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author | dan miller | 2007-10-19 05:22:23 +0000 |
---|---|---|
committer | dan miller | 2007-10-19 05:22:23 +0000 |
commit | 1ec410ecd725f5a3ccb2d2fc16f48730d9d9fe43 (patch) | |
tree | 51bcae7a1b8381a6bf6fd8025a7de1e30fe0045d /libraries/ode-0.9/ode/src/collision_trimesh_trimesh_new.cpp | |
parent | one more for the gipper (diff) | |
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trying to fix my screwup, please hold on
Diffstat (limited to 'libraries/ode-0.9/ode/src/collision_trimesh_trimesh_new.cpp')
-rw-r--r-- | libraries/ode-0.9/ode/src/collision_trimesh_trimesh_new.cpp | 1304 |
1 files changed, 0 insertions, 1304 deletions
diff --git a/libraries/ode-0.9/ode/src/collision_trimesh_trimesh_new.cpp b/libraries/ode-0.9/ode/src/collision_trimesh_trimesh_new.cpp deleted file mode 100644 index c4af41c..0000000 --- a/libraries/ode-0.9/ode/src/collision_trimesh_trimesh_new.cpp +++ /dev/null | |||
@@ -1,1304 +0,0 @@ | |||
1 | /************************************************************************* | ||
2 | * * | ||
3 | * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. * | ||
4 | * All rights reserved. Email: russ@q12.org Web: www.q12.org * | ||
5 | * * | ||
6 | * This library is free software; you can redistribute it and/or * | ||
7 | * modify it under the terms of EITHER: * | ||
8 | * (1) The GNU Lesser General Public License as published by the Free * | ||
9 | * Software Foundation; either version 2.1 of the License, or (at * | ||
10 | * your option) any later version. The text of the GNU Lesser * | ||
11 | * General Public License is included with this library in the * | ||
12 | * file LICENSE.TXT. * | ||
13 | * (2) The BSD-style license that is included with this library in * | ||
14 | * the file LICENSE-BSD.TXT. * | ||
15 | * * | ||
16 | * This library is distributed in the hope that it will be useful, * | ||
17 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * | ||
18 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * | ||
19 | * LICENSE.TXT and LICENSE-BSD.TXT for more details. * | ||
20 | * * | ||
21 | *************************************************************************/ | ||
22 | |||
23 | // OPCODE TriMesh/TriMesh collision code | ||
24 | // Written at 2006-10-28 by Francisco León (http://gimpact.sourceforge.net) | ||
25 | |||
26 | #ifdef _MSC_VER | ||
27 | #pragma warning(disable:4244 4305) // for VC++, no precision loss complaints | ||
28 | #endif | ||
29 | |||
30 | #include <ode/collision.h> | ||
31 | #include <ode/matrix.h> | ||
32 | #include <ode/rotation.h> | ||
33 | #include <ode/odemath.h> | ||
34 | |||
35 | // New Implementation | ||
36 | #if dTRIMESH_OPCODE_USE_NEW_TRIMESH_TRIMESH_COLLIDER | ||
37 | |||
38 | #if dTRIMESH_ENABLED | ||
39 | |||
40 | #include "collision_util.h" | ||
41 | #define TRIMESH_INTERNAL | ||
42 | #include "collision_trimesh_internal.h" | ||
43 | |||
44 | #if dTRIMESH_OPCODE | ||
45 | |||
46 | #define SMALL_ELT REAL(2.5e-4) | ||
47 | #define EXPANDED_ELT_THRESH REAL(1.0e-3) | ||
48 | #define DISTANCE_EPSILON REAL(1.0e-8) | ||
49 | #define VELOCITY_EPSILON REAL(1.0e-5) | ||
50 | #define TINY_PENETRATION REAL(5.0e-6) | ||
51 | |||
52 | struct LineContactSet | ||
53 | { | ||
54 | enum | ||
55 | { | ||
56 | MAX_POINTS = 8 | ||
57 | }; | ||
58 | |||
59 | dVector3 Points[MAX_POINTS]; | ||
60 | int Count; | ||
61 | }; | ||
62 | |||
63 | |||
64 | static void GetTriangleGeometryCallback(udword, VertexPointers&, udword); | ||
65 | inline void dMakeMatrix4(const dVector3 Position, const dMatrix3 Rotation, dMatrix4 &B); | ||
66 | static void dInvertMatrix4( dMatrix4& B, dMatrix4& Binv ); | ||
67 | static int IntersectLineSegmentRay(dVector3, dVector3, dVector3, dVector3, dVector3); | ||
68 | static void ClipConvexPolygonAgainstPlane( const dVector3, dReal, LineContactSet& ); | ||
69 | static int RayTriangleIntersect(const dVector3 orig, const dVector3 dir, | ||
70 | const dVector3 vert0, const dVector3 vert1,const dVector3 vert2, | ||
71 | dReal *t,dReal *u,dReal *v); | ||
72 | |||
73 | |||
74 | ///returns the penetration depth | ||
75 | static dReal MostDeepPoints( | ||
76 | LineContactSet & points, | ||
77 | const dVector3 plane_normal, | ||
78 | dReal plane_dist, | ||
79 | LineContactSet & deep_points); | ||
80 | ///returns the penetration depth | ||
81 | static dReal FindMostDeepPointsInTetra( | ||
82 | LineContactSet contact_points, | ||
83 | const dVector3 sourcetri[3],///triangle which contains contact_points | ||
84 | const dVector3 tetra[4], | ||
85 | const dVector4 tetraplanes[4], | ||
86 | dVector3 separating_normal, | ||
87 | LineContactSet deep_points); | ||
88 | |||
89 | static bool ClipTriByTetra(const dVector3 tri[3], | ||
90 | const dVector3 tetra[4], | ||
91 | LineContactSet& Contacts); | ||
92 | static bool TriTriContacts(const dVector3 tr1[3], | ||
93 | const dVector3 tr2[3], | ||
94 | dxGeom* g1, dxGeom* g2, int Flags, | ||
95 | dContactGeom* Contacts, int Stride, | ||
96 | int &contactcount); | ||
97 | |||
98 | |||
99 | /* some math macros */ | ||
100 | #define CROSS(dest,v1,v2) { dest[0]=v1[1]*v2[2]-v1[2]*v2[1]; \ | ||
101 | dest[1]=v1[2]*v2[0]-v1[0]*v2[2]; \ | ||
102 | dest[2]=v1[0]*v2[1]-v1[1]*v2[0]; } | ||
103 | |||
104 | #define DOT(v1,v2) (v1[0]*v2[0]+v1[1]*v2[1]+v1[2]*v2[2]) | ||
105 | |||
106 | #define SUB(dest,v1,v2) { dest[0]=v1[0]-v2[0]; dest[1]=v1[1]-v2[1]; dest[2]=v1[2]-v2[2]; } | ||
107 | |||
108 | #define ADD(dest,v1,v2) { dest[0]=v1[0]+v2[0]; dest[1]=v1[1]+v2[1]; dest[2]=v1[2]+v2[2]; } | ||
109 | |||
110 | #define MULT(dest,v,factor) { dest[0]=factor*v[0]; dest[1]=factor*v[1]; dest[2]=factor*v[2]; } | ||
111 | |||
112 | #define SET(dest,src) { dest[0]=src[0]; dest[1]=src[1]; dest[2]=src[2]; } | ||
113 | |||
114 | #define SMULT(p,q,s) { p[0]=q[0]*s; p[1]=q[1]*s; p[2]=q[2]*s; } | ||
115 | |||
116 | #define COMBO(combo,p,t,q) { combo[0]=p[0]+t*q[0]; combo[1]=p[1]+t*q[1]; combo[2]=p[2]+t*q[2]; } | ||
117 | |||
118 | #define LENGTH(x) ((dReal) 1.0f/InvSqrt(dDOT(x, x))) | ||
119 | |||
120 | #define DEPTH(d, p, q, n) d = (p[0] - q[0])*n[0] + (p[1] - q[1])*n[1] + (p[2] - q[2])*n[2]; | ||
121 | |||
122 | inline const dReal dMin(const dReal x, const dReal y) | ||
123 | { | ||
124 | return x < y ? x : y; | ||
125 | } | ||
126 | |||
127 | |||
128 | inline void | ||
129 | SwapNormals(dVector3 *&pen_v, dVector3 *&col_v, dVector3* v1, dVector3* v2, | ||
130 | dVector3 *&pen_elt, dVector3 *elt_f1, dVector3 *elt_f2, | ||
131 | dVector3 n, dVector3 n1, dVector3 n2) | ||
132 | { | ||
133 | if (pen_v == v1) { | ||
134 | pen_v = v2; | ||
135 | pen_elt = elt_f2; | ||
136 | col_v = v1; | ||
137 | SET(n, n1); | ||
138 | } | ||
139 | else { | ||
140 | pen_v = v1; | ||
141 | pen_elt = elt_f1; | ||
142 | col_v = v2; | ||
143 | SET(n, n2); | ||
144 | } | ||
145 | } | ||
146 | |||
147 | ///////////////////////MECHANISM FOR AVOID CONTACT REDUNDANCE/////////////////////////////// | ||
148 | ////* Written by Francisco León (http://gimpact.sourceforge.net) */// | ||
149 | #define CONTACT_DIFF_EPSILON REAL(0.00001) | ||
150 | #if defined(dDOUBLE) | ||
151 | #define CONTACT_NORMAL_ZERO REAL(0.0000001) | ||
152 | #else // if defined(dSINGLE) | ||
153 | #define CONTACT_NORMAL_ZERO REAL(0.00001) | ||
154 | #endif | ||
155 | #define CONTACT_POS_HASH_QUOTIENT REAL(10000.0) | ||
156 | #define dSQRT3 REAL(1.7320508075688773) | ||
157 | |||
158 | struct CONTACT_KEY | ||
159 | { | ||
160 | dContactGeom * m_contact; | ||
161 | unsigned int m_key; | ||
162 | }; | ||
163 | |||
164 | #define MAXCONTACT_X_NODE 4 | ||
165 | struct CONTACT_KEY_HASH_NODE | ||
166 | { | ||
167 | CONTACT_KEY m_keyarray[MAXCONTACT_X_NODE]; | ||
168 | int m_keycount; | ||
169 | }; | ||
170 | |||
171 | #define CONTACTS_HASHSIZE 256 | ||
172 | CONTACT_KEY_HASH_NODE g_hashcontactset[CONTACTS_HASHSIZE]; | ||
173 | |||
174 | |||
175 | |||
176 | void UpdateContactKey(CONTACT_KEY & key, dContactGeom * contact) | ||
177 | { | ||
178 | key.m_contact = contact; | ||
179 | |||
180 | unsigned int hash=0; | ||
181 | |||
182 | int i = 0; | ||
183 | |||
184 | while (true) | ||
185 | { | ||
186 | dReal coord = contact->pos[i]; | ||
187 | coord = dFloor(coord * CONTACT_POS_HASH_QUOTIENT); | ||
188 | |||
189 | unsigned int hash_input = ((unsigned int *)&coord)[0]; | ||
190 | if (sizeof(dReal) / sizeof(unsigned int) != 1) | ||
191 | { | ||
192 | dIASSERT(sizeof(dReal) / sizeof(unsigned int) == 2); | ||
193 | hash_input ^= ((unsigned int *)&coord)[1]; | ||
194 | } | ||
195 | |||
196 | hash = (( hash << 4 ) + (hash_input >> 24)) ^ ( hash >> 28 ); | ||
197 | hash = (( hash << 4 ) + ((hash_input >> 16) & 0xFF)) ^ ( hash >> 28 ); | ||
198 | hash = (( hash << 4 ) + ((hash_input >> 8) & 0xFF)) ^ ( hash >> 28 ); | ||
199 | hash = (( hash << 4 ) + (hash_input & 0xFF)) ^ ( hash >> 28 ); | ||
200 | |||
201 | if (++i == 3) | ||
202 | { | ||
203 | break; | ||
204 | } | ||
205 | |||
206 | hash = (hash << 11) | (hash >> 21); | ||
207 | } | ||
208 | |||
209 | key.m_key = hash; | ||
210 | } | ||
211 | |||
212 | |||
213 | static inline unsigned int MakeContactIndex(unsigned int key) | ||
214 | { | ||
215 | dIASSERT(CONTACTS_HASHSIZE == 256); | ||
216 | |||
217 | unsigned int index = key ^ (key >> 16); | ||
218 | index = (index ^ (index >> 8)) & 0xFF; | ||
219 | return index; | ||
220 | } | ||
221 | |||
222 | dContactGeom *AddContactToNode(const CONTACT_KEY * contactkey,CONTACT_KEY_HASH_NODE * node) | ||
223 | { | ||
224 | for(int i=0;i<node->m_keycount;i++) | ||
225 | { | ||
226 | if(node->m_keyarray[i].m_key == contactkey->m_key) | ||
227 | { | ||
228 | dContactGeom *contactfound = node->m_keyarray[i].m_contact; | ||
229 | if (dDISTANCE(contactfound->pos, contactkey->m_contact->pos) < REAL(1.00001) /*for comp. errors*/ * dSQRT3 / CONTACT_POS_HASH_QUOTIENT /*cube diagonal*/) | ||
230 | { | ||
231 | return contactfound; | ||
232 | } | ||
233 | } | ||
234 | } | ||
235 | |||
236 | if (node->m_keycount < MAXCONTACT_X_NODE) | ||
237 | { | ||
238 | node->m_keyarray[node->m_keycount].m_contact = contactkey->m_contact; | ||
239 | node->m_keyarray[node->m_keycount].m_key = contactkey->m_key; | ||
240 | node->m_keycount++; | ||
241 | } | ||
242 | else | ||
243 | { | ||
244 | dDEBUGMSG("Trimesh-trimesh contach hash table bucket overflow - close contacts might not be culled"); | ||
245 | } | ||
246 | |||
247 | return contactkey->m_contact; | ||
248 | } | ||
249 | |||
250 | void RemoveNewContactFromNode(const CONTACT_KEY * contactkey, CONTACT_KEY_HASH_NODE * node) | ||
251 | { | ||
252 | dIASSERT(node->m_keycount > 0); | ||
253 | |||
254 | if (node->m_keyarray[node->m_keycount - 1].m_contact == contactkey->m_contact) | ||
255 | { | ||
256 | node->m_keycount -= 1; | ||
257 | } | ||
258 | else | ||
259 | { | ||
260 | dIASSERT(node->m_keycount == MAXCONTACT_X_NODE); | ||
261 | } | ||
262 | } | ||
263 | |||
264 | void RemoveArbitraryContactFromNode(const CONTACT_KEY *contactkey, CONTACT_KEY_HASH_NODE *node) | ||
265 | { | ||
266 | dIASSERT(node->m_keycount > 0); | ||
267 | |||
268 | int keyindex, lastkeyindex = node->m_keycount - 1; | ||
269 | |||
270 | // Do not check the last contact | ||
271 | for (keyindex = 0; keyindex < lastkeyindex; keyindex++) | ||
272 | { | ||
273 | if (node->m_keyarray[keyindex].m_contact == contactkey->m_contact) | ||
274 | { | ||
275 | node->m_keyarray[keyindex] = node->m_keyarray[lastkeyindex]; | ||
276 | break; | ||
277 | } | ||
278 | } | ||
279 | |||
280 | dIASSERT(keyindex < lastkeyindex || | ||
281 | node->m_keyarray[keyindex].m_contact == contactkey->m_contact); // It has been either the break from loop or last element should match | ||
282 | |||
283 | node->m_keycount = lastkeyindex; | ||
284 | } | ||
285 | |||
286 | void UpdateArbitraryContactInNode(const CONTACT_KEY *contactkey, CONTACT_KEY_HASH_NODE *node, | ||
287 | dContactGeom *pwithcontact) | ||
288 | { | ||
289 | dIASSERT(node->m_keycount > 0); | ||
290 | |||
291 | int keyindex, lastkeyindex = node->m_keycount - 1; | ||
292 | |||
293 | // Do not check the last contact | ||
294 | for (keyindex = 0; keyindex < lastkeyindex; keyindex++) | ||
295 | { | ||
296 | if (node->m_keyarray[keyindex].m_contact == contactkey->m_contact) | ||
297 | { | ||
298 | break; | ||
299 | } | ||
300 | } | ||
301 | |||
302 | dIASSERT(keyindex < lastkeyindex || | ||
303 | node->m_keyarray[keyindex].m_contact == contactkey->m_contact); // It has been either the break from loop or last element should match | ||
304 | |||
305 | node->m_keyarray[keyindex].m_contact = pwithcontact; | ||
306 | } | ||
307 | |||
308 | void ClearContactSet() | ||
309 | { | ||
310 | memset(g_hashcontactset,0,sizeof(CONTACT_KEY_HASH_NODE)*CONTACTS_HASHSIZE); | ||
311 | } | ||
312 | |||
313 | //return true if found | ||
314 | dContactGeom *InsertContactInSet(const CONTACT_KEY &newkey) | ||
315 | { | ||
316 | unsigned int index = MakeContactIndex(newkey.m_key); | ||
317 | |||
318 | return AddContactToNode(&newkey, &g_hashcontactset[index]); | ||
319 | } | ||
320 | |||
321 | void RemoveNewContactFromSet(const CONTACT_KEY &contactkey) | ||
322 | { | ||
323 | unsigned int index = MakeContactIndex(contactkey.m_key); | ||
324 | |||
325 | RemoveNewContactFromNode(&contactkey, &g_hashcontactset[index]); | ||
326 | } | ||
327 | |||
328 | void RemoveArbitraryContactFromSet(const CONTACT_KEY &contactkey) | ||
329 | { | ||
330 | unsigned int index = MakeContactIndex(contactkey.m_key); | ||
331 | |||
332 | RemoveArbitraryContactFromNode(&contactkey, &g_hashcontactset[index]); | ||
333 | } | ||
334 | |||
335 | void UpdateArbitraryContactInSet(const CONTACT_KEY &contactkey, | ||
336 | dContactGeom *pwithcontact) | ||
337 | { | ||
338 | unsigned int index = MakeContactIndex(contactkey.m_key); | ||
339 | |||
340 | UpdateArbitraryContactInNode(&contactkey, &g_hashcontactset[index], pwithcontact); | ||
341 | } | ||
342 | |||
343 | bool AllocNewContact( | ||
344 | const dVector3 newpoint, dContactGeom *& out_pcontact, | ||
345 | int Flags, dContactGeom* Contacts, | ||
346 | int Stride, int &contactcount) | ||
347 | { | ||
348 | bool allocated_new = false; | ||
349 | |||
350 | dContactGeom dLocalContact; | ||
351 | |||
352 | dContactGeom * pcontact = contactcount != (Flags & NUMC_MASK) ? | ||
353 | SAFECONTACT(Flags, Contacts, contactcount, Stride) : &dLocalContact; | ||
354 | |||
355 | pcontact->pos[0] = newpoint[0]; | ||
356 | pcontact->pos[1] = newpoint[1]; | ||
357 | pcontact->pos[2] = newpoint[2]; | ||
358 | pcontact->pos[3] = 1.0f; | ||
359 | |||
360 | CONTACT_KEY newkey; | ||
361 | UpdateContactKey(newkey, pcontact); | ||
362 | |||
363 | dContactGeom *pcontactfound = InsertContactInSet(newkey); | ||
364 | if (pcontactfound == pcontact) | ||
365 | { | ||
366 | if (pcontactfound != &dLocalContact) | ||
367 | { | ||
368 | contactcount++; | ||
369 | } | ||
370 | else | ||
371 | { | ||
372 | RemoveNewContactFromSet(newkey); | ||
373 | pcontactfound = NULL; | ||
374 | } | ||
375 | |||
376 | allocated_new = true; | ||
377 | } | ||
378 | |||
379 | out_pcontact = pcontactfound; | ||
380 | return allocated_new; | ||
381 | } | ||
382 | |||
383 | void FreeExistingContact(dContactGeom *pcontact, | ||
384 | int Flags, dContactGeom *Contacts, | ||
385 | int Stride, int &contactcount) | ||
386 | { | ||
387 | CONTACT_KEY contactKey; | ||
388 | UpdateContactKey(contactKey, pcontact); | ||
389 | |||
390 | RemoveArbitraryContactFromSet(contactKey); | ||
391 | |||
392 | int lastContactIndex = contactcount - 1; | ||
393 | dContactGeom *plastContact = SAFECONTACT(Flags, Contacts, lastContactIndex, Stride); | ||
394 | |||
395 | if (pcontact != plastContact) | ||
396 | { | ||
397 | *pcontact = *plastContact; | ||
398 | |||
399 | CONTACT_KEY lastContactKey; | ||
400 | UpdateContactKey(lastContactKey, plastContact); | ||
401 | |||
402 | UpdateArbitraryContactInSet(lastContactKey, pcontact); | ||
403 | } | ||
404 | |||
405 | contactcount = lastContactIndex; | ||
406 | } | ||
407 | |||
408 | |||
409 | dContactGeom * PushNewContact( dxGeom* g1, dxGeom* g2, | ||
410 | const dVector3 point, | ||
411 | dVector3 normal, | ||
412 | dReal depth, | ||
413 | int Flags, | ||
414 | dContactGeom* Contacts, int Stride, | ||
415 | int &contactcount) | ||
416 | { | ||
417 | dIASSERT(dFabs(dVector3Length((const dVector3 &)(*normal)) - REAL(1.0)) < REAL(1e-6)); // This assumption is used in the code | ||
418 | |||
419 | dContactGeom * pcontact; | ||
420 | |||
421 | if (!AllocNewContact(point, pcontact, Flags, Contacts, Stride, contactcount)) | ||
422 | { | ||
423 | const dReal depthDifference = depth - pcontact->depth; | ||
424 | |||
425 | if (depthDifference > CONTACT_DIFF_EPSILON) | ||
426 | { | ||
427 | pcontact->normal[0] = normal[0]; | ||
428 | pcontact->normal[1] = normal[1]; | ||
429 | pcontact->normal[2] = normal[2]; | ||
430 | pcontact->normal[3] = REAL(1.0); // used to store length of vector sum for averaging | ||
431 | pcontact->depth = depth; | ||
432 | |||
433 | pcontact->g1 = g1; | ||
434 | pcontact->g2 = g2; | ||
435 | } | ||
436 | else if (depthDifference >= -CONTACT_DIFF_EPSILON) ///average | ||
437 | { | ||
438 | if(pcontact->g1 == g2) | ||
439 | { | ||
440 | MULT(normal,normal, REAL(-1.0)); | ||
441 | } | ||
442 | |||
443 | const dReal oldLen = pcontact->normal[3]; | ||
444 | COMBO(pcontact->normal, normal, oldLen, pcontact->normal); | ||
445 | |||
446 | const dReal len = LENGTH(pcontact->normal); | ||
447 | if (len > CONTACT_NORMAL_ZERO) | ||
448 | { | ||
449 | MULT(pcontact->normal, pcontact->normal, REAL(1.0) / len); | ||
450 | pcontact->normal[3] = len; | ||
451 | } | ||
452 | else | ||
453 | { | ||
454 | FreeExistingContact(pcontact, Flags, Contacts, Stride, contactcount); | ||
455 | } | ||
456 | } | ||
457 | } | ||
458 | // Contact can be not available if buffer is full | ||
459 | else if (pcontact) | ||
460 | { | ||
461 | pcontact->normal[0] = normal[0]; | ||
462 | pcontact->normal[1] = normal[1]; | ||
463 | pcontact->normal[2] = normal[2]; | ||
464 | pcontact->normal[3] = REAL(1.0); // used to store length of vector sum for averaging | ||
465 | pcontact->depth = depth; | ||
466 | pcontact->g1 = g1; | ||
467 | pcontact->g2 = g2; | ||
468 | } | ||
469 | |||
470 | return pcontact; | ||
471 | } | ||
472 | |||
473 | //////////////////////////////////////////////////////////////////////////////////////////// | ||
474 | |||
475 | |||
476 | |||
477 | |||
478 | |||
479 | int | ||
480 | dCollideTTL(dxGeom* g1, dxGeom* g2, int Flags, dContactGeom* Contacts, int Stride) | ||
481 | { | ||
482 | dIASSERT (Stride >= (int)sizeof(dContactGeom)); | ||
483 | dIASSERT (g1->type == dTriMeshClass); | ||
484 | dIASSERT (g2->type == dTriMeshClass); | ||
485 | dIASSERT ((Flags & NUMC_MASK) >= 1); | ||
486 | |||
487 | dxTriMesh* TriMesh1 = (dxTriMesh*) g1; | ||
488 | dxTriMesh* TriMesh2 = (dxTriMesh*) g2; | ||
489 | |||
490 | dReal * TriNormals1 = (dReal *) TriMesh1->Data->Normals; | ||
491 | dReal * TriNormals2 = (dReal *) TriMesh2->Data->Normals; | ||
492 | |||
493 | const dVector3& TLPosition1 = *(const dVector3*) dGeomGetPosition(TriMesh1); | ||
494 | // TLRotation1 = column-major order | ||
495 | const dMatrix3& TLRotation1 = *(const dMatrix3*) dGeomGetRotation(TriMesh1); | ||
496 | |||
497 | const dVector3& TLPosition2 = *(const dVector3*) dGeomGetPosition(TriMesh2); | ||
498 | // TLRotation2 = column-major order | ||
499 | const dMatrix3& TLRotation2 = *(const dMatrix3*) dGeomGetRotation(TriMesh2); | ||
500 | |||
501 | AABBTreeCollider& Collider = TriMesh1->_AABBTreeCollider; | ||
502 | |||
503 | |||
504 | static BVTCache ColCache; | ||
505 | ColCache.Model0 = &TriMesh1->Data->BVTree; | ||
506 | ColCache.Model1 = &TriMesh2->Data->BVTree; | ||
507 | |||
508 | ////Prepare contact list | ||
509 | ClearContactSet(); | ||
510 | |||
511 | // Collision query | ||
512 | Matrix4x4 amatrix, bmatrix; | ||
513 | BOOL IsOk = Collider.Collide(ColCache, | ||
514 | &MakeMatrix(TLPosition1, TLRotation1, amatrix), | ||
515 | &MakeMatrix(TLPosition2, TLRotation2, bmatrix) ); | ||
516 | |||
517 | |||
518 | // Make "double" versions of these matrices, if appropriate | ||
519 | dMatrix4 A, B; | ||
520 | dMakeMatrix4(TLPosition1, TLRotation1, A); | ||
521 | dMakeMatrix4(TLPosition2, TLRotation2, B); | ||
522 | |||
523 | |||
524 | |||
525 | |||
526 | if (IsOk) { | ||
527 | // Get collision status => if true, objects overlap | ||
528 | if ( Collider.GetContactStatus() ) { | ||
529 | // Number of colliding pairs and list of pairs | ||
530 | int TriCount = Collider.GetNbPairs(); | ||
531 | const Pair* CollidingPairs = Collider.GetPairs(); | ||
532 | |||
533 | if (TriCount > 0) { | ||
534 | // step through the pairs, adding contacts | ||
535 | int id1, id2; | ||
536 | int OutTriCount = 0; | ||
537 | dVector3 v1[3], v2[3]; | ||
538 | |||
539 | // only do these expensive inversions once | ||
540 | /*dMatrix4 InvMatrix1, InvMatrix2; | ||
541 | dInvertMatrix4(A, InvMatrix1); | ||
542 | dInvertMatrix4(B, InvMatrix2);*/ | ||
543 | |||
544 | |||
545 | for (int i = 0; i < TriCount; i++) | ||
546 | { | ||
547 | id1 = CollidingPairs[i].id0; | ||
548 | id2 = CollidingPairs[i].id1; | ||
549 | |||
550 | // grab the colliding triangles | ||
551 | FetchTriangle((dxTriMesh*) g1, id1, TLPosition1, TLRotation1, v1); | ||
552 | FetchTriangle((dxTriMesh*) g2, id2, TLPosition2, TLRotation2, v2); | ||
553 | // Since we'll be doing matrix transformations, we need to | ||
554 | // make sure that all vertices have four elements | ||
555 | for (int j=0; j<3; j++) { | ||
556 | v1[j][3] = 1.0; | ||
557 | v2[j][3] = 1.0; | ||
558 | } | ||
559 | |||
560 | TriTriContacts(v1,v2, | ||
561 | g1, g2, Flags, | ||
562 | Contacts,Stride,OutTriCount); | ||
563 | |||
564 | // Continue loop even after contacts are full | ||
565 | // as existing contacts' normals/depths might be updated | ||
566 | // Break only if contacts are not important | ||
567 | if ((OutTriCount | CONTACTS_UNIMPORTANT) == (Flags & (NUMC_MASK | CONTACTS_UNIMPORTANT))) | ||
568 | { | ||
569 | break; | ||
570 | } | ||
571 | } | ||
572 | |||
573 | // Return the number of contacts | ||
574 | return OutTriCount; | ||
575 | |||
576 | } | ||
577 | } | ||
578 | } | ||
579 | |||
580 | |||
581 | // There was some kind of failure during the Collide call or | ||
582 | // there are no faces overlapping | ||
583 | return 0; | ||
584 | } | ||
585 | |||
586 | |||
587 | |||
588 | static void | ||
589 | GetTriangleGeometryCallback(udword triangleindex, VertexPointers& triangle, udword user_data) | ||
590 | { | ||
591 | dVector3 Out[3]; | ||
592 | |||
593 | FetchTriangle((dxTriMesh*) user_data, (int) triangleindex, Out); | ||
594 | |||
595 | for (int i = 0; i < 3; i++) | ||
596 | triangle.Vertex[i] = (const Point*) ((dReal*) Out[i]); | ||
597 | } | ||
598 | |||
599 | |||
600 | // | ||
601 | // | ||
602 | // | ||
603 | #define B11 B[0] | ||
604 | #define B12 B[1] | ||
605 | #define B13 B[2] | ||
606 | #define B14 B[3] | ||
607 | #define B21 B[4] | ||
608 | #define B22 B[5] | ||
609 | #define B23 B[6] | ||
610 | #define B24 B[7] | ||
611 | #define B31 B[8] | ||
612 | #define B32 B[9] | ||
613 | #define B33 B[10] | ||
614 | #define B34 B[11] | ||
615 | #define B41 B[12] | ||
616 | #define B42 B[13] | ||
617 | #define B43 B[14] | ||
618 | #define B44 B[15] | ||
619 | |||
620 | #define Binv11 Binv[0] | ||
621 | #define Binv12 Binv[1] | ||
622 | #define Binv13 Binv[2] | ||
623 | #define Binv14 Binv[3] | ||
624 | #define Binv21 Binv[4] | ||
625 | #define Binv22 Binv[5] | ||
626 | #define Binv23 Binv[6] | ||
627 | #define Binv24 Binv[7] | ||
628 | #define Binv31 Binv[8] | ||
629 | #define Binv32 Binv[9] | ||
630 | #define Binv33 Binv[10] | ||
631 | #define Binv34 Binv[11] | ||
632 | #define Binv41 Binv[12] | ||
633 | #define Binv42 Binv[13] | ||
634 | #define Binv43 Binv[14] | ||
635 | #define Binv44 Binv[15] | ||
636 | |||
637 | inline void | ||
638 | dMakeMatrix4(const dVector3 Position, const dMatrix3 Rotation, dMatrix4 &B) | ||
639 | { | ||
640 | B11 = Rotation[0]; B21 = Rotation[1]; B31 = Rotation[2]; B41 = Position[0]; | ||
641 | B12 = Rotation[4]; B22 = Rotation[5]; B32 = Rotation[6]; B42 = Position[1]; | ||
642 | B13 = Rotation[8]; B23 = Rotation[9]; B33 = Rotation[10]; B43 = Position[2]; | ||
643 | |||
644 | B14 = 0.0; B24 = 0.0; B34 = 0.0; B44 = 1.0; | ||
645 | } | ||
646 | |||
647 | |||
648 | static void | ||
649 | dInvertMatrix4( dMatrix4& B, dMatrix4& Binv ) | ||
650 | { | ||
651 | dReal det = (B11 * B22 - B12 * B21) * (B33 * B44 - B34 * B43) | ||
652 | -(B11 * B23 - B13 * B21) * (B32 * B44 - B34 * B42) | ||
653 | +(B11 * B24 - B14 * B21) * (B32 * B43 - B33 * B42) | ||
654 | +(B12 * B23 - B13 * B22) * (B31 * B44 - B34 * B41) | ||
655 | -(B12 * B24 - B14 * B22) * (B31 * B43 - B33 * B41) | ||
656 | +(B13 * B24 - B14 * B23) * (B31 * B42 - B32 * B41); | ||
657 | |||
658 | dAASSERT (det != 0.0); | ||
659 | |||
660 | det = 1.0 / det; | ||
661 | |||
662 | Binv11 = (dReal) (det * ((B22 * B33) - (B23 * B32))); | ||
663 | Binv12 = (dReal) (det * ((B32 * B13) - (B33 * B12))); | ||
664 | Binv13 = (dReal) (det * ((B12 * B23) - (B13 * B22))); | ||
665 | Binv14 = 0.0f; | ||
666 | Binv21 = (dReal) (det * ((B23 * B31) - (B21 * B33))); | ||
667 | Binv22 = (dReal) (det * ((B33 * B11) - (B31 * B13))); | ||
668 | Binv23 = (dReal) (det * ((B13 * B21) - (B11 * B23))); | ||
669 | Binv24 = 0.0f; | ||
670 | Binv31 = (dReal) (det * ((B21 * B32) - (B22 * B31))); | ||
671 | Binv32 = (dReal) (det * ((B31 * B12) - (B32 * B11))); | ||
672 | Binv33 = (dReal) (det * ((B11 * B22) - (B12 * B21))); | ||
673 | Binv34 = 0.0f; | ||
674 | Binv41 = (dReal) (det * (B21*(B33*B42 - B32*B43) + B22*(B31*B43 - B33*B41) + B23*(B32*B41 - B31*B42))); | ||
675 | Binv42 = (dReal) (det * (B31*(B13*B42 - B12*B43) + B32*(B11*B43 - B13*B41) + B33*(B12*B41 - B11*B42))); | ||
676 | Binv43 = (dReal) (det * (B41*(B13*B22 - B12*B23) + B42*(B11*B23 - B13*B21) + B43*(B12*B21 - B11*B22))); | ||
677 | Binv44 = 1.0f; | ||
678 | } | ||
679 | |||
680 | |||
681 | |||
682 | // Find the intersectiojn point between a coplanar line segement, | ||
683 | // defined by X1 and X2, and a ray defined by X3 and direction N. | ||
684 | // | ||
685 | // This forumla for this calculation is: | ||
686 | // (c x b) . (a x b) | ||
687 | // Q = x1 + a ------------------- | ||
688 | // | a x b | ^2 | ||
689 | // | ||
690 | // where a = x2 - x1 | ||
691 | // b = x4 - x3 | ||
692 | // c = x3 - x1 | ||
693 | // x1 and x2 are the edges of the triangle, and x3 is CoplanarPt | ||
694 | // and x4 is (CoplanarPt - n) | ||
695 | static int | ||
696 | IntersectLineSegmentRay(dVector3 x1, dVector3 x2, dVector3 x3, dVector3 n, | ||
697 | dVector3 out_pt) | ||
698 | { | ||
699 | dVector3 a, b, c, x4; | ||
700 | |||
701 | ADD(x4, x3, n); // x4 = x3 + n | ||
702 | |||
703 | SUB(a, x2, x1); // a = x2 - x1 | ||
704 | SUB(b, x4, x3); | ||
705 | SUB(c, x3, x1); | ||
706 | |||
707 | dVector3 tmp1, tmp2; | ||
708 | CROSS(tmp1, c, b); | ||
709 | CROSS(tmp2, a, b); | ||
710 | |||
711 | dReal num, denom; | ||
712 | num = dDOT(tmp1, tmp2); | ||
713 | denom = LENGTH( tmp2 ); | ||
714 | |||
715 | dReal s; | ||
716 | s = num /(denom*denom); | ||
717 | |||
718 | for (int i=0; i<3; i++) | ||
719 | out_pt[i] = x1[i] + a[i]*s; | ||
720 | |||
721 | // Test if this intersection is "behind" x3, w.r.t. n | ||
722 | SUB(a, x3, out_pt); | ||
723 | if (dDOT(a, n) > 0.0) | ||
724 | return 0; | ||
725 | |||
726 | // Test if this intersection point is outside the edge limits, | ||
727 | // if (dot( (out_pt-x1), (out_pt-x2) ) < 0) it's inside | ||
728 | // else outside | ||
729 | SUB(a, out_pt, x1); | ||
730 | SUB(b, out_pt, x2); | ||
731 | if (dDOT(a,b) < 0.0) | ||
732 | return 1; | ||
733 | else | ||
734 | return 0; | ||
735 | } | ||
736 | |||
737 | |||
738 | |||
739 | void PlaneClipSegment( const dVector3 s1, const dVector3 s2, | ||
740 | const dVector3 N, dReal C, dVector3 clipped) | ||
741 | { | ||
742 | dReal dis1,dis2; | ||
743 | dis1 = DOT(s1,N)-C; | ||
744 | SUB(clipped,s2,s1); | ||
745 | dis2 = DOT(clipped,N); | ||
746 | MULT(clipped,clipped,-dis1/dis2); | ||
747 | ADD(clipped,clipped,s1); | ||
748 | clipped[3] = 1.0f; | ||
749 | } | ||
750 | |||
751 | /* ClipConvexPolygonAgainstPlane - Clip a a convex polygon, described by | ||
752 | CONTACTS, with a plane (described by N and C distance from origin). | ||
753 | Note: the input vertices are assumed to be in invcounterclockwise order. | ||
754 | changed by Francisco Leon (http://gimpact.sourceforge.net) */ | ||
755 | static void | ||
756 | ClipConvexPolygonAgainstPlane( const dVector3 N, dReal C, | ||
757 | LineContactSet& Contacts ) | ||
758 | { | ||
759 | int i, vi, prevclassif=32000, classif; | ||
760 | /* | ||
761 | classif 0 : back, 1 : front | ||
762 | */ | ||
763 | |||
764 | dReal d; | ||
765 | dVector3 clipped[8]; | ||
766 | int clippedcount =0; | ||
767 | |||
768 | if(Contacts.Count==0) | ||
769 | { | ||
770 | return; | ||
771 | } | ||
772 | for(i=0;i<=Contacts.Count;i++) | ||
773 | { | ||
774 | vi = i%Contacts.Count; | ||
775 | |||
776 | d = DOT(N,Contacts.Points[vi]) - C; | ||
777 | ////classify point | ||
778 | if(d>REAL(1.0e-8)) classif = 1; | ||
779 | else classif = 0; | ||
780 | |||
781 | if(classif == 0)//back | ||
782 | { | ||
783 | if(i>0) | ||
784 | { | ||
785 | if(prevclassif==1)///in front | ||
786 | { | ||
787 | |||
788 | ///add clipped point | ||
789 | if(clippedcount<8) | ||
790 | { | ||
791 | PlaneClipSegment(Contacts.Points[i-1],Contacts.Points[vi], | ||
792 | N,C,clipped[clippedcount]); | ||
793 | clippedcount++; | ||
794 | } | ||
795 | } | ||
796 | } | ||
797 | ///add point | ||
798 | if(clippedcount<8&&i<Contacts.Count) | ||
799 | { | ||
800 | clipped[clippedcount][0] = Contacts.Points[vi][0]; | ||
801 | clipped[clippedcount][1] = Contacts.Points[vi][1]; | ||
802 | clipped[clippedcount][2] = Contacts.Points[vi][2]; | ||
803 | clipped[clippedcount][3] = 1.0f; | ||
804 | clippedcount++; | ||
805 | } | ||
806 | } | ||
807 | else | ||
808 | { | ||
809 | |||
810 | if(i>0) | ||
811 | { | ||
812 | if(prevclassif==0) | ||
813 | { | ||
814 | ///add point | ||
815 | if(clippedcount<8) | ||
816 | { | ||
817 | PlaneClipSegment(Contacts.Points[i-1],Contacts.Points[vi], | ||
818 | N,C,clipped[clippedcount]); | ||
819 | clippedcount++; | ||
820 | } | ||
821 | } | ||
822 | } | ||
823 | } | ||
824 | |||
825 | prevclassif = classif; | ||
826 | } | ||
827 | |||
828 | if(clippedcount==0) | ||
829 | { | ||
830 | Contacts.Count = 0; | ||
831 | return; | ||
832 | } | ||
833 | Contacts.Count = clippedcount; | ||
834 | memcpy( Contacts.Points, clipped, clippedcount * sizeof(dVector3) ); | ||
835 | return; | ||
836 | } | ||
837 | |||
838 | |||
839 | bool BuildPlane(const dVector3 s0, const dVector3 s1,const dVector3 s2, | ||
840 | dVector3 Normal, dReal & Dist) | ||
841 | { | ||
842 | dVector3 e0,e1; | ||
843 | SUB(e0,s1,s0); | ||
844 | SUB(e1,s2,s0); | ||
845 | |||
846 | CROSS(Normal,e0,e1); | ||
847 | |||
848 | if (!dSafeNormalize3(Normal)) | ||
849 | { | ||
850 | return false; | ||
851 | } | ||
852 | |||
853 | Dist = DOT(Normal,s0); | ||
854 | return true; | ||
855 | |||
856 | } | ||
857 | |||
858 | bool BuildEdgesDir(const dVector3 s0, const dVector3 s1, | ||
859 | const dVector3 t0, const dVector3 t1, | ||
860 | dVector3 crossdir) | ||
861 | { | ||
862 | dVector3 e0,e1; | ||
863 | |||
864 | SUB(e0,s1,s0); | ||
865 | SUB(e1,t1,t0); | ||
866 | CROSS(crossdir,e0,e1); | ||
867 | |||
868 | if (!dSafeNormalize3(crossdir)) | ||
869 | { | ||
870 | return false; | ||
871 | } | ||
872 | return true; | ||
873 | } | ||
874 | |||
875 | |||
876 | |||
877 | bool BuildEdgePlane( | ||
878 | const dVector3 s0, const dVector3 s1, | ||
879 | const dVector3 normal, | ||
880 | dVector3 plane_normal, | ||
881 | dReal & plane_dist) | ||
882 | { | ||
883 | dVector3 e0; | ||
884 | |||
885 | SUB(e0,s1,s0); | ||
886 | CROSS(plane_normal,e0,normal); | ||
887 | if (!dSafeNormalize3(plane_normal)) | ||
888 | { | ||
889 | return false; | ||
890 | } | ||
891 | plane_dist = DOT(plane_normal,s0); | ||
892 | return true; | ||
893 | } | ||
894 | |||
895 | |||
896 | |||
897 | |||
898 | /* | ||
899 | Positive penetration | ||
900 | Negative number: they are separated | ||
901 | */ | ||
902 | dReal IntervalPenetration(dReal &vmin1,dReal &vmax1, | ||
903 | dReal &vmin2,dReal &vmax2) | ||
904 | { | ||
905 | if(vmax1<=vmin2) | ||
906 | { | ||
907 | return -(vmin2-vmax1); | ||
908 | } | ||
909 | else | ||
910 | { | ||
911 | if(vmax2<=vmin1) | ||
912 | { | ||
913 | return -(vmin1-vmax2); | ||
914 | } | ||
915 | else | ||
916 | { | ||
917 | if(vmax1<=vmax2) | ||
918 | { | ||
919 | return vmax1-vmin2; | ||
920 | } | ||
921 | |||
922 | return vmax2-vmin1; | ||
923 | } | ||
924 | |||
925 | } | ||
926 | return 0; | ||
927 | } | ||
928 | |||
929 | void FindInterval( | ||
930 | const dVector3 * vertices, int verticecount, | ||
931 | dVector3 dir,dReal &vmin,dReal &vmax) | ||
932 | { | ||
933 | |||
934 | dReal dist; | ||
935 | int i; | ||
936 | vmin = DOT(vertices[0],dir); | ||
937 | vmax = vmin; | ||
938 | for(i=1;i<verticecount;i++) | ||
939 | { | ||
940 | dist = DOT(vertices[i],dir); | ||
941 | if(vmin>dist) vmin=dist; | ||
942 | else if(vmax<dist) vmax=dist; | ||
943 | } | ||
944 | } | ||
945 | |||
946 | ///returns the penetration depth | ||
947 | dReal MostDeepPoints( | ||
948 | LineContactSet & points, | ||
949 | const dVector3 plane_normal, | ||
950 | dReal plane_dist, | ||
951 | LineContactSet & deep_points) | ||
952 | { | ||
953 | int i; | ||
954 | int max_candidates[8]; | ||
955 | dReal maxdeep=-dInfinity; | ||
956 | dReal dist; | ||
957 | |||
958 | deep_points.Count = 0; | ||
959 | for(i=0;i<points.Count;i++) | ||
960 | { | ||
961 | dist = DOT(plane_normal,points.Points[i]) - plane_dist; | ||
962 | dist *= -1.0f; | ||
963 | if(dist>maxdeep) | ||
964 | { | ||
965 | maxdeep = dist; | ||
966 | deep_points.Count=1; | ||
967 | max_candidates[deep_points.Count-1] = i; | ||
968 | } | ||
969 | else if(dist+REAL(0.000001)>=maxdeep) | ||
970 | { | ||
971 | deep_points.Count++; | ||
972 | max_candidates[deep_points.Count-1] = i; | ||
973 | } | ||
974 | } | ||
975 | |||
976 | for(i=0;i<deep_points.Count;i++) | ||
977 | { | ||
978 | SET(deep_points.Points[i],points.Points[max_candidates[i]]); | ||
979 | } | ||
980 | return maxdeep; | ||
981 | |||
982 | } | ||
983 | |||
984 | void ClipPointsByTri( | ||
985 | const dVector3 * points, int pointcount, | ||
986 | const dVector3 tri[3], | ||
987 | const dVector3 triplanenormal, | ||
988 | dReal triplanedist, | ||
989 | LineContactSet & clipped_points, | ||
990 | bool triplane_clips) | ||
991 | { | ||
992 | ///build edges planes | ||
993 | int i; | ||
994 | dVector4 plane; | ||
995 | |||
996 | clipped_points.Count = pointcount; | ||
997 | memcpy(&clipped_points.Points[0],&points[0],pointcount*sizeof(dVector3)); | ||
998 | for(i=0;i<3;i++) | ||
999 | { | ||
1000 | if (BuildEdgePlane( | ||
1001 | tri[i],tri[(i+1)%3],triplanenormal, | ||
1002 | plane,plane[3])) | ||
1003 | { | ||
1004 | ClipConvexPolygonAgainstPlane( | ||
1005 | plane, | ||
1006 | plane[3], | ||
1007 | clipped_points); | ||
1008 | } | ||
1009 | } | ||
1010 | |||
1011 | if(triplane_clips) | ||
1012 | { | ||
1013 | ClipConvexPolygonAgainstPlane( | ||
1014 | triplanenormal, | ||
1015 | triplanedist, | ||
1016 | clipped_points); | ||
1017 | } | ||
1018 | } | ||
1019 | |||
1020 | |||
1021 | ///returns the penetration depth | ||
1022 | dReal FindTriangleTriangleCollision( | ||
1023 | const dVector3 tri1[3], | ||
1024 | const dVector3 tri2[3], | ||
1025 | dVector3 separating_normal, | ||
1026 | LineContactSet & deep_points) | ||
1027 | { | ||
1028 | dReal maxdeep=dInfinity; | ||
1029 | dReal dist; | ||
1030 | int mostdir=0,mostface = 0, currdir=0; | ||
1031 | // dReal vmin1,vmax1,vmin2,vmax2; | ||
1032 | // dVector3 crossdir, pt1,pt2; | ||
1033 | dVector4 tri1plane,tri2plane; | ||
1034 | separating_normal[3] = 0.0f; | ||
1035 | bool bl; | ||
1036 | LineContactSet clipped_points1,clipped_points2; | ||
1037 | LineContactSet deep_points1,deep_points2; | ||
1038 | ////find interval face1 | ||
1039 | |||
1040 | bl = BuildPlane(tri1[0],tri1[1],tri1[2], | ||
1041 | tri1plane,tri1plane[3]); | ||
1042 | clipped_points1.Count = 0; | ||
1043 | |||
1044 | if(bl) | ||
1045 | { | ||
1046 | ClipPointsByTri( | ||
1047 | tri2, 3, | ||
1048 | tri1, | ||
1049 | tri1plane, | ||
1050 | tri1plane[3], | ||
1051 | clipped_points1,false); | ||
1052 | |||
1053 | |||
1054 | |||
1055 | maxdeep = MostDeepPoints( | ||
1056 | clipped_points1, | ||
1057 | tri1plane, | ||
1058 | tri1plane[3], | ||
1059 | deep_points1); | ||
1060 | SET(separating_normal,tri1plane); | ||
1061 | |||
1062 | } | ||
1063 | currdir++; | ||
1064 | |||
1065 | ////find interval face2 | ||
1066 | |||
1067 | bl = BuildPlane(tri2[0],tri2[1],tri2[2], | ||
1068 | tri2plane,tri2plane[3]); | ||
1069 | |||
1070 | |||
1071 | clipped_points2.Count = 0; | ||
1072 | if(bl) | ||
1073 | { | ||
1074 | ClipPointsByTri( | ||
1075 | tri1, 3, | ||
1076 | tri2, | ||
1077 | tri2plane, | ||
1078 | tri2plane[3], | ||
1079 | clipped_points2,false); | ||
1080 | |||
1081 | |||
1082 | |||
1083 | dist = MostDeepPoints( | ||
1084 | clipped_points2, | ||
1085 | tri2plane, | ||
1086 | tri2plane[3], | ||
1087 | deep_points2); | ||
1088 | |||
1089 | |||
1090 | |||
1091 | if(dist<maxdeep) | ||
1092 | { | ||
1093 | maxdeep = dist; | ||
1094 | mostdir = currdir; | ||
1095 | mostface = 1; | ||
1096 | SET(separating_normal,tri2plane); | ||
1097 | } | ||
1098 | } | ||
1099 | currdir++; | ||
1100 | |||
1101 | |||
1102 | ///find edge edge distances | ||
1103 | ///test each edge plane | ||
1104 | |||
1105 | /*for(i=0;i<3;i++) | ||
1106 | { | ||
1107 | |||
1108 | |||
1109 | for(j=0;j<3;j++) | ||
1110 | { | ||
1111 | |||
1112 | |||
1113 | bl = BuildEdgesDir( | ||
1114 | tri1[i],tri1[(i+1)%3], | ||
1115 | tri2[j],tri2[(j+1)%3], | ||
1116 | crossdir); | ||
1117 | |||
1118 | ////find plane distance | ||
1119 | |||
1120 | if(bl) | ||
1121 | { | ||
1122 | FindInterval(tri1,3,crossdir,vmin1,vmax1); | ||
1123 | FindInterval(tri2,3,crossdir,vmin2,vmax2); | ||
1124 | |||
1125 | dist = IntervalPenetration( | ||
1126 | vmin1, | ||
1127 | vmax1, | ||
1128 | vmin2, | ||
1129 | vmax2); | ||
1130 | if(dist<maxdeep) | ||
1131 | { | ||
1132 | maxdeep = dist; | ||
1133 | mostdir = currdir; | ||
1134 | SET(separating_normal,crossdir); | ||
1135 | } | ||
1136 | } | ||
1137 | currdir++; | ||
1138 | } | ||
1139 | }*/ | ||
1140 | |||
1141 | |||
1142 | ////check most dir for contacts | ||
1143 | if(mostdir==0) | ||
1144 | { | ||
1145 | ///find most deep points | ||
1146 | deep_points.Count = deep_points1.Count; | ||
1147 | memcpy( | ||
1148 | &deep_points.Points[0], | ||
1149 | &deep_points1.Points[0], | ||
1150 | deep_points1.Count*sizeof(dVector3)); | ||
1151 | |||
1152 | ///invert normal for point to tri1 | ||
1153 | MULT(separating_normal,separating_normal,-1.0f); | ||
1154 | } | ||
1155 | else if(mostdir==1) | ||
1156 | { | ||
1157 | deep_points.Count = deep_points2.Count; | ||
1158 | memcpy( | ||
1159 | &deep_points.Points[0], | ||
1160 | &deep_points2.Points[0], | ||
1161 | deep_points2.Count*sizeof(dVector3)); | ||
1162 | |||
1163 | } | ||
1164 | /*else | ||
1165 | {///edge separation | ||
1166 | mostdir -= 2; | ||
1167 | |||
1168 | //edge 2 | ||
1169 | j = mostdir%3; | ||
1170 | //edge 1 | ||
1171 | i = mostdir/3; | ||
1172 | |||
1173 | ///find edge closest points | ||
1174 | dClosestLineSegmentPoints( | ||
1175 | tri1[i],tri1[(i+1)%3], | ||
1176 | tri2[j],tri2[(j+1)%3], | ||
1177 | pt1,pt2); | ||
1178 | ///find correct direction | ||
1179 | |||
1180 | SUB(crossdir,pt2,pt1); | ||
1181 | |||
1182 | vmin1 = LENGTH(crossdir); | ||
1183 | if(vmin1<REAL(0.000001)) | ||
1184 | { | ||
1185 | |||
1186 | if(mostface==0) | ||
1187 | { | ||
1188 | vmin1 = DOT(separating_normal,tri1plane); | ||
1189 | if(vmin1>0.0) | ||
1190 | { | ||
1191 | MULT(separating_normal,separating_normal,-1.0f); | ||
1192 | deep_points.Count = 1; | ||
1193 | SET(deep_points.Points[0],pt2); | ||
1194 | } | ||
1195 | else | ||
1196 | { | ||
1197 | deep_points.Count = 1; | ||
1198 | SET(deep_points.Points[0],pt2); | ||
1199 | } | ||
1200 | |||
1201 | } | ||
1202 | else | ||
1203 | { | ||
1204 | vmin1 = DOT(separating_normal,tri2plane); | ||
1205 | if(vmin1<0.0) | ||
1206 | { | ||
1207 | MULT(separating_normal,separating_normal,-1.0f); | ||
1208 | deep_points.Count = 1; | ||
1209 | SET(deep_points.Points[0],pt2); | ||
1210 | } | ||
1211 | else | ||
1212 | { | ||
1213 | deep_points.Count = 1; | ||
1214 | SET(deep_points.Points[0],pt2); | ||
1215 | } | ||
1216 | |||
1217 | } | ||
1218 | |||
1219 | |||
1220 | |||
1221 | |||
1222 | } | ||
1223 | else | ||
1224 | { | ||
1225 | MULT(separating_normal,crossdir,1.0f/vmin1); | ||
1226 | |||
1227 | vmin1 = DOT(separating_normal,tri1plane); | ||
1228 | if(vmin1>0.0) | ||
1229 | { | ||
1230 | MULT(separating_normal,separating_normal,-1.0f); | ||
1231 | deep_points.Count = 1; | ||
1232 | SET(deep_points.Points[0],pt2); | ||
1233 | } | ||
1234 | else | ||
1235 | { | ||
1236 | deep_points.Count = 1; | ||
1237 | SET(deep_points.Points[0],pt2); | ||
1238 | } | ||
1239 | |||
1240 | |||
1241 | } | ||
1242 | |||
1243 | |||
1244 | }*/ | ||
1245 | return maxdeep; | ||
1246 | } | ||
1247 | |||
1248 | |||
1249 | |||
1250 | ///SUPPORT UP TO 8 CONTACTS | ||
1251 | bool TriTriContacts(const dVector3 tr1[3], | ||
1252 | const dVector3 tr2[3], | ||
1253 | dxGeom* g1, dxGeom* g2, int Flags, | ||
1254 | dContactGeom* Contacts, int Stride, | ||
1255 | int &contactcount) | ||
1256 | { | ||
1257 | |||
1258 | |||
1259 | dVector4 normal; | ||
1260 | dReal depth; | ||
1261 | ///Test Tri Vs Tri | ||
1262 | // dContactGeom* pcontact; | ||
1263 | int ccount = 0; | ||
1264 | LineContactSet contactpoints; | ||
1265 | contactpoints.Count = 0; | ||
1266 | |||
1267 | |||
1268 | |||
1269 | ///find best direction | ||
1270 | |||
1271 | depth = FindTriangleTriangleCollision( | ||
1272 | tr1, | ||
1273 | tr2, | ||
1274 | normal, | ||
1275 | contactpoints); | ||
1276 | |||
1277 | |||
1278 | |||
1279 | if(depth<0.0f) return false; | ||
1280 | |||
1281 | ccount = 0; | ||
1282 | while (ccount<contactpoints.Count) | ||
1283 | { | ||
1284 | PushNewContact( g1, g2, | ||
1285 | contactpoints.Points[ccount], | ||
1286 | normal, depth, Flags, | ||
1287 | Contacts,Stride,contactcount); | ||
1288 | |||
1289 | // Continue loop even after contacts are full | ||
1290 | // as existing contacts' normals/depths might be updated | ||
1291 | // Break only if contacts are not important | ||
1292 | if ((contactcount | CONTACTS_UNIMPORTANT) == (Flags & (NUMC_MASK | CONTACTS_UNIMPORTANT))) | ||
1293 | { | ||
1294 | break; | ||
1295 | } | ||
1296 | |||
1297 | ccount++; | ||
1298 | } | ||
1299 | return true; | ||
1300 | } | ||
1301 | |||
1302 | #endif // dTRIMESH_OPCODE | ||
1303 | #endif // dTRIMESH_USE_NEW_TRIMESH_TRIMESH_COLLIDER | ||
1304 | #endif // dTRIMESH_ENABLED | ||