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authordan miller2007-10-19 05:24:38 +0000
committerdan miller2007-10-19 05:24:38 +0000
commitf205de7847da7ae1c10212d82e7042d0100b4ce0 (patch)
tree9acc9608a6880502aaeda43af52c33e278e95b9c /libraries/ode-0.9/ode/demo/demo_I.cpp
parenttrying to fix my screwup part deux (diff)
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from the start... checking in ode-0.9
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1/*************************************************************************
2 * *
3 * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
4 * All rights reserved. Email: russ@q12.org Web: www.q12.org *
5 * *
6 * This library is free software; you can redistribute it and/or *
7 * modify it under the terms of EITHER: *
8 * (1) The GNU Lesser General Public License as published by the Free *
9 * Software Foundation; either version 2.1 of the License, or (at *
10 * your option) any later version. The text of the GNU Lesser *
11 * General Public License is included with this library in the *
12 * file LICENSE.TXT. *
13 * (2) The BSD-style license that is included with this library in *
14 * the file LICENSE-BSD.TXT. *
15 * *
16 * This library is distributed in the hope that it will be useful, *
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
19 * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
20 * *
21 *************************************************************************/
22
23/*
24
25test that the rotational physics is correct.
26
27an "anchor body" has a number of other randomly positioned bodies
28("particles") attached to it by ball-and-socket joints, giving it some
29random effective inertia tensor. the effective inertia matrix is calculated,
30and then this inertia is assigned to another "test" body. a random torque is
31applied to both bodies and the difference in angular velocity and orientation
32is observed after a number of iterations.
33
34typical errors for each test cycle are about 1e-5 ... 1e-4.
35
36*/
37
38
39#include <time.h>
40#include <ode/ode.h>
41#include <drawstuff/drawstuff.h>
42
43#ifdef _MSC_VER
44#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
45#endif
46
47// select correct drawing functions
48
49#ifdef dDOUBLE
50#define dsDrawBox dsDrawBoxD
51#define dsDrawSphere dsDrawSphereD
52#define dsDrawCylinder dsDrawCylinderD
53#define dsDrawCapsule dsDrawCapsuleD
54#endif
55
56
57// some constants
58
59#define NUM 10 // number of particles
60#define SIDE 0.1 // visual size of the particles
61
62
63// dynamics objects an globals
64
65static dWorldID world=0;
66static dBodyID anchor_body,particle[NUM],test_body;
67static dJointID particle_joint[NUM];
68static dReal torque[3];
69static int iteration;
70
71
72// start simulation - set viewpoint
73
74static void start()
75{
76 static float xyz[3] = {1.5572f,-1.8886f,1.5700f};
77 static float hpr[3] = {118.5000f,-17.0000f,0.0000f};
78 dsSetViewpoint (xyz,hpr);
79}
80
81
82// compute the mass parameters of a particle set. q = particle positions,
83// pm = particle masses
84
85#define _I(i,j) I[(i)*4+(j)]
86
87void computeMassParams (dMass *m, dReal q[NUM][3], dReal pm[NUM])
88{
89 int i,j;
90 dMassSetZero (m);
91 for (i=0; i<NUM; i++) {
92 m->mass += pm[i];
93 for (j=0; j<3; j++) m->c[j] += pm[i]*q[i][j];
94 m->_I(0,0) += pm[i]*(q[i][1]*q[i][1] + q[i][2]*q[i][2]);
95 m->_I(1,1) += pm[i]*(q[i][0]*q[i][0] + q[i][2]*q[i][2]);
96 m->_I(2,2) += pm[i]*(q[i][0]*q[i][0] + q[i][1]*q[i][1]);
97 m->_I(0,1) -= pm[i]*(q[i][0]*q[i][1]);
98 m->_I(0,2) -= pm[i]*(q[i][0]*q[i][2]);
99 m->_I(1,2) -= pm[i]*(q[i][1]*q[i][2]);
100 }
101 for (j=0; j<3; j++) m->c[j] /= m->mass;
102 m->_I(1,0) = m->_I(0,1);
103 m->_I(2,0) = m->_I(0,2);
104 m->_I(2,1) = m->_I(1,2);
105}
106
107
108void reset_test()
109{
110 int i;
111 dMass m,anchor_m;
112 dReal q[NUM][3], pm[NUM]; // particle positions and masses
113 dReal pos1[3] = {1,0,1}; // point of reference (POR)
114 dReal pos2[3] = {-1,0,1}; // point of reference (POR)
115
116 // make random particle positions (relative to POR) and masses
117 for (i=0; i<NUM; i++) {
118 pm[i] = dRandReal()+0.1;
119 q[i][0] = dRandReal()-0.5;
120 q[i][1] = dRandReal()-0.5;
121 q[i][2] = dRandReal()-0.5;
122 }
123
124 // adjust particle positions so centor of mass = POR
125 computeMassParams (&m,q,pm);
126 for (i=0; i<NUM; i++) {
127 q[i][0] -= m.c[0];
128 q[i][1] -= m.c[1];
129 q[i][2] -= m.c[2];
130 }
131
132 if (world) dWorldDestroy (world);
133 world = dWorldCreate();
134
135 anchor_body = dBodyCreate (world);
136 dBodySetPosition (anchor_body,pos1[0],pos1[1],pos1[2]);
137 dMassSetBox (&anchor_m,1,SIDE,SIDE,SIDE);
138 dMassAdjust (&anchor_m,0.1);
139 dBodySetMass (anchor_body,&anchor_m);
140
141 for (i=0; i<NUM; i++) {
142 particle[i] = dBodyCreate (world);
143 dBodySetPosition (particle[i],
144 pos1[0]+q[i][0],pos1[1]+q[i][1],pos1[2]+q[i][2]);
145 dMassSetBox (&m,1,SIDE,SIDE,SIDE);
146 dMassAdjust (&m,pm[i]);
147 dBodySetMass (particle[i],&m);
148 }
149
150 for (i=0; i < NUM; i++) {
151 particle_joint[i] = dJointCreateBall (world,0);
152 dJointAttach (particle_joint[i],anchor_body,particle[i]);
153 const dReal *p = dBodyGetPosition (particle[i]);
154 dJointSetBallAnchor (particle_joint[i],p[0],p[1],p[2]);
155 }
156
157 // make test_body with the same mass and inertia of the anchor_body plus
158 // all the particles
159
160 test_body = dBodyCreate (world);
161 dBodySetPosition (test_body,pos2[0],pos2[1],pos2[2]);
162 computeMassParams (&m,q,pm);
163 m.mass += anchor_m.mass;
164 for (i=0; i<12; i++) m.I[i] = m.I[i] + anchor_m.I[i];
165 dBodySetMass (test_body,&m);
166
167 // rotate the test and anchor bodies by a random amount
168 dQuaternion qrot;
169 for (i=0; i<4; i++) qrot[i] = dRandReal()-0.5;
170 dNormalize4 (qrot);
171 dBodySetQuaternion (anchor_body,qrot);
172 dBodySetQuaternion (test_body,qrot);
173 dMatrix3 R;
174 dQtoR (qrot,R);
175 for (i=0; i<NUM; i++) {
176 dVector3 v;
177 dMultiply0 (v,R,&q[i][0],3,3,1);
178 dBodySetPosition (particle[i],pos1[0]+v[0],pos1[1]+v[1],pos1[2]+v[2]);
179 }
180
181 // set random torque
182 for (i=0; i<3; i++) torque[i] = (dRandReal()-0.5) * 0.1;
183
184
185 iteration=0;
186}
187
188
189// simulation loop
190
191static void simLoop (int pause)
192{
193 if (!pause) {
194 dBodyAddTorque (anchor_body,torque[0],torque[1],torque[2]);
195 dBodyAddTorque (test_body,torque[0],torque[1],torque[2]);
196 dWorldStep (world,0.03);
197
198 iteration++;
199 if (iteration >= 100) {
200 // measure the difference between the anchor and test bodies
201 const dReal *w1 = dBodyGetAngularVel (anchor_body);
202 const dReal *w2 = dBodyGetAngularVel (test_body);
203 const dReal *q1 = dBodyGetQuaternion (anchor_body);
204 const dReal *q2 = dBodyGetQuaternion (test_body);
205 dReal maxdiff = dMaxDifference (w1,w2,1,3);
206 printf ("w-error = %.4e (%.2f,%.2f,%.2f) and (%.2f,%.2f,%.2f)\n",
207 maxdiff,w1[0],w1[1],w1[2],w2[0],w2[1],w2[2]);
208 maxdiff = dMaxDifference (q1,q2,1,4);
209 printf ("q-error = %.4e\n",maxdiff);
210 reset_test();
211 }
212 }
213
214 dReal sides[3] = {SIDE,SIDE,SIDE};
215 dReal sides2[3] = {6*SIDE,6*SIDE,6*SIDE};
216 dReal sides3[3] = {3*SIDE,3*SIDE,3*SIDE};
217 dsSetColor (1,1,1);
218 dsDrawBox (dBodyGetPosition(anchor_body), dBodyGetRotation(anchor_body),
219 sides3);
220 dsSetColor (1,0,0);
221 dsDrawBox (dBodyGetPosition(test_body), dBodyGetRotation(test_body), sides2);
222 dsSetColor (1,1,0);
223 for (int i=0; i<NUM; i++)
224 dsDrawBox (dBodyGetPosition (particle[i]),
225 dBodyGetRotation (particle[i]), sides);
226}
227
228
229int main (int argc, char **argv)
230{
231 // setup pointers to drawstuff callback functions
232 dsFunctions fn;
233 fn.version = DS_VERSION;
234 fn.start = &start;
235 fn.step = &simLoop;
236 fn.command = 0;
237 fn.stop = 0;
238 fn.path_to_textures = "../../drawstuff/textures";
239 if(argc==2)
240 {
241 fn.path_to_textures = argv[1];
242 }
243
244 dInitODE();
245 dRandSetSeed (time(0));
246 reset_test();
247
248 // run simulation
249 dsSimulationLoop (argc,argv,352,288,&fn);
250
251 dWorldDestroy (world);
252 dCloseODE();
253 return 0;
254}