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author | dan miller | 2007-10-19 05:20:48 +0000 |
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committer | dan miller | 2007-10-19 05:20:48 +0000 |
commit | d48ea5bb797037069d641da41da0f195f0124491 (patch) | |
tree | 40ff433d94859d629aac933d5ec73b382f62ba1a /libraries/ode-0.9/ode/src/collision_cylinder_box.cpp | |
parent | dont ask (diff) | |
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one more for the gipper
Diffstat (limited to 'libraries/ode-0.9/ode/src/collision_cylinder_box.cpp')
-rw-r--r-- | libraries/ode-0.9/ode/src/collision_cylinder_box.cpp | 1007 |
1 files changed, 1007 insertions, 0 deletions
diff --git a/libraries/ode-0.9/ode/src/collision_cylinder_box.cpp b/libraries/ode-0.9/ode/src/collision_cylinder_box.cpp new file mode 100644 index 0000000..eb14c72 --- /dev/null +++ b/libraries/ode-0.9/ode/src/collision_cylinder_box.cpp | |||
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1 | /************************************************************************* | ||
2 | * * | ||
3 | * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. * | ||
4 | * All rights reserved. Email: russ@q12.org Web: www.q12.org * | ||
5 | * * | ||
6 | * This library is free software; you can redistribute it and/or * | ||
7 | * modify it under the terms of EITHER: * | ||
8 | * (1) The GNU Lesser General Public License as published by the Free * | ||
9 | * Software Foundation; either version 2.1 of the License, or (at * | ||
10 | * your option) any later version. The text of the GNU Lesser * | ||
11 | * General Public License is included with this library in the * | ||
12 | * file LICENSE.TXT. * | ||
13 | * (2) The BSD-style license that is included with this library in * | ||
14 | * the file LICENSE-BSD.TXT. * | ||
15 | * * | ||
16 | * This library is distributed in the hope that it will be useful, * | ||
17 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * | ||
18 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * | ||
19 | * LICENSE.TXT and LICENSE-BSD.TXT for more details. * | ||
20 | * * | ||
21 | *************************************************************************/ | ||
22 | |||
23 | /* | ||
24 | * Cylinder-box collider by Alen Ladavac | ||
25 | * Ported to ODE by Nguyen Binh | ||
26 | */ | ||
27 | |||
28 | #include <ode/collision.h> | ||
29 | #include <ode/matrix.h> | ||
30 | #include <ode/rotation.h> | ||
31 | #include <ode/odemath.h> | ||
32 | #include "collision_util.h" | ||
33 | |||
34 | static const int MAX_CYLBOX_CLIP_POINTS = 16; | ||
35 | static const int nCYLINDER_AXIS = 2; | ||
36 | // Number of segment of cylinder base circle. | ||
37 | // Must be divisible by 4. | ||
38 | static const int nCYLINDER_SEGMENT = 8; | ||
39 | |||
40 | #define MAX_FLOAT dInfinity | ||
41 | |||
42 | // Data that passed through the collider's functions | ||
43 | typedef struct _sCylinderBoxData | ||
44 | { | ||
45 | // cylinder parameters | ||
46 | dMatrix3 mCylinderRot; | ||
47 | dVector3 vCylinderPos; | ||
48 | dVector3 vCylinderAxis; | ||
49 | dReal fCylinderRadius; | ||
50 | dReal fCylinderSize; | ||
51 | dVector3 avCylinderNormals[nCYLINDER_SEGMENT]; | ||
52 | |||
53 | // box parameters | ||
54 | |||
55 | dMatrix3 mBoxRot; | ||
56 | dVector3 vBoxPos; | ||
57 | dVector3 vBoxHalfSize; | ||
58 | // box vertices array : 8 vertices | ||
59 | dVector3 avBoxVertices[8]; | ||
60 | |||
61 | // global collider data | ||
62 | dVector3 vDiff; | ||
63 | dVector3 vNormal; | ||
64 | dReal fBestDepth; | ||
65 | dReal fBestrb; | ||
66 | dReal fBestrc; | ||
67 | int iBestAxis; | ||
68 | |||
69 | // contact data | ||
70 | dVector3 vEp0, vEp1; | ||
71 | dReal fDepth0, fDepth1; | ||
72 | |||
73 | // ODE stuff | ||
74 | dGeomID gBox; | ||
75 | dGeomID gCylinder; | ||
76 | dContactGeom* gContact; | ||
77 | int iFlags; | ||
78 | int iSkip; | ||
79 | int nContacts; | ||
80 | |||
81 | } sCylinderBoxData; | ||
82 | |||
83 | |||
84 | // initialize collision data | ||
85 | void _cldInitCylinderBox(sCylinderBoxData& cData) | ||
86 | { | ||
87 | // get cylinder position, orientation | ||
88 | const dReal* pRotCyc = dGeomGetRotation(cData.gCylinder); | ||
89 | dMatrix3Copy(pRotCyc,cData.mCylinderRot); | ||
90 | |||
91 | const dVector3* pPosCyc = (const dVector3*)dGeomGetPosition(cData.gCylinder); | ||
92 | dVector3Copy(*pPosCyc,cData.vCylinderPos); | ||
93 | |||
94 | dMat3GetCol(cData.mCylinderRot,nCYLINDER_AXIS,cData.vCylinderAxis); | ||
95 | |||
96 | // get cylinder radius and size | ||
97 | dGeomCylinderGetParams(cData.gCylinder,&cData.fCylinderRadius,&cData.fCylinderSize); | ||
98 | |||
99 | // get box position, orientation, size | ||
100 | const dReal* pRotBox = dGeomGetRotation(cData.gBox); | ||
101 | dMatrix3Copy(pRotBox,cData.mBoxRot); | ||
102 | const dVector3* pPosBox = (const dVector3*)dGeomGetPosition(cData.gBox); | ||
103 | dVector3Copy(*pPosBox,cData.vBoxPos); | ||
104 | |||
105 | dGeomBoxGetLengths(cData.gBox, cData.vBoxHalfSize); | ||
106 | cData.vBoxHalfSize[0] *= REAL(0.5); | ||
107 | cData.vBoxHalfSize[1] *= REAL(0.5); | ||
108 | cData.vBoxHalfSize[2] *= REAL(0.5); | ||
109 | |||
110 | // vertex 0 | ||
111 | cData.avBoxVertices[0][0] = -cData.vBoxHalfSize[0]; | ||
112 | cData.avBoxVertices[0][1] = cData.vBoxHalfSize[1]; | ||
113 | cData.avBoxVertices[0][2] = -cData.vBoxHalfSize[2]; | ||
114 | |||
115 | // vertex 1 | ||
116 | cData.avBoxVertices[1][0] = cData.vBoxHalfSize[0]; | ||
117 | cData.avBoxVertices[1][1] = cData.vBoxHalfSize[1]; | ||
118 | cData.avBoxVertices[1][2] = -cData.vBoxHalfSize[2]; | ||
119 | |||
120 | // vertex 2 | ||
121 | cData.avBoxVertices[2][0] = -cData.vBoxHalfSize[0]; | ||
122 | cData.avBoxVertices[2][1] = -cData.vBoxHalfSize[1]; | ||
123 | cData.avBoxVertices[2][2] = -cData.vBoxHalfSize[2]; | ||
124 | |||
125 | // vertex 3 | ||
126 | cData.avBoxVertices[3][0] = cData.vBoxHalfSize[0]; | ||
127 | cData.avBoxVertices[3][1] = -cData.vBoxHalfSize[1]; | ||
128 | cData.avBoxVertices[3][2] = -cData.vBoxHalfSize[2]; | ||
129 | |||
130 | // vertex 4 | ||
131 | cData.avBoxVertices[4][0] = cData.vBoxHalfSize[0]; | ||
132 | cData.avBoxVertices[4][1] = cData.vBoxHalfSize[1]; | ||
133 | cData.avBoxVertices[4][2] = cData.vBoxHalfSize[2]; | ||
134 | |||
135 | // vertex 5 | ||
136 | cData.avBoxVertices[5][0] = cData.vBoxHalfSize[0]; | ||
137 | cData.avBoxVertices[5][1] = -cData.vBoxHalfSize[1]; | ||
138 | cData.avBoxVertices[5][2] = cData.vBoxHalfSize[2]; | ||
139 | |||
140 | // vertex 6 | ||
141 | cData.avBoxVertices[6][0] = -cData.vBoxHalfSize[0]; | ||
142 | cData.avBoxVertices[6][1] = -cData.vBoxHalfSize[1]; | ||
143 | cData.avBoxVertices[6][2] = cData.vBoxHalfSize[2]; | ||
144 | |||
145 | // vertex 7 | ||
146 | cData.avBoxVertices[7][0] = -cData.vBoxHalfSize[0]; | ||
147 | cData.avBoxVertices[7][1] = cData.vBoxHalfSize[1]; | ||
148 | cData.avBoxVertices[7][2] = cData.vBoxHalfSize[2]; | ||
149 | |||
150 | // temp index | ||
151 | int i = 0; | ||
152 | dVector3 vTempBoxVertices[8]; | ||
153 | // transform vertices in absolute space | ||
154 | for(i=0; i < 8; i++) | ||
155 | { | ||
156 | dMultiplyMat3Vec3(cData.mBoxRot,cData.avBoxVertices[i], vTempBoxVertices[i]); | ||
157 | dVector3Add(vTempBoxVertices[i], cData.vBoxPos, cData.avBoxVertices[i]); | ||
158 | } | ||
159 | |||
160 | // find relative position | ||
161 | dVector3Subtract(cData.vCylinderPos,cData.vBoxPos,cData.vDiff); | ||
162 | cData.fBestDepth = MAX_FLOAT; | ||
163 | cData.vNormal[0] = REAL(0.0); | ||
164 | cData.vNormal[1] = REAL(0.0); | ||
165 | cData.vNormal[2] = REAL(0.0); | ||
166 | |||
167 | // calculate basic angle for nCYLINDER_SEGMENT-gon | ||
168 | dReal fAngle = M_PI/nCYLINDER_SEGMENT; | ||
169 | |||
170 | // calculate angle increment | ||
171 | dReal fAngleIncrement = fAngle * REAL(2.0); | ||
172 | |||
173 | // calculate nCYLINDER_SEGMENT-gon points | ||
174 | for(i = 0; i < nCYLINDER_SEGMENT; i++) | ||
175 | { | ||
176 | cData.avCylinderNormals[i][0] = -dCos(fAngle); | ||
177 | cData.avCylinderNormals[i][1] = -dSin(fAngle); | ||
178 | cData.avCylinderNormals[i][2] = 0; | ||
179 | |||
180 | fAngle += fAngleIncrement; | ||
181 | } | ||
182 | |||
183 | cData.fBestrb = 0; | ||
184 | cData.fBestrc = 0; | ||
185 | cData.iBestAxis = 0; | ||
186 | cData.nContacts = 0; | ||
187 | |||
188 | } | ||
189 | |||
190 | // test for given separating axis | ||
191 | int _cldTestAxis(sCylinderBoxData& cData, dVector3& vInputNormal, int iAxis ) | ||
192 | { | ||
193 | // check length of input normal | ||
194 | dReal fL = dVector3Length(vInputNormal); | ||
195 | // if not long enough | ||
196 | if ( fL < REAL(1e-5) ) | ||
197 | { | ||
198 | // do nothing | ||
199 | return 1; | ||
200 | } | ||
201 | |||
202 | // otherwise make it unit for sure | ||
203 | dNormalize3(vInputNormal); | ||
204 | |||
205 | // project box and Cylinder on mAxis | ||
206 | dReal fdot1 = dVector3Dot(cData.vCylinderAxis, vInputNormal); | ||
207 | |||
208 | dReal frc; | ||
209 | |||
210 | if (fdot1 > REAL(1.0)) | ||
211 | { | ||
212 | fdot1 = REAL(1.0); | ||
213 | frc = dFabs(cData.fCylinderSize*REAL(0.5)); | ||
214 | } | ||
215 | |||
216 | // project box and capsule on iAxis | ||
217 | frc = dFabs( fdot1 * (cData.fCylinderSize*REAL(0.5))) + cData.fCylinderRadius * dSqrt(REAL(1.0)-(fdot1*fdot1)); | ||
218 | |||
219 | dVector3 vTemp1; | ||
220 | dReal frb = REAL(0.0); | ||
221 | |||
222 | dMat3GetCol(cData.mBoxRot,0,vTemp1); | ||
223 | frb = dFabs(dVector3Dot(vTemp1,vInputNormal))*cData.vBoxHalfSize[0]; | ||
224 | |||
225 | dMat3GetCol(cData.mBoxRot,1,vTemp1); | ||
226 | frb += dFabs(dVector3Dot(vTemp1,vInputNormal))*cData.vBoxHalfSize[1]; | ||
227 | |||
228 | dMat3GetCol(cData.mBoxRot,2,vTemp1); | ||
229 | frb += dFabs(dVector3Dot(vTemp1,vInputNormal))*cData.vBoxHalfSize[2]; | ||
230 | |||
231 | // project their distance on separating axis | ||
232 | dReal fd = dVector3Dot(cData.vDiff,vInputNormal); | ||
233 | |||
234 | // if they do not overlap exit, we have no intersection | ||
235 | if ( dFabs(fd) > frc+frb ) | ||
236 | { | ||
237 | return 0; | ||
238 | } | ||
239 | |||
240 | // get depth | ||
241 | dReal fDepth = - dFabs(fd) + (frc+frb); | ||
242 | |||
243 | // get maximum depth | ||
244 | if ( fDepth < cData.fBestDepth ) | ||
245 | { | ||
246 | cData.fBestDepth = fDepth; | ||
247 | dVector3Copy(vInputNormal,cData.vNormal); | ||
248 | cData.iBestAxis = iAxis; | ||
249 | cData.fBestrb = frb; | ||
250 | cData.fBestrc = frc; | ||
251 | |||
252 | // flip normal if interval is wrong faced | ||
253 | if (fd > 0) | ||
254 | { | ||
255 | dVector3Inv(cData.vNormal); | ||
256 | } | ||
257 | } | ||
258 | |||
259 | return 1; | ||
260 | } | ||
261 | |||
262 | |||
263 | // check for separation between box edge and cylinder circle edge | ||
264 | int _cldTestEdgeCircleAxis( sCylinderBoxData& cData, | ||
265 | const dVector3 &vCenterPoint, | ||
266 | const dVector3 &vVx0, const dVector3 &vVx1, | ||
267 | int iAxis ) | ||
268 | { | ||
269 | // calculate direction of edge | ||
270 | dVector3 vDirEdge; | ||
271 | dVector3Subtract(vVx1,vVx0,vDirEdge); | ||
272 | dNormalize3(vDirEdge); | ||
273 | // starting point of edge | ||
274 | dVector3 vEStart; | ||
275 | dVector3Copy(vVx0,vEStart);; | ||
276 | |||
277 | // calculate angle cosine between cylinder axis and edge | ||
278 | dReal fdot2 = dVector3Dot (vDirEdge,cData.vCylinderAxis); | ||
279 | |||
280 | // if edge is perpendicular to cylinder axis | ||
281 | if(dFabs(fdot2) < REAL(1e-5)) | ||
282 | { | ||
283 | // this can't be separating axis, because edge is parallel to circle plane | ||
284 | return 1; | ||
285 | } | ||
286 | |||
287 | // find point of intersection between edge line and circle plane | ||
288 | dVector3 vTemp1; | ||
289 | dVector3Subtract(vCenterPoint,vEStart,vTemp1); | ||
290 | dReal fdot1 = dVector3Dot(vTemp1,cData.vCylinderAxis); | ||
291 | dVector3 vpnt; | ||
292 | vpnt[0]= vEStart[0] + vDirEdge[0] * (fdot1/fdot2); | ||
293 | vpnt[1]= vEStart[1] + vDirEdge[1] * (fdot1/fdot2); | ||
294 | vpnt[2]= vEStart[2] + vDirEdge[2] * (fdot1/fdot2); | ||
295 | |||
296 | // find tangent vector on circle with same center (vCenterPoint) that | ||
297 | // touches point of intersection (vpnt) | ||
298 | dVector3 vTangent; | ||
299 | dVector3Subtract(vCenterPoint,vpnt,vTemp1); | ||
300 | dVector3Cross(vTemp1,cData.vCylinderAxis,vTangent); | ||
301 | |||
302 | // find vector orthogonal both to tangent and edge direction | ||
303 | dVector3 vAxis; | ||
304 | dVector3Cross(vTangent,vDirEdge,vAxis); | ||
305 | |||
306 | // use that vector as separating axis | ||
307 | return _cldTestAxis( cData, vAxis, iAxis ); | ||
308 | } | ||
309 | |||
310 | // Test separating axis for collision | ||
311 | int _cldTestSeparatingAxes(sCylinderBoxData& cData) | ||
312 | { | ||
313 | // reset best axis | ||
314 | cData.fBestDepth = MAX_FLOAT; | ||
315 | cData.iBestAxis = 0; | ||
316 | cData.fBestrb = 0; | ||
317 | cData.fBestrc = 0; | ||
318 | cData.nContacts = 0; | ||
319 | |||
320 | dVector3 vAxis = {REAL(0.0),REAL(0.0),REAL(0.0),REAL(0.0)}; | ||
321 | |||
322 | // Epsilon value for checking axis vector length | ||
323 | const dReal fEpsilon = REAL(1e-6); | ||
324 | |||
325 | // axis A0 | ||
326 | dMat3GetCol(cData.mBoxRot, 0 , vAxis); | ||
327 | if (!_cldTestAxis( cData, vAxis, 1 )) | ||
328 | { | ||
329 | return 0; | ||
330 | } | ||
331 | |||
332 | // axis A1 | ||
333 | dMat3GetCol(cData.mBoxRot, 1 , vAxis); | ||
334 | if (!_cldTestAxis( cData, vAxis, 2 )) | ||
335 | { | ||
336 | return 0; | ||
337 | } | ||
338 | |||
339 | // axis A2 | ||
340 | dMat3GetCol(cData.mBoxRot, 2 , vAxis); | ||
341 | if (!_cldTestAxis( cData, vAxis, 3 )) | ||
342 | { | ||
343 | return 0; | ||
344 | } | ||
345 | |||
346 | // axis C - Cylinder Axis | ||
347 | //vAxis = vCylinderAxis; | ||
348 | dVector3Copy(cData.vCylinderAxis , vAxis); | ||
349 | if (!_cldTestAxis( cData, vAxis, 4 )) | ||
350 | { | ||
351 | return 0; | ||
352 | } | ||
353 | |||
354 | // axis CxA0 | ||
355 | //vAxis = ( vCylinderAxis cross mthGetColM33f( mBoxRot, 0 )); | ||
356 | dVector3CrossMat3Col(cData.mBoxRot, 0 ,cData.vCylinderAxis, vAxis); | ||
357 | if(dVector3Length2( vAxis ) > fEpsilon ) | ||
358 | { | ||
359 | if (!_cldTestAxis( cData, vAxis, 5 )) | ||
360 | { | ||
361 | return 0; | ||
362 | } | ||
363 | } | ||
364 | |||
365 | // axis CxA1 | ||
366 | //vAxis = ( vCylinderAxis cross mthGetColM33f( mBoxRot, 1 )); | ||
367 | dVector3CrossMat3Col(cData.mBoxRot, 1 ,cData.vCylinderAxis, vAxis); | ||
368 | if(dVector3Length2( vAxis ) > fEpsilon ) | ||
369 | { | ||
370 | if (!_cldTestAxis( cData, vAxis, 6 )) | ||
371 | { | ||
372 | return 0; | ||
373 | } | ||
374 | } | ||
375 | |||
376 | // axis CxA2 | ||
377 | //vAxis = ( vCylinderAxis cross mthGetColM33f( mBoxRot, 2 )); | ||
378 | dVector3CrossMat3Col(cData.mBoxRot, 2 ,cData.vCylinderAxis, vAxis); | ||
379 | if(dVector3Length2( vAxis ) > fEpsilon ) | ||
380 | { | ||
381 | if (!_cldTestAxis( cData, vAxis, 7 )) | ||
382 | { | ||
383 | return 0; | ||
384 | } | ||
385 | } | ||
386 | |||
387 | int i = 0; | ||
388 | dVector3 vTemp1; | ||
389 | dVector3 vTemp2; | ||
390 | // here we check box's vertices axis | ||
391 | for(i=0; i< 8; i++) | ||
392 | { | ||
393 | //vAxis = ( vCylinderAxis cross (cData.avBoxVertices[i] - vCylinderPos)); | ||
394 | dVector3Subtract(cData.avBoxVertices[i],cData.vCylinderPos,vTemp1); | ||
395 | dVector3Cross(cData.vCylinderAxis,vTemp1,vTemp2); | ||
396 | //vAxis = ( vCylinderAxis cross vAxis ); | ||
397 | dVector3Cross(cData.vCylinderAxis,vTemp2,vAxis); | ||
398 | if(dVector3Length2( vAxis ) > fEpsilon ) | ||
399 | { | ||
400 | if (!_cldTestAxis( cData, vAxis, 8 + i )) | ||
401 | { | ||
402 | return 0; | ||
403 | } | ||
404 | } | ||
405 | } | ||
406 | |||
407 | // ************************************ | ||
408 | // this is defined for first 12 axes | ||
409 | // normal of plane that contains top circle of cylinder | ||
410 | // center of top circle of cylinder | ||
411 | dVector3 vcc; | ||
412 | vcc[0] = (cData.vCylinderPos)[0] + cData.vCylinderAxis[0]*(cData.fCylinderSize*REAL(0.5)); | ||
413 | vcc[1] = (cData.vCylinderPos)[1] + cData.vCylinderAxis[1]*(cData.fCylinderSize*REAL(0.5)); | ||
414 | vcc[2] = (cData.vCylinderPos)[2] + cData.vCylinderAxis[2]*(cData.fCylinderSize*REAL(0.5)); | ||
415 | // ************************************ | ||
416 | |||
417 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[1], cData.avBoxVertices[0], 16)) | ||
418 | { | ||
419 | return 0; | ||
420 | } | ||
421 | |||
422 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[1], cData.avBoxVertices[3], 17)) | ||
423 | { | ||
424 | return 0; | ||
425 | } | ||
426 | |||
427 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[2], cData.avBoxVertices[3], 18)) | ||
428 | { | ||
429 | return 0; | ||
430 | } | ||
431 | |||
432 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[2], cData.avBoxVertices[0], 19)) | ||
433 | { | ||
434 | return 0; | ||
435 | } | ||
436 | |||
437 | |||
438 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[4], cData.avBoxVertices[1], 20)) | ||
439 | { | ||
440 | return 0; | ||
441 | } | ||
442 | |||
443 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[4], cData.avBoxVertices[7], 21)) | ||
444 | { | ||
445 | return 0; | ||
446 | } | ||
447 | |||
448 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[0], cData.avBoxVertices[7], 22)) | ||
449 | { | ||
450 | return 0; | ||
451 | } | ||
452 | |||
453 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[5], cData.avBoxVertices[3], 23)) | ||
454 | { | ||
455 | return 0; | ||
456 | } | ||
457 | |||
458 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[5], cData.avBoxVertices[6], 24)) | ||
459 | { | ||
460 | return 0; | ||
461 | } | ||
462 | |||
463 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[2], cData.avBoxVertices[6], 25)) | ||
464 | { | ||
465 | return 0; | ||
466 | } | ||
467 | |||
468 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[4], cData.avBoxVertices[5], 26)) | ||
469 | { | ||
470 | return 0; | ||
471 | } | ||
472 | |||
473 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[6], cData.avBoxVertices[7], 27)) | ||
474 | { | ||
475 | return 0; | ||
476 | } | ||
477 | |||
478 | // ************************************ | ||
479 | // this is defined for second 12 axes | ||
480 | // normal of plane that contains bottom circle of cylinder | ||
481 | // center of bottom circle of cylinder | ||
482 | // vcc = vCylinderPos - vCylinderAxis*(fCylinderSize*REAL(0.5)); | ||
483 | vcc[0] = (cData.vCylinderPos)[0] - cData.vCylinderAxis[0]*(cData.fCylinderSize*REAL(0.5)); | ||
484 | vcc[1] = (cData.vCylinderPos)[1] - cData.vCylinderAxis[1]*(cData.fCylinderSize*REAL(0.5)); | ||
485 | vcc[2] = (cData.vCylinderPos)[2] - cData.vCylinderAxis[2]*(cData.fCylinderSize*REAL(0.5)); | ||
486 | // ************************************ | ||
487 | |||
488 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[1], cData.avBoxVertices[0], 28)) | ||
489 | { | ||
490 | return 0; | ||
491 | } | ||
492 | |||
493 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[1], cData.avBoxVertices[3], 29)) | ||
494 | { | ||
495 | return 0; | ||
496 | } | ||
497 | |||
498 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[2], cData.avBoxVertices[3], 30)) | ||
499 | { | ||
500 | return 0; | ||
501 | } | ||
502 | |||
503 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[2], cData.avBoxVertices[0], 31)) | ||
504 | { | ||
505 | return 0; | ||
506 | } | ||
507 | |||
508 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[4], cData.avBoxVertices[1], 32)) | ||
509 | { | ||
510 | return 0; | ||
511 | } | ||
512 | |||
513 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[4], cData.avBoxVertices[7], 33)) | ||
514 | { | ||
515 | return 0; | ||
516 | } | ||
517 | |||
518 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[0], cData.avBoxVertices[7], 34)) | ||
519 | { | ||
520 | return 0; | ||
521 | } | ||
522 | |||
523 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[5], cData.avBoxVertices[3], 35)) | ||
524 | { | ||
525 | return 0; | ||
526 | } | ||
527 | |||
528 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[5], cData.avBoxVertices[6], 36)) | ||
529 | { | ||
530 | return 0; | ||
531 | } | ||
532 | |||
533 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[2], cData.avBoxVertices[6], 37)) | ||
534 | { | ||
535 | return 0; | ||
536 | } | ||
537 | |||
538 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[4], cData.avBoxVertices[5], 38)) | ||
539 | { | ||
540 | return 0; | ||
541 | } | ||
542 | |||
543 | if (!_cldTestEdgeCircleAxis( cData, vcc, cData.avBoxVertices[6], cData.avBoxVertices[7], 39)) | ||
544 | { | ||
545 | return 0; | ||
546 | } | ||
547 | |||
548 | return 1; | ||
549 | } | ||
550 | |||
551 | int _cldClipCylinderToBox(sCylinderBoxData& cData) | ||
552 | { | ||
553 | dIASSERT(cData.nContacts != (cData.iFlags & NUMC_MASK)); | ||
554 | |||
555 | // calculate that vector perpendicular to cylinder axis which closes lowest angle with collision normal | ||
556 | dVector3 vN; | ||
557 | dReal fTemp1 = dVector3Dot(cData.vCylinderAxis,cData.vNormal); | ||
558 | vN[0] = cData.vNormal[0] - cData.vCylinderAxis[0]*fTemp1; | ||
559 | vN[1] = cData.vNormal[1] - cData.vCylinderAxis[1]*fTemp1; | ||
560 | vN[2] = cData.vNormal[2] - cData.vCylinderAxis[2]*fTemp1; | ||
561 | |||
562 | // normalize that vector | ||
563 | dNormalize3(vN); | ||
564 | |||
565 | // translate cylinder end points by the vector | ||
566 | dVector3 vCposTrans; | ||
567 | vCposTrans[0] = cData.vCylinderPos[0] + vN[0] * cData.fCylinderRadius; | ||
568 | vCposTrans[1] = cData.vCylinderPos[1] + vN[1] * cData.fCylinderRadius; | ||
569 | vCposTrans[2] = cData.vCylinderPos[2] + vN[2] * cData.fCylinderRadius; | ||
570 | |||
571 | cData.vEp0[0] = vCposTrans[0] + cData.vCylinderAxis[0]*(cData.fCylinderSize*REAL(0.5)); | ||
572 | cData.vEp0[1] = vCposTrans[1] + cData.vCylinderAxis[1]*(cData.fCylinderSize*REAL(0.5)); | ||
573 | cData.vEp0[2] = vCposTrans[2] + cData.vCylinderAxis[2]*(cData.fCylinderSize*REAL(0.5)); | ||
574 | |||
575 | cData.vEp1[0] = vCposTrans[0] - cData.vCylinderAxis[0]*(cData.fCylinderSize*REAL(0.5)); | ||
576 | cData.vEp1[1] = vCposTrans[1] - cData.vCylinderAxis[1]*(cData.fCylinderSize*REAL(0.5)); | ||
577 | cData.vEp1[2] = vCposTrans[2] - cData.vCylinderAxis[2]*(cData.fCylinderSize*REAL(0.5)); | ||
578 | |||
579 | // transform edge points in box space | ||
580 | cData.vEp0[0] -= cData.vBoxPos[0]; | ||
581 | cData.vEp0[1] -= cData.vBoxPos[1]; | ||
582 | cData.vEp0[2] -= cData.vBoxPos[2]; | ||
583 | |||
584 | cData.vEp1[0] -= cData.vBoxPos[0]; | ||
585 | cData.vEp1[1] -= cData.vBoxPos[1]; | ||
586 | cData.vEp1[2] -= cData.vBoxPos[2]; | ||
587 | |||
588 | dVector3 vTemp1; | ||
589 | // clip the edge to box | ||
590 | dVector4 plPlane; | ||
591 | // plane 0 +x | ||
592 | dMat3GetCol(cData.mBoxRot,0,vTemp1); | ||
593 | dConstructPlane(vTemp1,cData.vBoxHalfSize[0],plPlane); | ||
594 | if(!dClipEdgeToPlane( cData.vEp0, cData.vEp1, plPlane )) | ||
595 | { | ||
596 | return 0; | ||
597 | } | ||
598 | |||
599 | // plane 1 +y | ||
600 | dMat3GetCol(cData.mBoxRot,1,vTemp1); | ||
601 | dConstructPlane(vTemp1,cData.vBoxHalfSize[1],plPlane); | ||
602 | if(!dClipEdgeToPlane( cData.vEp0, cData.vEp1, plPlane )) | ||
603 | { | ||
604 | return 0; | ||
605 | } | ||
606 | |||
607 | // plane 2 +z | ||
608 | dMat3GetCol(cData.mBoxRot,2,vTemp1); | ||
609 | dConstructPlane(vTemp1,cData.vBoxHalfSize[2],plPlane); | ||
610 | if(!dClipEdgeToPlane( cData.vEp0, cData.vEp1, plPlane )) | ||
611 | { | ||
612 | return 0; | ||
613 | } | ||
614 | |||
615 | // plane 3 -x | ||
616 | dMat3GetCol(cData.mBoxRot,0,vTemp1); | ||
617 | dVector3Inv(vTemp1); | ||
618 | dConstructPlane(vTemp1,cData.vBoxHalfSize[0],plPlane); | ||
619 | if(!dClipEdgeToPlane( cData.vEp0, cData.vEp1, plPlane )) | ||
620 | { | ||
621 | return 0; | ||
622 | } | ||
623 | |||
624 | // plane 4 -y | ||
625 | dMat3GetCol(cData.mBoxRot,1,vTemp1); | ||
626 | dVector3Inv(vTemp1); | ||
627 | dConstructPlane(vTemp1,cData.vBoxHalfSize[1],plPlane); | ||
628 | if(!dClipEdgeToPlane( cData.vEp0, cData.vEp1, plPlane )) | ||
629 | { | ||
630 | return 0; | ||
631 | } | ||
632 | |||
633 | // plane 5 -z | ||
634 | dMat3GetCol(cData.mBoxRot,2,vTemp1); | ||
635 | dVector3Inv(vTemp1); | ||
636 | dConstructPlane(vTemp1,cData.vBoxHalfSize[2],plPlane); | ||
637 | if(!dClipEdgeToPlane( cData.vEp0, cData.vEp1, plPlane )) | ||
638 | { | ||
639 | return 0; | ||
640 | } | ||
641 | |||
642 | // calculate depths for both contact points | ||
643 | cData.fDepth0 = cData.fBestrb + dVector3Dot(cData.vEp0, cData.vNormal); | ||
644 | cData.fDepth1 = cData.fBestrb + dVector3Dot(cData.vEp1, cData.vNormal); | ||
645 | |||
646 | // clamp depths to 0 | ||
647 | if(cData.fDepth0<0) | ||
648 | { | ||
649 | cData.fDepth0 = REAL(0.0); | ||
650 | } | ||
651 | |||
652 | if(cData.fDepth1<0) | ||
653 | { | ||
654 | cData.fDepth1 = REAL(0.0); | ||
655 | } | ||
656 | |||
657 | // back transform edge points from box to absolute space | ||
658 | cData.vEp0[0] += cData.vBoxPos[0]; | ||
659 | cData.vEp0[1] += cData.vBoxPos[1]; | ||
660 | cData.vEp0[2] += cData.vBoxPos[2]; | ||
661 | |||
662 | cData.vEp1[0] += cData.vBoxPos[0]; | ||
663 | cData.vEp1[1] += cData.vBoxPos[1]; | ||
664 | cData.vEp1[2] += cData.vBoxPos[2]; | ||
665 | |||
666 | dContactGeom* Contact0 = SAFECONTACT(cData.iFlags, cData.gContact, cData.nContacts, cData.iSkip); | ||
667 | Contact0->depth = cData.fDepth0; | ||
668 | dVector3Copy(cData.vNormal,Contact0->normal); | ||
669 | dVector3Copy(cData.vEp0,Contact0->pos); | ||
670 | Contact0->g1 = cData.gCylinder; | ||
671 | Contact0->g2 = cData.gBox; | ||
672 | dVector3Inv(Contact0->normal); | ||
673 | cData.nContacts++; | ||
674 | |||
675 | if (cData.nContacts != (cData.iFlags & NUMC_MASK)) | ||
676 | { | ||
677 | dContactGeom* Contact1 = SAFECONTACT(cData.iFlags, cData.gContact, cData.nContacts, cData.iSkip); | ||
678 | Contact1->depth = cData.fDepth1; | ||
679 | dVector3Copy(cData.vNormal,Contact1->normal); | ||
680 | dVector3Copy(cData.vEp1,Contact1->pos); | ||
681 | Contact1->g1 = cData.gCylinder; | ||
682 | Contact1->g2 = cData.gBox; | ||
683 | dVector3Inv(Contact1->normal); | ||
684 | cData.nContacts++; | ||
685 | } | ||
686 | |||
687 | return 1; | ||
688 | } | ||
689 | |||
690 | |||
691 | void _cldClipBoxToCylinder(sCylinderBoxData& cData ) | ||
692 | { | ||
693 | dIASSERT(cData.nContacts != (cData.iFlags & NUMC_MASK)); | ||
694 | |||
695 | dVector3 vCylinderCirclePos, vCylinderCircleNormal_Rel; | ||
696 | // check which circle from cylinder we take for clipping | ||
697 | if ( dVector3Dot(cData.vCylinderAxis, cData.vNormal) > REAL(0.0) ) | ||
698 | { | ||
699 | // get top circle | ||
700 | vCylinderCirclePos[0] = cData.vCylinderPos[0] + cData.vCylinderAxis[0]*(cData.fCylinderSize*REAL(0.5)); | ||
701 | vCylinderCirclePos[1] = cData.vCylinderPos[1] + cData.vCylinderAxis[1]*(cData.fCylinderSize*REAL(0.5)); | ||
702 | vCylinderCirclePos[2] = cData.vCylinderPos[2] + cData.vCylinderAxis[2]*(cData.fCylinderSize*REAL(0.5)); | ||
703 | |||
704 | vCylinderCircleNormal_Rel[0] = REAL(0.0); | ||
705 | vCylinderCircleNormal_Rel[1] = REAL(0.0); | ||
706 | vCylinderCircleNormal_Rel[2] = REAL(0.0); | ||
707 | vCylinderCircleNormal_Rel[nCYLINDER_AXIS] = REAL(-1.0); | ||
708 | } | ||
709 | else | ||
710 | { | ||
711 | // get bottom circle | ||
712 | vCylinderCirclePos[0] = cData.vCylinderPos[0] - cData.vCylinderAxis[0]*(cData.fCylinderSize*REAL(0.5)); | ||
713 | vCylinderCirclePos[1] = cData.vCylinderPos[1] - cData.vCylinderAxis[1]*(cData.fCylinderSize*REAL(0.5)); | ||
714 | vCylinderCirclePos[2] = cData.vCylinderPos[2] - cData.vCylinderAxis[2]*(cData.fCylinderSize*REAL(0.5)); | ||
715 | |||
716 | vCylinderCircleNormal_Rel[0] = REAL(0.0); | ||
717 | vCylinderCircleNormal_Rel[1] = REAL(0.0); | ||
718 | vCylinderCircleNormal_Rel[2] = REAL(0.0); | ||
719 | vCylinderCircleNormal_Rel[nCYLINDER_AXIS] = REAL(1.0); | ||
720 | } | ||
721 | |||
722 | // vNr is normal in Box frame, pointing from Cylinder to Box | ||
723 | dVector3 vNr; | ||
724 | dMatrix3 mBoxInv; | ||
725 | |||
726 | // Find a way to use quaternion | ||
727 | dMatrix3Inv(cData.mBoxRot,mBoxInv); | ||
728 | dMultiplyMat3Vec3(mBoxInv,cData.vNormal,vNr); | ||
729 | |||
730 | dVector3 vAbsNormal; | ||
731 | |||
732 | vAbsNormal[0] = dFabs( vNr[0] ); | ||
733 | vAbsNormal[1] = dFabs( vNr[1] ); | ||
734 | vAbsNormal[2] = dFabs( vNr[2] ); | ||
735 | |||
736 | // find which face in box is closest to cylinder | ||
737 | int iB0, iB1, iB2; | ||
738 | |||
739 | // Different from Croteam's code | ||
740 | if (vAbsNormal[1] > vAbsNormal[0]) | ||
741 | { | ||
742 | // 1 > 0 | ||
743 | if (vAbsNormal[0]> vAbsNormal[2]) | ||
744 | { | ||
745 | // 0 > 2 -> 1 > 0 >2 | ||
746 | iB0 = 1; iB1 = 0; iB2 = 2; | ||
747 | } | ||
748 | else | ||
749 | { | ||
750 | // 2 > 0-> Must compare 1 and 2 | ||
751 | if (vAbsNormal[1] > vAbsNormal[2]) | ||
752 | { | ||
753 | // 1 > 2 -> 1 > 2 > 0 | ||
754 | iB0 = 1; iB1 = 2; iB2 = 0; | ||
755 | } | ||
756 | else | ||
757 | { | ||
758 | // 2 > 1 -> 2 > 1 > 0; | ||
759 | iB0 = 2; iB1 = 1; iB2 = 0; | ||
760 | } | ||
761 | } | ||
762 | } | ||
763 | else | ||
764 | { | ||
765 | // 0 > 1 | ||
766 | if (vAbsNormal[1] > vAbsNormal[2]) | ||
767 | { | ||
768 | // 1 > 2 -> 0 > 1 > 2 | ||
769 | iB0 = 0; iB1 = 1; iB2 = 2; | ||
770 | } | ||
771 | else | ||
772 | { | ||
773 | // 2 > 1 -> Must compare 0 and 2 | ||
774 | if (vAbsNormal[0] > vAbsNormal[2]) | ||
775 | { | ||
776 | // 0 > 2 -> 0 > 2 > 1; | ||
777 | iB0 = 0; iB1 = 2; iB2 = 1; | ||
778 | } | ||
779 | else | ||
780 | { | ||
781 | // 2 > 0 -> 2 > 0 > 1; | ||
782 | iB0 = 2; iB1 = 0; iB2 = 1; | ||
783 | } | ||
784 | } | ||
785 | } | ||
786 | |||
787 | dVector3 vCenter; | ||
788 | // find center of box polygon | ||
789 | dVector3 vTemp; | ||
790 | if (vNr[iB0] > 0) | ||
791 | { | ||
792 | dMat3GetCol(cData.mBoxRot,iB0,vTemp); | ||
793 | vCenter[0] = cData.vBoxPos[0] - cData.vBoxHalfSize[iB0]*vTemp[0]; | ||
794 | vCenter[1] = cData.vBoxPos[1] - cData.vBoxHalfSize[iB0]*vTemp[1]; | ||
795 | vCenter[2] = cData.vBoxPos[2] - cData.vBoxHalfSize[iB0]*vTemp[2]; | ||
796 | } | ||
797 | else | ||
798 | { | ||
799 | dMat3GetCol(cData.mBoxRot,iB0,vTemp); | ||
800 | vCenter[0] = cData.vBoxPos[0] + cData.vBoxHalfSize[iB0]*vTemp[0]; | ||
801 | vCenter[1] = cData.vBoxPos[1] + cData.vBoxHalfSize[iB0]*vTemp[1]; | ||
802 | vCenter[2] = cData.vBoxPos[2] + cData.vBoxHalfSize[iB0]*vTemp[2]; | ||
803 | } | ||
804 | |||
805 | // find the vertices of box polygon | ||
806 | dVector3 avPoints[4]; | ||
807 | dVector3 avTempArray1[MAX_CYLBOX_CLIP_POINTS]; | ||
808 | dVector3 avTempArray2[MAX_CYLBOX_CLIP_POINTS]; | ||
809 | |||
810 | int i=0; | ||
811 | for(i=0; i<MAX_CYLBOX_CLIP_POINTS; i++) | ||
812 | { | ||
813 | avTempArray1[i][0] = REAL(0.0); | ||
814 | avTempArray1[i][1] = REAL(0.0); | ||
815 | avTempArray1[i][2] = REAL(0.0); | ||
816 | |||
817 | avTempArray2[i][0] = REAL(0.0); | ||
818 | avTempArray2[i][1] = REAL(0.0); | ||
819 | avTempArray2[i][2] = REAL(0.0); | ||
820 | } | ||
821 | |||
822 | dVector3 vAxis1, vAxis2; | ||
823 | |||
824 | dMat3GetCol(cData.mBoxRot,iB1,vAxis1); | ||
825 | dMat3GetCol(cData.mBoxRot,iB2,vAxis2); | ||
826 | |||
827 | avPoints[0][0] = vCenter[0] + cData.vBoxHalfSize[iB1] * vAxis1[0] - cData.vBoxHalfSize[iB2] * vAxis2[0]; | ||
828 | avPoints[0][1] = vCenter[1] + cData.vBoxHalfSize[iB1] * vAxis1[1] - cData.vBoxHalfSize[iB2] * vAxis2[1]; | ||
829 | avPoints[0][2] = vCenter[2] + cData.vBoxHalfSize[iB1] * vAxis1[2] - cData.vBoxHalfSize[iB2] * vAxis2[2]; | ||
830 | |||
831 | avPoints[1][0] = vCenter[0] - cData.vBoxHalfSize[iB1] * vAxis1[0] - cData.vBoxHalfSize[iB2] * vAxis2[0]; | ||
832 | avPoints[1][1] = vCenter[1] - cData.vBoxHalfSize[iB1] * vAxis1[1] - cData.vBoxHalfSize[iB2] * vAxis2[1]; | ||
833 | avPoints[1][2] = vCenter[2] - cData.vBoxHalfSize[iB1] * vAxis1[2] - cData.vBoxHalfSize[iB2] * vAxis2[2]; | ||
834 | |||
835 | avPoints[2][0] = vCenter[0] - cData.vBoxHalfSize[iB1] * vAxis1[0] + cData.vBoxHalfSize[iB2] * vAxis2[0]; | ||
836 | avPoints[2][1] = vCenter[1] - cData.vBoxHalfSize[iB1] * vAxis1[1] + cData.vBoxHalfSize[iB2] * vAxis2[1]; | ||
837 | avPoints[2][2] = vCenter[2] - cData.vBoxHalfSize[iB1] * vAxis1[2] + cData.vBoxHalfSize[iB2] * vAxis2[2]; | ||
838 | |||
839 | avPoints[3][0] = vCenter[0] + cData.vBoxHalfSize[iB1] * vAxis1[0] + cData.vBoxHalfSize[iB2] * vAxis2[0]; | ||
840 | avPoints[3][1] = vCenter[1] + cData.vBoxHalfSize[iB1] * vAxis1[1] + cData.vBoxHalfSize[iB2] * vAxis2[1]; | ||
841 | avPoints[3][2] = vCenter[2] + cData.vBoxHalfSize[iB1] * vAxis1[2] + cData.vBoxHalfSize[iB2] * vAxis2[2]; | ||
842 | |||
843 | // transform box points to space of cylinder circle | ||
844 | dMatrix3 mCylinderInv; | ||
845 | dMatrix3Inv(cData.mCylinderRot,mCylinderInv); | ||
846 | |||
847 | for(i=0; i<4; i++) | ||
848 | { | ||
849 | dVector3Subtract(avPoints[i],vCylinderCirclePos,vTemp); | ||
850 | dMultiplyMat3Vec3(mCylinderInv,vTemp,avPoints[i]); | ||
851 | } | ||
852 | |||
853 | int iTmpCounter1 = 0; | ||
854 | int iTmpCounter2 = 0; | ||
855 | dVector4 plPlane; | ||
856 | |||
857 | // plane of cylinder that contains circle for intersection | ||
858 | dConstructPlane(vCylinderCircleNormal_Rel,REAL(0.0),plPlane); | ||
859 | dClipPolyToPlane(avPoints, 4, avTempArray1, iTmpCounter1, plPlane); | ||
860 | |||
861 | |||
862 | // Body of base circle of Cylinder | ||
863 | int nCircleSegment = 0; | ||
864 | for (nCircleSegment = 0; nCircleSegment < nCYLINDER_SEGMENT; nCircleSegment++) | ||
865 | { | ||
866 | dConstructPlane(cData.avCylinderNormals[nCircleSegment],cData.fCylinderRadius,plPlane); | ||
867 | |||
868 | if (0 == (nCircleSegment % 2)) | ||
869 | { | ||
870 | dClipPolyToPlane( avTempArray1 , iTmpCounter1 , avTempArray2, iTmpCounter2, plPlane); | ||
871 | } | ||
872 | else | ||
873 | { | ||
874 | dClipPolyToPlane( avTempArray2, iTmpCounter2, avTempArray1 , iTmpCounter1 , plPlane ); | ||
875 | } | ||
876 | |||
877 | dIASSERT( iTmpCounter1 >= 0 && iTmpCounter1 <= MAX_CYLBOX_CLIP_POINTS ); | ||
878 | dIASSERT( iTmpCounter2 >= 0 && iTmpCounter2 <= MAX_CYLBOX_CLIP_POINTS ); | ||
879 | } | ||
880 | |||
881 | // back transform clipped points to absolute space | ||
882 | dReal ftmpdot; | ||
883 | dReal fTempDepth; | ||
884 | dVector3 vPoint; | ||
885 | |||
886 | if (nCircleSegment % 2) | ||
887 | { | ||
888 | for( i=0; i<iTmpCounter2; i++) | ||
889 | { | ||
890 | dMULTIPLY0_331(vPoint,cData.mCylinderRot,avTempArray2[i]); | ||
891 | vPoint[0] += vCylinderCirclePos[0]; | ||
892 | vPoint[1] += vCylinderCirclePos[1]; | ||
893 | vPoint[2] += vCylinderCirclePos[2]; | ||
894 | |||
895 | dVector3Subtract(vPoint,cData.vCylinderPos,vTemp); | ||
896 | ftmpdot = dVector3Dot(vTemp, cData.vNormal); | ||
897 | fTempDepth = cData.fBestrc - ftmpdot; | ||
898 | // Depth must be positive | ||
899 | if (fTempDepth > REAL(0.0)) | ||
900 | { | ||
901 | // generate contacts | ||
902 | dContactGeom* Contact0 = SAFECONTACT(cData.iFlags, cData.gContact, cData.nContacts, cData.iSkip); | ||
903 | Contact0->depth = fTempDepth; | ||
904 | dVector3Copy(cData.vNormal,Contact0->normal); | ||
905 | dVector3Copy(vPoint,Contact0->pos); | ||
906 | Contact0->g1 = cData.gCylinder; | ||
907 | Contact0->g2 = cData.gBox; | ||
908 | dVector3Inv(Contact0->normal); | ||
909 | cData.nContacts++; | ||
910 | |||
911 | if (cData.nContacts == (cData.iFlags & NUMC_MASK)) | ||
912 | { | ||
913 | break; | ||
914 | } | ||
915 | } | ||
916 | } | ||
917 | } | ||
918 | else | ||
919 | { | ||
920 | for( i=0; i<iTmpCounter1; i++) | ||
921 | { | ||
922 | dMULTIPLY0_331(vPoint,cData.mCylinderRot,avTempArray1[i]); | ||
923 | vPoint[0] += vCylinderCirclePos[0]; | ||
924 | vPoint[1] += vCylinderCirclePos[1]; | ||
925 | vPoint[2] += vCylinderCirclePos[2]; | ||
926 | |||
927 | dVector3Subtract(vPoint,cData.vCylinderPos,vTemp); | ||
928 | ftmpdot = dVector3Dot(vTemp, cData.vNormal); | ||
929 | fTempDepth = cData.fBestrc - ftmpdot; | ||
930 | // Depth must be positive | ||
931 | if (fTempDepth > REAL(0.0)) | ||
932 | { | ||
933 | // generate contacts | ||
934 | dContactGeom* Contact0 = SAFECONTACT(cData.iFlags, cData.gContact, cData.nContacts, cData.iSkip); | ||
935 | Contact0->depth = fTempDepth; | ||
936 | dVector3Copy(cData.vNormal,Contact0->normal); | ||
937 | dVector3Copy(vPoint,Contact0->pos); | ||
938 | Contact0->g1 = cData.gCylinder; | ||
939 | Contact0->g2 = cData.gBox; | ||
940 | dVector3Inv(Contact0->normal); | ||
941 | cData.nContacts++; | ||
942 | |||
943 | if (cData.nContacts == (cData.iFlags & NUMC_MASK)) | ||
944 | { | ||
945 | break; | ||
946 | } | ||
947 | } | ||
948 | } | ||
949 | } | ||
950 | } | ||
951 | |||
952 | |||
953 | // Cylinder - Box by CroTeam | ||
954 | // Ported by Nguyen Binh | ||
955 | int dCollideCylinderBox(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip) | ||
956 | { | ||
957 | dIASSERT (skip >= (int)sizeof(dContactGeom)); | ||
958 | dIASSERT (o1->type == dCylinderClass); | ||
959 | dIASSERT (o2->type == dBoxClass); | ||
960 | dIASSERT ((flags & NUMC_MASK) >= 1); | ||
961 | |||
962 | sCylinderBoxData cData; | ||
963 | |||
964 | // Assign ODE stuff | ||
965 | cData.gCylinder = o1; | ||
966 | cData.gBox = o2; | ||
967 | cData.iFlags = flags; | ||
968 | cData.iSkip = skip; | ||
969 | cData.gContact = contact; | ||
970 | |||
971 | // initialize collider | ||
972 | _cldInitCylinderBox( cData ); | ||
973 | |||
974 | // do intersection test and find best separating axis | ||
975 | if(!_cldTestSeparatingAxes( cData ) ) | ||
976 | { | ||
977 | // if not found do nothing | ||
978 | return 0; | ||
979 | } | ||
980 | |||
981 | // if best separation axis is not found | ||
982 | if ( cData.iBestAxis == 0 ) | ||
983 | { | ||
984 | // this should not happen (we should already exit in that case) | ||
985 | dIASSERT(0); | ||
986 | // do nothing | ||
987 | return 0; | ||
988 | } | ||
989 | |||
990 | dReal fdot = dVector3Dot(cData.vNormal,cData.vCylinderAxis); | ||
991 | // choose which clipping method are we going to apply | ||
992 | if (dFabs(fdot) < REAL(0.9) ) | ||
993 | { | ||
994 | // clip cylinder over box | ||
995 | if(!_cldClipCylinderToBox(cData)) | ||
996 | { | ||
997 | return 0; | ||
998 | } | ||
999 | } | ||
1000 | else | ||
1001 | { | ||
1002 | _cldClipBoxToCylinder(cData); | ||
1003 | } | ||
1004 | |||
1005 | return cData.nContacts; | ||
1006 | } | ||
1007 | |||