ||
78 | } | ||
79 | |||
80 | if (final_posr->pos[2] < e[2]){ | ||
81 | aabb[4] = final_posr->pos[2]; | ||
82 | aabb[5] = e[2]; | ||
83 | } | ||
84 | else{ | ||
85 | aabb[4] = e[2]; | ||
86 | aabb[5] = final_posr->pos[2]; | ||
87 | } | ||
88 | } | ||
89 | |||
90 | |||
91 | dGeomID dCreateRay (dSpaceID space, dReal length) | ||
92 | { | ||
93 | return new dxRay (space,length); | ||
94 | } | ||
95 | |||
96 | |||
97 | void dGeomRaySetLength (dGeomID g, dReal length) | ||
98 | { | ||
99 | dUASSERT (g && g->type == dRayClass,"argument not a ray"); | ||
100 | dxRay *r = (dxRay*) g; | ||
101 | r->length = length; | ||
102 | dGeomMoved (g); | ||
103 | } | ||
104 | |||
105 | |||
106 | dReal dGeomRayGetLength (dGeomID g) | ||
107 | { | ||
108 | dUASSERT (g && g->type == dRayClass,"argument not a ray"); | ||
109 | dxRay *r = (dxRay*) g; | ||
110 | return r->length; | ||
111 | } | ||
112 | |||
113 | |||
114 | void dGeomRaySet (dGeomID g, dReal px, dReal py, dReal pz, | ||
115 | dReal dx, dReal dy, dReal dz) | ||
116 | { | ||
117 | dUASSERT (g && g->type == dRayClass,"argument not a ray"); | ||
118 | g->recomputePosr(); | ||
119 | dReal* rot = g->final_posr->R; | ||
120 | dReal* pos = g->final_posr->pos; | ||
121 | dVector3 n; | ||
122 | pos[0] = px; | ||
123 | pos[1] = py; | ||
124 | pos[2] = pz; | ||
125 | |||
126 | n[0] = dx; | ||
127 | n[1] = dy; | ||
128 | n[2] = dz; | ||
129 | dNormalize3(n); | ||
130 | rot[0*4+2] = n[0]; | ||
131 | rot[1*4+2] = n[1]; | ||
132 | rot[2*4+2] = n[2]; | ||
133 | dGeomMoved (g); | ||
134 | } | ||
135 | |||
136 | |||
137 | void dGeomRayGet (dGeomID g, dVector3 start, dVector3 dir) | ||
138 | { | ||
139 | dUASSERT (g && g->type == dRayClass,"argument not a ray"); | ||
140 | g->recomputePosr(); | ||
141 | start[0] = g->final_posr->pos[0]; | ||
142 | start[1] = g->final_posr->pos[1]; | ||
143 | start[2] = g->final_posr->pos[2]; | ||
144 | dir[0] = g->final_posr->R[0*4+2]; | ||
145 | dir[1] = g->final_posr->R[1*4+2]; | ||
146 | dir[2] = g->final_posr->R[2*4+2]; | ||
147 | } | ||
148 | |||
149 | |||
150 | void dGeomRaySetParams (dxGeom *g, int FirstContact, int BackfaceCull) | ||
151 | { | ||
152 | dUASSERT (g && g->type == dRayClass,"argument not a ray"); | ||
153 | |||
154 | if (FirstContact){ | ||
155 | g->gflags |= RAY_FIRSTCONTACT; | ||
156 | } | ||
157 | else g->gflags &= ~RAY_FIRSTCONTACT; | ||
158 | |||
159 | if (BackfaceCull){ | ||
160 | g->gflags |= RAY_BACKFACECULL; | ||
161 | } | ||
162 | else g->gflags &= ~RAY_BACKFACECULL; | ||
163 | } | ||
164 | |||
165 | |||
166 | void dGeomRayGetParams (dxGeom *g, int *FirstContact, int *BackfaceCull) | ||
167 | { | ||
168 | dUASSERT (g && g->type == dRayClass,"argument not a ray"); | ||
169 | |||
170 | (*FirstContact) = ((g->gflags & RAY_FIRSTCONTACT) != 0); | ||
171 | (*BackfaceCull) = ((g->gflags & RAY_BACKFACECULL) != 0); | ||
172 | } | ||
173 | |||
174 | |||
175 | void dGeomRaySetClosestHit (dxGeom *g, int closestHit) | ||
176 | { | ||
177 | dUASSERT (g && g->type == dRayClass,"argument not a ray"); | ||
178 | if (closestHit){ | ||
179 | g->gflags |= RAY_CLOSEST_HIT; | ||
180 | } | ||
181 | else g->gflags &= ~RAY_CLOSEST_HIT; | ||
182 | } | ||
183 | |||
184 | |||
185 | int dGeomRayGetClosestHit (dxGeom *g) | ||
186 | { | ||
187 | dUASSERT (g && g->type == dRayClass,"argument not a ray"); | ||
188 | return ((g->gflags & RAY_CLOSEST_HIT) != 0); | ||
189 | } | ||
190 | |||
191 | |||
192 | |||
193 | // if mode==1 then use the sphere exit contact, not the entry contact | ||
194 | |||
195 | static int ray_sphere_helper (dxRay *ray, dVector3 sphere_pos, dReal radius, | ||
196 | dContactGeom *contact, int mode) | ||
197 | { | ||
198 | dVector3 q; | ||
199 | q[0] = ray->final_posr->pos[0] - sphere_pos[0]; | ||
200 | q[1] = ray->final_posr->pos[1] - sphere_pos[1]; | ||
201 | q[2] = ray->final_posr->pos[2] - sphere_pos[2]; | ||
202 | dReal B = dDOT14(q,ray->final_posr->R+2); | ||
203 | dReal C = dDOT(q,q) - radius*radius; | ||
204 | // note: if C <= 0 then the start of the ray is inside the sphere | ||
205 | dReal k = B*B - C; | ||
206 | if (k < 0) return 0; | ||
207 | k = dSqrt(k); | ||
208 | dReal alpha; | ||
209 | if (mode && C >= 0) { | ||
210 | alpha = -B + k; | ||
211 | if (alpha < 0) return 0; | ||
212 | } | ||
213 | else { | ||
214 | alpha = -B - k; | ||
215 | if (alpha < 0) { | ||
216 | alpha = -B + k; | ||
217 | if (alpha < 0) return 0; | ||
218 | } | ||
219 | } | ||
220 | if (alpha > ray->length) return 0; | ||
221 | contact->pos[0] = ray->final_posr->pos[0] + alpha*ray->final_posr->R[0*4+2]; | ||
222 | contact->pos[1] = ray->final_posr->pos[1] + alpha*ray->final_posr->R[1*4+2]; | ||
223 | contact->pos[2] = ray->final_posr->pos[2] + alpha*ray->final_posr->R[2*4+2]; | ||
224 | dReal nsign = (C < 0 || mode) ? REAL(-1.0) : REAL(1.0); | ||
225 | contact->normal[0] = nsign*(contact->pos[0] - sphere_pos[0]); | ||
226 | contact->normal[1] = nsign*(contact->pos[1] - sphere_pos[1]); | ||
227 | contact->normal[2] = nsign*(contact->pos[2] - sphere_pos[2]); | ||
228 | dNormalize3 (contact->normal); | ||
229 | contact->depth = alpha; | ||
230 | return 1; | ||
231 | } | ||
232 | |||
233 | |||
234 | int dCollideRaySphere (dxGeom *o1, dxGeom *o2, int flags, | ||
235 | dContactGeom *contact, int skip) | ||
236 | { | ||
237 | dIASSERT (skip >= (int)sizeof(dContactGeom)); | ||
238 | dIASSERT (o1->type == dRayClass); | ||
239 | dIASSERT (o2->type == dSphereClass); | ||
240 | dIASSERT ((flags & NUMC_MASK) >= 1); | ||
241 | |||
242 | dxRay *ray = (dxRay*) o1; | ||
243 | dxSphere *sphere = (dxSphere*) o2; | ||
244 | contact->g1 = ray; | ||
245 | contact->g2 = sphere; | ||
246 | return ray_sphere_helper (ray,sphere->final_posr->pos,sphere->radius,contact,0); | ||
247 | } | ||
248 | |||
249 | |||
250 | int dCollideRayBox (dxGeom *o1, dxGeom *o2, int flags, | ||
251 | dContactGeom *contact, int skip) | ||
252 | { | ||
253 | dIASSERT (skip >= (int)sizeof(dContactGeom)); | ||
254 | dIASSERT (o1->type == dRayClass); | ||
255 | dIASSERT (o2->type == dBoxClass); | ||
256 | dIASSERT ((flags & NUMC_MASK) >= 1); | ||
257 | |||
258 | dxRay *ray = (dxRay*) o1; | ||
259 | dxBox *box = (dxBox*) o2; | ||
260 | |||
261 | contact->g1 = ray; | ||
262 | contact->g2 = box; | ||
263 | |||
264 | int i; | ||
265 | |||
266 | // compute the start and delta of the ray relative to the box. | ||
267 | // we will do all subsequent computations in this box-relative coordinate | ||
268 | // system. we have to do a translation and rotation for each point. | ||
269 | dVector3 tmp,s,v; | ||
270 | tmp[0] = ray->final_posr->pos[0] - box->final_posr->pos[0]; | ||
271 | tmp[1] = ray->final_posr->pos[1] - box->final_posr->pos[1]; | ||
272 | tmp[2] = ray->final_posr->pos[2] - box->final_posr->pos[2]; | ||
273 | dMULTIPLY1_331 (s,box->final_posr->R,tmp); | ||
274 | tmp[0] = ray->final_posr->R[0*4+2]; | ||
275 | tmp[1] = ray->final_posr->R[1*4+2]; | ||
276 | tmp[2] = ray->final_posr->R[2*4+2]; | ||
277 | dMULTIPLY1_331 (v,box->final_posr->R,tmp); | ||
278 | |||
279 | // mirror the line so that v has all components >= 0 | ||
280 | dVector3 sign; | ||
281 | for (i=0; i<3; i++) { | ||
282 | if (v[i] < 0) { | ||
283 | s[i] = -s[i]; | ||
284 | v[i] = -v[i]; | ||
285 | sign[i] = 1; | ||
286 | } | ||
287 | else sign[i] = -1; | ||
288 | } | ||
289 | |||
290 | // compute the half-sides of the box | ||
291 | dReal h[3]; | ||
292 | h[0] = REAL(0.5) * box->side[0]; | ||
293 | h[1] = REAL(0.5) * box->side[1]; | ||
294 | h[2] = REAL(0.5) * box->side[2]; | ||
295 | |||
296 | // do a few early exit tests | ||
297 | if ((s[0] < -h[0] && v[0] <= 0) || s[0] > h[0] || | ||
298 | (s[1] < -h[1] && v[1] <= 0) || s[1] > h[1] || | ||
299 | (s[2] < -h[2] && v[2] <= 0) || s[2] > h[2] || | ||
300 | (v[0] == 0 && v[1] == 0 && v[2] == 0)) { | ||
301 | return 0; | ||
302 | } | ||
303 | |||
304 | // compute the t=[lo..hi] range for where s+v*t intersects the box | ||
305 | dReal lo = -dInfinity; | ||
306 | dReal hi = dInfinity; | ||
307 | int nlo = 0, nhi = 0; | ||
308 | for (i=0; i<3; i++) { | ||
309 | if (v[i] != 0) { | ||
310 | dReal k = (-h[i] - s[i])/v[i]; | ||
311 | if (k > lo) { | ||
312 | lo = k; | ||
313 | nlo = i; | ||
314 | } | ||
315 | k = (h[i] - s[i])/v[i]; | ||
316 | if (k < hi) { | ||
317 | hi = k; | ||
318 | nhi = i; | ||
319 | } | ||
320 | } | ||
321 | } | ||
322 | |||
323 | // check if the ray intersects | ||
324 | if (lo > hi) return 0; | ||
325 | dReal alpha; | ||
326 | int n; | ||
327 | if (lo >= 0) { | ||
328 | alpha = lo; | ||
329 | n = nlo; | ||
330 | } | ||
331 | else { | ||
332 | alpha = hi; | ||
333 | n = nhi; | ||
334 | } | ||
335 | if (alpha < 0 || alpha > ray->length) return 0; | ||
336 | contact->pos[0] = ray->final_posr->pos[0] + alpha*ray->final_posr->R[0*4+2]; | ||
337 | contact->pos[1] = ray->final_posr->pos[1] + alpha*ray->final_posr->R[1*4+2]; | ||
338 | contact->pos[2] = ray->final_posr->pos[2] + alpha*ray->final_posr->R[2*4+2]; | ||
339 | contact->normal[0] = box->final_posr->R[0*4+n] * sign[n]; | ||
340 | contact->normal[1] = box->final_posr->R[1*4+n] * sign[n]; | ||
341 | contact->normal[2] = box->final_posr->R[2*4+n] * sign[n]; | ||
342 | contact->depth = alpha; | ||
343 | return 1; | ||
344 | } | ||
345 | |||
346 | |||
347 | int dCollideRayCapsule (dxGeom *o1, dxGeom *o2, | ||
348 | int flags, dContactGeom *contact, int skip) | ||
349 | { | ||
350 | dIASSERT (skip >= (int)sizeof(dContactGeom)); | ||
351 | dIASSERT (o1->type == dRayClass); | ||
352 | dIASSERT (o2->type == dCapsuleClass); | ||
353 | dIASSERT ((flags & NUMC_MASK) >= 1); | ||
354 | |||
355 | dxRay *ray = (dxRay*) o1; | ||
356 | dxCapsule *ccyl = (dxCapsule*) o2; | ||
357 | |||
358 | contact->g1 = ray; | ||
359 | contact->g2 = ccyl; | ||
360 | dReal lz2 = ccyl->lz * REAL(0.5); | ||
361 | |||
362 | // compute some useful info | ||
363 | dVector3 cs,q,r; | ||
364 | dReal C,k; | ||
365 | cs[0] = ray->final_posr->pos[0] - ccyl->final_posr->pos[0]; | ||
366 | cs[1] = ray->final_posr->pos[1] - ccyl->final_posr->pos[1]; | ||
367 | cs[2] = ray->final_posr->pos[2] - ccyl->final_posr->pos[2]; | ||
368 | k = dDOT41(ccyl->final_posr->R+2,cs); // position of ray start along ccyl axis | ||
369 | q[0] = k*ccyl->final_posr->R[0*4+2] - cs[0]; | ||
370 | q[1] = k*ccyl->final_posr->R[1*4+2] - cs[1]; | ||
371 | q[2] = k*ccyl->final_posr->R[2*4+2] - cs[2]; | ||
372 | C = dDOT(q,q) - ccyl->radius*ccyl->radius; | ||
373 | // if C < 0 then ray start position within infinite extension of cylinder | ||
374 | |||
375 | // see if ray start position is inside the capped cylinder | ||
376 | int inside_ccyl = 0; | ||
377 | if (C < 0) { | ||
378 | if (k < -lz2) k = -lz2; | ||
379 | else if (k > lz2) k = lz2; | ||
380 | r[0] = ccyl->final_posr->pos[0] + k*ccyl->final_posr->R[0*4+2]; | ||
381 | r[1] = ccyl->final_posr->pos[1] + k*ccyl->final_posr->R[1*4+2]; | ||
382 | r[2] = ccyl->final_posr->pos[2] + k*ccyl->final_posr->R[2*4+2]; | ||
383 | if ((ray->final_posr->pos[0]-r[0])*(ray->final_posr->pos[0]-r[0]) + | ||
384 | (ray->final_posr->pos[1]-r[1])*(ray->final_posr->pos[1]-r[1]) + | ||
385 | (ray->final_posr->pos[2]-r[2])*(ray->final_posr->pos[2]-r[2]) < ccyl->radius*ccyl->radius) { | ||
386 | inside_ccyl = 1; | ||
387 | } | ||
388 | } | ||
389 | |||
390 | // compute ray collision with infinite cylinder, except for the case where | ||
391 | // the ray is outside the capped cylinder but within the infinite cylinder | ||
392 | // (it that case the ray can only hit endcaps) | ||
393 | if (!inside_ccyl && C < 0) { | ||
394 | // set k to cap position to check | ||
395 | if (k < 0) k = -lz2; else k = lz2; | ||
396 | } | ||
397 | else { | ||
398 | dReal uv = dDOT44(ccyl->final_posr->R+2,ray->final_posr->R+2); | ||
399 | r[0] = uv*ccyl->final_posr->R[0*4+2] - ray->final_posr->R[0*4+2]; | ||
400 | r[1] = uv*ccyl->final_posr->R[1*4+2] - ray->final_posr->R[1*4+2]; | ||
401 | r[2] = uv*ccyl->final_posr->R[2*4+2] - ray->final_posr->R[2*4+2]; | ||
402 | dReal A = dDOT(r,r); | ||
403 | dReal B = 2*dDOT(q,r); | ||
404 | k = B*B-4*A*C; | ||
405 | if (k < 0) { | ||
406 | // the ray does not intersect the infinite cylinder, but if the ray is | ||
407 | // inside and parallel to the cylinder axis it may intersect the end | ||
408 | // caps. set k to cap position to check. | ||
409 | if (!inside_ccyl) return 0; | ||
410 | if (uv < 0) k = -lz2; else k = lz2; | ||
411 | } | ||
412 | else { | ||
413 | k = dSqrt(k); | ||
414 | A = dRecip (2*A); | ||
415 | dReal alpha = (-B-k)*A; | ||
416 | if (alpha < 0) { | ||
417 | alpha = (-B+k)*A; | ||
418 | if (alpha < 0) return 0; | ||
419 | } | ||
420 | if (alpha > ray->length) return 0; | ||
421 | |||
422 | // the ray intersects the infinite cylinder. check to see if the | ||
423 | // intersection point is between the caps | ||
424 | contact->pos[0] = ray->final_posr->pos[0] + alpha*ray->final_posr->R[0*4+2]; | ||
425 | contact->pos[1] = ray->final_posr->pos[1] + alpha*ray->final_posr->R[1*4+2]; | ||
426 | contact->pos[2] = ray->final_posr->pos[2] + alpha*ray->final_posr->R[2*4+2]; | ||
427 | q[0] = contact->pos[0] - ccyl->final_posr->pos[0]; | ||
428 | q[1] = contact->pos[1] - ccyl->final_posr->pos[1]; | ||
429 | q[2] = contact->pos[2] - ccyl->final_posr->pos[2]; | ||
430 | k = dDOT14(q,ccyl->final_posr->R+2); | ||
431 | dReal nsign = inside_ccyl ? REAL(-1.0) : REAL(1.0); | ||
432 | if (k >= -lz2 && k <= lz2) { | ||
433 | contact->normal[0] = nsign * (contact->pos[0] - | ||
434 | (ccyl->final_posr->pos[0] + k*ccyl->final_posr->R[0*4+2])); | ||
435 | contact->normal[1] = nsign * (contact->pos[1] - | ||
436 | (ccyl->final_posr->pos[1] + k*ccyl->final_posr->R[1*4+2])); | ||
437 | contact->normal[2] = nsign * (contact->pos[2] - | ||
438 | (ccyl->final_posr->pos[2] + k*ccyl->final_posr->R[2*4+2])); | ||
439 | dNormalize3 (contact->normal); | ||
440 | contact->depth = alpha; | ||
441 | return 1; | ||
442 | } | ||
443 | |||
444 | // the infinite cylinder intersection point is not between the caps. | ||
445 | // set k to cap position to check. | ||
446 | if (k < 0) k = -lz2; else k = lz2; | ||
447 | } | ||
448 | } | ||
449 | |||
450 | // check for ray intersection with the caps. k must indicate the cap | ||
451 | // position to check | ||
452 | q[0] = ccyl->final_posr->pos[0] + k*ccyl->final_posr->R[0*4+2]; | ||
453 | q[1] = ccyl->final_posr->pos[1] + k*ccyl->final_posr->R[1*4+2]; | ||
454 | q[2] = ccyl->final_posr->pos[2] + k*ccyl->final_posr->R[2*4+2]; | ||
455 | return ray_sphere_helper (ray,q,ccyl->radius,contact, inside_ccyl); | ||
456 | } | ||
457 | |||
458 | |||
459 | int dCollideRayPlane (dxGeom *o1, dxGeom *o2, int flags, | ||
460 | dContactGeom *contact, int skip) | ||
461 | { | ||
462 | dIASSERT (skip >= (int)sizeof(dContactGeom)); | ||
463 | dIASSERT (o1->type == dRayClass); | ||
464 | dIASSERT (o2->type == dPlaneClass); | ||
465 | dIASSERT ((flags & NUMC_MASK) >= 1); | ||
466 | |||
467 | dxRay *ray = (dxRay*) o1; | ||
468 | dxPlane *plane = (dxPlane*) o2; | ||
469 | |||
470 | dReal alpha = plane->p[3] - dDOT (plane->p,ray->final_posr->pos); | ||
471 | // note: if alpha > 0 the starting point is below the plane | ||
472 | dReal nsign = (alpha > 0) ? REAL(-1.0) : REAL(1.0); | ||
473 | dReal k = dDOT14(plane->p,ray->final_posr->R+2); | ||
474 | if (k==0) return 0; // ray parallel to plane | ||
475 | alpha /= k; | ||
476 | if (alpha < 0 || alpha > ray->length) return 0; | ||
477 | contact->pos[0] = ray->final_posr->pos[0] + alpha*ray->final_posr->R[0*4+2]; | ||
478 | contact->pos[1] = ray->final_posr->pos[1] + alpha*ray->final_posr->R[1*4+2]; | ||
479 | contact->pos[2] = ray->final_posr->pos[2] + alpha*ray->final_posr->R[2*4+2]; | ||
480 | contact->normal[0] = nsign*plane->p[0]; | ||
481 | contact->normal[1] = nsign*plane->p[1]; | ||
482 | contact->normal[2] = nsign*plane->p[2]; | ||
483 | contact->depth = alpha; | ||
484 | contact->g1 = ray; | ||
485 | contact->g2 = plane; | ||
486 | return 1; | ||
487 | } | ||
488 | |||
489 | // Ray - Cylinder collider by David Walters (June 2006) | ||
490 | int dCollideRayCylinder( dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip ) | ||
491 | { | ||
492 | dIASSERT( skip >= (int)sizeof( dContactGeom ) ); | ||
493 | dIASSERT( o1->type == dRayClass ); | ||
494 | dIASSERT( o2->type == dCylinderClass ); | ||
495 | dIASSERT( (flags & NUMC_MASK) >= 1 ); | ||
496 | |||
497 | dxRay* ray = (dxRay*)( o1 ); | ||
498 | dxCylinder* cyl = (dxCylinder*)( o2 ); | ||
499 | |||
500 | // Fill in contact information. | ||
501 | contact->g1 = ray; | ||
502 | contact->g2 = cyl; | ||
503 | |||
504 | const dReal half_length = cyl->lz * REAL( 0.5 ); | ||
505 | |||
506 | // | ||
507 | // Compute some useful info | ||
508 | // | ||
509 | |||
510 | dVector3 q, r; | ||
511 | dReal d, C, k; | ||
512 | |||
513 | // Vector 'r', line segment from C to R (ray start) ( r = R - C ) | ||
514 | r[ 0 ] = ray->final_posr->pos[0] - cyl->final_posr->pos[0]; | ||
515 | r[ 1 ] = ray->final_posr->pos[1] - cyl->final_posr->pos[1]; | ||
516 | r[ 2 ] = ray->final_posr->pos[2] - cyl->final_posr->pos[2]; | ||
517 | |||
518 | // Distance that ray start is along cyl axis ( Z-axis direction ) | ||
519 | d = dDOT41( cyl->final_posr->R + 2, r ); | ||
520 | |||
521 | // | ||
522 | // Compute vector 'q' representing the shortest line from R to the cylinder z-axis (Cz). | ||
523 | // | ||
524 | // Point on axis ( in world space ): cp = ( d * Cz ) + C | ||
525 | // | ||
526 | // Line 'q' from R to cp: q = cp - R | ||
527 | // q = ( d * Cz ) + C - R | ||
528 | // q = ( d * Cz ) - ( R - C ) | ||
529 | |||
530 | q[ 0 ] = ( d * cyl->final_posr->R[0*4+2] ) - r[ 0 ]; | ||
531 | q[ 1 ] = ( d * cyl->final_posr->R[1*4+2] ) - r[ 1 ]; | ||
532 | q[ 2 ] = ( d * cyl->final_posr->R[2*4+2] ) - r[ 2 ]; | ||
533 | |||
534 | |||
535 | // Compute square length of 'q'. Subtract from radius squared to | ||
536 | // get square distance 'C' between the line q and the radius. | ||
537 | |||
538 | // if C < 0 then ray start position is within infinite extension of cylinder | ||
539 | |||
540 | C = dDOT( q, q ) - ( cyl->radius * cyl->radius ); | ||
541 | |||
542 | // Compute the projection of ray direction normal onto cylinder direction normal. | ||
543 | dReal uv = dDOT44( cyl->final_posr->R+2, ray->final_posr->R+2 ); | ||
544 | |||
545 | |||
546 | |||
547 | // | ||
548 | // Find ray collision with infinite cylinder | ||
549 | // | ||
550 | |||
551 | // Compute vector from end of ray direction normal to projection on cylinder direction normal. | ||
552 | r[ 0 ] = ( uv * cyl->final_posr->R[0*4+2] ) - ray->final_posr->R[0*4+2]; | ||
553 | r[ 1 ] = ( uv * cyl->final_posr->R[1*4+2] ) - ray->final_posr->R[1*4+2]; | ||
554 | r[ 2 ] = ( uv * cyl->final_posr->R[2*4+2] ) - ray->final_posr->R[2*4+2]; | ||
555 | |||
556 | |||
557 | // Quadratic Formula Magic | ||
558 | // Compute discriminant 'k': | ||
559 | |||
560 | // k < 0 : No intersection | ||
561 | // k = 0 : Tangent | ||
562 | // k > 0 : Intersection | ||
563 | |||
564 | dReal A = dDOT( r, r ); | ||
565 | dReal B = 2 * dDOT( q, r ); | ||
566 | |||
567 | k = B*B - 4*A*C; | ||
568 | |||
569 | |||
570 | |||
571 | |||
572 | // | ||
573 | // Collision with Flat Caps ? | ||
574 | // | ||
575 | |||
576 | // No collision with cylinder edge. ( Use epsilon here or we miss some obvious cases ) | ||
577 | if ( k < dEpsilon && C <= 0 ) | ||
578 | { | ||
579 | // The ray does not intersect the edge of the infinite cylinder, | ||
580 | // but the ray start is inside and so must run parallel to the axis. | ||
581 | // It may yet intersect an end cap. The following cases are valid: | ||
582 | |||
583 | // -ve-cap , -half centre +half , +ve-cap | ||
584 | // <<================|-------------------|------------->>>---|================>> | ||
585 | // | | | ||
586 | // | d-------------------> 1. | ||
587 | // 2. d------------------> | | ||
588 | // 3. <------------------d | | ||
589 | // | <-------------------d 4. | ||
590 | // | | | ||
591 | // <<================|-------------------|------------->>>---|===============>> | ||
592 | |||
593 | // Negative if the ray and cylinder axes point in opposite directions. | ||
594 | const dReal uvsign = ( uv < 0 ) ? REAL( -1.0 ) : REAL( 1.0 ); | ||
595 | |||
596 | // Negative if the ray start is inside the cylinder | ||
597 | const dReal internal = ( d >= -half_length && d <= +half_length ) ? REAL( -1.0 ) : REAL( 1.0 ); | ||
598 | |||
599 | // Ray and Cylinder axes run in the same direction ( cases 1, 2 ) | ||
600 | // Ray and Cylinder axes run in opposite directions ( cases 3, 4 ) | ||
601 | if ( ( ( uv > 0 ) && ( d + ( uvsign * ray->length ) < half_length * internal ) ) || | ||
602 | ( ( uv < 0 ) && ( d + ( uvsign * ray->length ) > half_length * internal ) ) ) | ||
603 | { | ||
604 | return 0; // No intersection with caps or curved surface. | ||
605 | } | ||
606 | |||
607 | // Compute depth (distance from ray to cylinder) | ||
608 | contact->depth = ( ( -uvsign * d ) - ( internal * half_length ) ); | ||
609 | |||
610 | // Compute contact point. | ||
611 | contact->pos[0] = ray->final_posr->pos[0] + ( contact->depth * ray->final_posr->R[0*4+2] ); | ||
612 | contact->pos[1] = ray->final_posr->pos[1] + ( contact->depth * ray->final_posr->R[1*4+2] ); | ||
613 | contact->pos[2] = ray->final_posr->pos[2] + ( contact->depth * ray->final_posr->R[2*4+2] ); | ||
614 | |||
615 | // Compute reflected contact normal. | ||
616 | contact->normal[0] = uvsign * ( cyl->final_posr->R[0*4+2] ); | ||
617 | contact->normal[1] = uvsign * ( cyl->final_posr->R[1*4+2] ); | ||
618 | contact->normal[2] = uvsign * ( cyl->final_posr->R[2*4+2] ); | ||
619 | |||
620 | // Contact! | ||
621 | return 1; | ||
622 | } | ||
623 | |||
624 | |||
625 | |||
626 | // | ||
627 | // Collision with Curved Edge ? | ||
628 | // | ||
629 | |||
630 | if ( k > 0 ) | ||
631 | { | ||
632 | // Finish off quadratic formula to get intersection co-efficient | ||
633 | k = dSqrt( k ); | ||
634 | A = dRecip( 2 * A ); | ||
635 | |||
636 | // Compute distance along line to contact point. | ||
637 | dReal alpha = ( -B - k ) * A; | ||
638 | if ( alpha < 0 ) | ||
639 | { | ||
640 | // Flip in the other direction. | ||
641 | alpha = ( -B + k ) * A; | ||
642 | } | ||
643 | |||
644 | // Intersection point is within ray length? | ||
645 | if ( alpha >= 0 && alpha <= ray->length ) | ||
646 | { | ||
647 | // The ray intersects the infinite cylinder! | ||
648 | |||
649 | // Compute contact point. | ||
650 | contact->pos[0] = ray->final_posr->pos[0] + ( alpha * ray->final_posr->R[0*4+2] ); | ||
651 | contact->pos[1] = ray->final_posr->pos[1] + ( alpha * ray->final_posr->R[1*4+2] ); | ||
652 | contact->pos[2] = ray->final_posr->pos[2] + ( alpha * ray->final_posr->R[2*4+2] ); | ||
653 | |||
654 | // q is the vector from the cylinder centre to the contact point. | ||
655 | q[0] = contact->pos[0] - cyl->final_posr->pos[0]; | ||
656 | q[1] = contact->pos[1] - cyl->final_posr->pos[1]; | ||
657 | q[2] = contact->pos[2] - cyl->final_posr->pos[2]; | ||
658 | |||
659 | // Compute the distance along the cylinder axis of this contact point. | ||
660 | d = dDOT14( q, cyl->final_posr->R+2 ); | ||
661 | |||
662 | // Check to see if the intersection point is between the flat end caps | ||
663 | if ( d >= -half_length && d <= +half_length ) | ||
664 | { | ||
665 | // Flip the normal if the start point is inside the cylinder. | ||
666 | const dReal nsign = ( C < 0 ) ? REAL( -1.0 ) : REAL( 1.0 ); | ||
667 | |||
668 | // Compute contact normal. | ||
669 | contact->normal[0] = nsign * (contact->pos[0] - (cyl->final_posr->pos[0] + d*cyl->final_posr->R[0*4+2])); | ||
670 | contact->normal[1] = nsign * (contact->pos[1] - (cyl->final_posr->pos[1] + d*cyl->final_posr->R[1*4+2])); | ||
671 | contact->normal[2] = nsign * (contact->pos[2] - (cyl->final_posr->pos[2] + d*cyl->final_posr->R[2*4+2])); | ||
672 | dNormalize3( contact->normal ); | ||
673 | |||
674 | // Store depth. | ||
675 | contact->depth = alpha; | ||
676 | |||
677 | // Contact! | ||
678 | return 1; | ||
679 | } | ||
680 | } | ||
681 | } | ||
682 | |||
683 | // No contact with anything. | ||
684 | return 0; | ||
685 | } | ||
686 | |||